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    posted a message on Netherlicious. Nether Biomes for 1.7.10. Now with Ambience and Biome Particles

    I'm working on the next update, and it will bring many new decoration blocks and more.


    The Nether Beacon has an increased range in the nether and the default effect range everywhere else, you can choose between different effects, some of them are not in the vanilla beacon. You can also color the beam like in newer versions of minecraft.


    Some biome re imaginations.

    Basalt Deltas will look different again, Soul Sand Valley will have the Basalt Pillars and increased foliage in some biomes.

    Posted in: Minecraft Mods
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    posted a message on Netherlicious. Nether Biomes for 1.7.10. Now with Ambience and Biome Particles

    A new Update approached.


    Now with Biome Ambient Particles like in 1.16

    Many Biomes have Particles, even some Biomes from Biomes O' Plenty


    Biome Ambience and Biome specific music


    and some other minor additions

    Posted in: Minecraft Mods
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    posted a message on Netherlicious. Nether Biomes for 1.7.10. Now with Ambience and Biome Particles

    This mod exists to make the Nether experience way better than before.


    Now with Biome Ambience and Particles!

    Please give me Feedback for the new Features





    Big Update.

    Added Biome Ambience/Music/Particles and some smaller additions and fixes

    Changelog:


    Added Biome Particles

    Added Biome Ambience: thanks to Roadhog360

    Added Biome specific Music: thanks to Roadhog360



    Additions:


    - Added missing sounds for Bushes and Lanterns

    - Added sounds to Nether Crystal

    - Spore Rays will now move their head in your direction while chasing you

    - Embers and variations now will look in the direction they are flying to

    - Nether Ores now drop xp

    - Wither Roses can now be placed on Grass and Dirt, applies withered effect and particle position is now like vanilla

    - Changed Blaze Knight Texture


    Contains 10 Biomes at the moment


    Biomes are backported from the Nether Update but are different, Compability with BiomesOPlenty

    More new Biomes and features will be added in the future, this is not just a backporting mod


    Netherite will not be backported, use this mod instead. it adds compability with other mods too:

    curseforge.NetheritePlus+


    Or use this mod:

    curseforge.Netherite-1-7-10-backport


    Get your Soul Campfire here:

    curseforge.Campfire-Backport


    Very important Note about the Respawn Anchor


    - The Anchor only works in the Nether


    - Don't break the Anchor without setting a new Spawnpoint in the Nether first or you could get stuck if you die. If that happens you can disable respawning in the Nether


    You will only respawn if you die in the Nether.


    The Spawnpoint does not get Overridden if you set a new Spawnpoint in the Overworld.


    You do not need to charge the Anchor


    Creatures


    Animals


    The Strider:


    The Strider is different from the 1.16 Version. It is tamed like a horse or with Fungal Treats, follows you if you hold fungi, it does not walk on Lava on it's own, but you can ride it on Lava just fine.

    You can breed tamed Striders with Fungi. You can equip them with horse armor, but they won't show a texture for it.

    Spawn Biomes: Almost all Nether Biomes

    Dropps: 0-5 String and 1-3 Strider Flank(Meat)


    The Hoglin:

    The Hoglin is different from the 1.16 Version. It can be tamed with Fungal treats so it won't attack you. You can breed them with fungi. Turns into a Zoglin when hit by lightning and if you are not in peaceful.

    Leaves you alone in peaceful mode. Hold Fungi or Fungal Treats so they follow you.

    Spawn Biomes: Crimson Forest, Warped Forest, Foxfire Swamp

    Dropps: 1-3 Pork and 0-2 Leather

    Monsters

    The Zoglin:

    The Zoglin is different from the 1.16 Version. It can be healed and be turned into a untamed Hoglin with a splash potion of weaknes and a golden carrot.

    Can be set to allow them spawning as Thaumcraft Champions. Default = true

    Spawn Biomes: Almost all Nether Biomes. Not in: Fungi Biomes, Soul Sand Valley, Ruptured Chasm

    Dropps: Rotten Flesh


    The Blaze Knight:

    The Blaze Knight is a heavy armored Blaze. It acts almost the same as every other Blaze, but is harder to defeat due to it having a high resistance to damage and being resistent to knockback.

