Actually, there is much better solution to this issue - update your gradle to 2.6.
It will automatically retry download using https if it will recieve "HTTPS required" response from server.
Go to \gradle\wrapper in your project root directory and modify gradle-wrapper.properties file:
change
distributionUrl=https\://services.gradle.org/distributions/gradle-2.0-bin.zip
to
distributionUrl=https\://services.gradle.org/distributions/gradle-2.6-all.zip
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I'm working on the next update, and it will bring many new decoration blocks and more.
The Nether Beacon has an increased range in the nether and the default effect range everywhere else, you can choose between different effects, some of them are not in the vanilla beacon. You can also color the beam like in newer versions of minecraft.
Some biome re imaginations.
Basalt Deltas will look different again, Soul Sand Valley will have the Basalt Pillars and increased foliage in some biomes.
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A new Update approached.
Now with Biome Ambient Particles like in 1.16
Many Biomes have Particles, even some Biomes from Biomes O' Plenty
Biome Ambience and Biome specific music
and some other minor additions
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This mod exists to make the Nether experience way better than before.
Now with Biome Ambience and Particles!
Please give me Feedback for the new Features
Big Update.
Added Biome Ambience/Music/Particles and some smaller additions and fixes
Changelog:
Added Biome Particles
Added Biome Ambience: thanks to Roadhog360
Added Biome specific Music: thanks to Roadhog360
Additions:
- Added missing sounds for Bushes and Lanterns
- Added sounds to Nether Crystal
- Spore Rays will now move their head in your direction while chasing you
- Embers and variations now will look in the direction they are flying to
- Nether Ores now drop xp
- Wither Roses can now be placed on Grass and Dirt, applies withered effect and particle position is now like vanilla
- Changed Blaze Knight Texture
Contains 10 Biomes at the moment
Biomes are backported from the Nether Update but are different, Compability with BiomesOPlenty
More new Biomes and features will be added in the future, this is not just a backporting mod
Netherite will not be backported, use this mod instead. it adds compability with other mods too:
curseforge.NetheritePlus+
Or use this mod:
curseforge.Netherite-1-7-10-backport
Get your Soul Campfire here:
curseforge.Campfire-Backport
Very important Note about the Respawn Anchor
- The Anchor only works in the Nether
- Don't break the Anchor without setting a new Spawnpoint in the Nether first or you could get stuck if you die. If that happens you can disable respawning in the Nether
You will only respawn if you die in the Nether.
The Spawnpoint does not get Overridden if you set a new Spawnpoint in the Overworld.
You do not need to charge the Anchor
Creatures
Animals
The Strider:
The Strider is different from the 1.16 Version. It is tamed like a horse or with Fungal Treats, follows you if you hold fungi, it does not walk on Lava on it's own, but you can ride it on Lava just fine.
You can breed tamed Striders with Fungi. You can equip them with horse armor, but they won't show a texture for it.
Spawn Biomes: Almost all Nether Biomes
Dropps: 0-5 String and 1-3 Strider Flank(Meat)The Hoglin:
The Hoglin is different from the 1.16 Version. It can be tamed with Fungal treats so it won't attack you. You can breed them with fungi. Turns into a Zoglin when hit by lightning and if you are not in peaceful.
Leaves you alone in peaceful mode. Hold Fungi or Fungal Treats so they follow you.
Spawn Biomes: Crimson Forest, Warped Forest, Foxfire Swamp
Dropps: 1-3 Pork and 0-2 Leather
The Zoglin:
The Zoglin is different from the 1.16 Version. It can be healed and be turned into a untamed Hoglin with a splash potion of weaknes and a golden carrot.
Can be set to allow them spawning as Thaumcraft Champions. Default = true
Spawn Biomes: Almost all Nether Biomes. Not in: Fungi Biomes, Soul Sand Valley, Ruptured Chasm
Dropps: Rotten Flesh
The Blaze Knight:
The Blaze Knight is a heavy armored Blaze. It acts almost the same as every other Blaze, but is harder to defeat due to it having a high resistance to damage and being resistent to knockback.
Can be set to allow them spawning as Thaumcraft Champions. Default = true
Spawn Biomes: Nether Fortress
Dropps: Blaze Rod, Shield Scrap
The Skull:
The Skull is just a Skeleton Skull jumping around. It often spawns in small groupsSpawn Biomes: Nether Fortress, Soul Sand Valley
Dropps: Very rarely it will dropp a regular Skull. (Same rarity as Wither Skeletons dropping their skull)
The Crimson Spore Ray:
The Crimson Spore Ray is a hostile flying Creature. It will fly around and if it sees you it will slowly fly in your direction. You can easily hide from them behind or under huge Fungi. And they will lose interest in you after they can't get to you for some time. They can't see you from far away
Spawn Biomes: Crimson Forest
Dropps: Not added yet
The Warped Spore Ray:
The Warped Spore Ray is a hostile flying Creature. It will fly around and if it sees you it will slowly fly in your direction. You can easily hide from them behind or under huge Fungi. And they will lose interest in you after they can't get to you for some time. They can't see you from far away
Spawn Biomes: Warped Forest
Dropps: Not added yet
The Foxfire Spore Ray:
The Foxfire Spore Ray is a hostile