    Can be set to allow them spawning as Thaumcraft Champions. Default = true

    Spawn Biomes: Nether Fortress

    Dropps: Blaze Rod, Shield Scrap


    The Skull:

    The Skull is just a Skeleton Skull jumping around. It often spawns in small groups

    Spawn Biomes: Nether Fortress, Soul Sand Valley

    Dropps: Very rarely it will dropp a regular Skull. (Same rarity as Wither Skeletons dropping their skull)


    The Crimson Spore Ray:

    The Crimson Spore Ray is a hostile flying Creature. It will fly around and if it sees you it will slowly fly in your direction. You can easily hide from them behind or under huge Fungi. And they will lose interest in you after they can't get to you for some time. They can't see you from far away

    Spawn Biomes: Crimson Forest

    Dropps: Not added yet


    The Warped Spore Ray:

    The Warped Spore Ray is a hostile flying Creature. It will fly around and if it sees you it will slowly fly in your direction. You can easily hide from them behind or under huge Fungi. And they will lose interest in you after they can't get to you for some time. They can't see you from far away

    Spawn Biomes: Warped Forest

    Dropps: Not added yet


    The Foxfire Spore Ray:

    The Foxfire Spore Ray is a hostile flying Creature. It will fly around and if it sees you it will slowly fly in your direction. You can easily hide from them behind or under huge Fungi. And they will lose interest in you after they can't get to you for some time. They can't see you from far away

    Spawn Biomes: Foxfire Swamp

    Dropps: Not added yet

    Ambient

    All Ambient Creatures will automaticly despawn after around 3 minutes after they spawned


    The Ember:

    The Ember is a small Fire Elemental that spawns small Paricles around it, it will not attack you, but can set you on Fire if you touch it. This Effect can be disabled

    Spawn Biomes: All Biomes that do not have a custom Fire

    Dropps: Nothing


    The Smolder:

    The Smolder is a small Fire Elemental that spawns small Paricles around it, it will not attack you, but can damage you if you touch it. This Effect can be disabled

    Spawn Biomes: Basalt Deltas

    Dropps: Nothing


    The Ashling:

    The Ashling is a small Fire Elemental that spawns small Paricles around it, it will not attack you, but can give you blindness if you touch it. This Effect can be disabled

    Spawn Biomes: Basalt Deltas

    Dropps: Nothing


    The Soul Ember:

    The Soul Ember is a small Fire Elemental that spawns small Paricles around it, it will not attack you, but can set you on Fire if you touch it. This Effect can be disabled

    Spawn Biomes: Soul Sand Valley

    Dropps: Nothing


    The Foxfire Ember:

    The Foxfire Ember is a small Fire Elemental that spawns small Paricles around it, it is completly harmless

    Spawn Biomes: Foxfire Swamp

    Dropps: Nothing


    The Shadow Ember:

    The Shadow Ember is a small Fire Elemental that spawns small Paricles around it, it will not attack you, but can blind you if you touch it. This Effect can be disabled

    Spawn Biomes: Abyssal Shadowland

    Dropps: Nothing


    The Crimson Spore:

    The Crimson Spore is a small flying Creature that spawns small Paricles around it, it is completly harmless

    Spawn Biomes: Crimson Forest

    Dropps: Nothing


    The Warped Spore:

    The Warped Spore is a small flying Creature that spawns small Paricles around it, it is completly harmless

    Spawn Biomes: Warped Forest

    Dropps: Nothing


    The Foxfire Spore:

    The Foxfire Spore is a small flying Creature that spawns small Paricles around it, it is completly harmless

    Spawn Biomes: Foxfire Swamp

    Dropps: Nothing


    Biomes


    Netherlicious Biomes


    The Foxfire Swamp:
    Can generate without Lava Lake depending on Config

    The Crystalline Crag:

    The Abyssal Shadowland:
    Generates without Netherrack or Lava

    The Ruptured Chasm

    Backported Nether Biomes:


    The Warped Forest:

    The Crimson Forest:

    The Basalt Deltas:

    The Soul Sand Valley:

    Natura Compability Biomes


    The Tainted Shroom Cave:

    The Burning Desert:


    Some Worldgen Features


    Biome specific ceilings. Work with BoP Biomes too



    Bigger Nether

    You can enable the option to get a Nether that is over 250 blocks high



    Ravines:

    Ravines can be disabled in the Config


    Some Block Mechanics


    Bonemeal:

    - You can use Bonemeal on Nylium to spawn some Biome specific Plants on it.

    - You can use Bonemeal on Netherrack next to Nylium to spread Nylium on the Netherrack.

    - Bonemeal on a Fungus will spawn a huge version when there is enough space and the Fungus is on the right Nylium Block

    - Chains are climbable like ladders


    Climbable Blocks:

    - The Warped and Twisting Vines are Climbable while holding the jump key.

    - Chains are climbable like ladders


    Soulfire:

    - Soulfire hurts more than normal fire

    - Fire on Soul Soil will change to Soul Fire after some time.

    - Undead Creatures or Fire Immune Creatures will not burn


    Foxfire:

    - Foxfire only hurts Creatures that are immune to fire


    Shadowfire:

    - Shadowfire hurts everything that is not undead with withered damage

    - will not set you on fire

    - gives you blindnes


    Log stripping

    Right clicking a Fungi Log with an axe will remove the Bark texture.


    Lanterns and Torches

    - Lanterns and Torches can be set to burn out

    - Chains can be powered by Redstone to turn on/off Redstone Lanterns

    - Not all Lanterns are in the picture below


    Blackstone and Basalt generators.

    - If Lava flows into Spectral Dew it will create Blackstone

    - If Lava flows into the Spectral Dew Source it will create Basalt


    Farming


    The Crops:

    - All Crops can be found in the Nether. You have the Option to disable the spawns and to get Seeds from breaking Nether Grasses like Sprouts.


    Supported Mods:


    Biomes O' Plenty:

    - Biomes generate in the Nether.


    Natura:

    - 2 New Biomes are created for Natura.


    UpToDate:

    - Bone Blocks and Wither Roses can be used in World generation in the Soul Sand Valley


    Thaumcraft:

    - Every Block, Item and Mob has Aspects asigned to them, to scan with the Thaumometer


    Special Thanks:


    Textures:


    Alternative Soul Sandstone: DariusDarkBum


    Better Blaze Knight: DariusDarkBum


    Foxfire Powder: Mudresistor

    Translations:


    Russian: Mudresistor


    Traditional and Simple Chinese: dxxueer


    French: HRudyPlayZ

    Code:

    Ambient Sound and Music: Roadhog360


    FAQ


    Q: Can I use this mod in my Modpack?

    A: Yeah go for it, Modpacks are great.


    Q: Can you Port this Mod to Version.....?

    A: Nope not going to happen.


    Q: Why do the files get so much bigger?

    A: Sounds and music take lots of space.


    Q: Why don't my resource pack override Nether Textures?

    A: I change the direction of the resource path if the option for textures is on, so either disable them with the config or make a new resource pack using the netherlicious path. That's the only way I can change the texture with code.


    If you want to get all news for this mod, and want to see wip and mod progress visit the Mods Twitter:
    https://twitter.com/netherlicious

    Posted in: Minecraft Mods
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    posted a message on Netherlicious. Nether Biomes for 1.7.10. Now with Ambience and Biome Particles

    More Amazing news, I figured Out how to spawn Biome Particles. They need a lot of work, but I managed to spawn them

    Posted in: Minecraft Mods
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    posted a message on Netherlicious. Nether Biomes for 1.7.10. Now with Ambience and Biome Particles

    Thanks to Roadhog360 on CurseForge the next update will finally add Biome Ambient Sounds and Biome Music.

    He did an amazing job replicating the Sound System.


    The default Nether Music will still be able to play, but will sometimes be replaced with a Biome specific song.

    Some Biomes like the Warped Forest will not play any music per default (even the default nether music), but can be enabled in the config to play music

    Posted in: Minecraft Mods
  • 1

    posted a message on Netherlicious. Nether Biomes for 1.7.10. Now with Ambience and Biome Particles

    Just updated and added a lot of new Mobs and Block Particles

    Posted in: Minecraft Mods
  • 1

    posted a message on Netherlicious. Nether Biomes for 1.7.10. Now with Ambience and Biome Particles

    It might change a bit more, but this will be a "Crimson Spore Ray"


    It has sound and spawns particles when it flaps it's wings.


    As soon as it sees you, it tries to get to you, but don't worry you can hide from it very easy. As soon as it doesn't see you anymore it will change direction and fly off.

    Posted in: Minecraft Mods
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    posted a message on Netherlicious. Nether Biomes for 1.7.10. Now with Ambience and Biome Particles

    Another WIP.


    Will I port the Phantom? Maybe a little bit. It behaves a little bit differently and will get a new texture to fit right into the Biomes I want the Mob to be in.

    Posted in: Minecraft Mods
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    posted a message on Netherlicious. Nether Biomes for 1.7.10. Now with Ambience and Biome Particles

    Adding block particles really improves the feel of the Biomes. But Particles won't be the only thing improving the feel.


    There will be ambient mobs and new monsters

    Posted in: Minecraft Mods
  • 1

    posted a message on Netherlicious. Nether Biomes for 1.7.10. Now with Ambience and Biome Particles

    Happy new Year, I thought I should share some wips of the next update.


    The Biomes feel a bit empty at the moment, so I'll add some Ambient Creatures to make the Biomes feel more alive.


    In Fungi Biomes there will be different spores flying around spawning spore particles.


    And the Nether is a fiery dimension, so you will get lesser Fire Elementals. Those won't attack you, but you shouldn't touch them or you could get burned.

    (this effect can be disabled)


    All Ambient creatures will automaticly despawn after 3 minutes after they spawned, so you won't get too many at once and new ones can spawn.


    Also coming in this update will be more block particles, Wartblocks and Nylium can spawn particles, but you can disable those particles if you don't want them.

    Posted in: Minecraft Mods
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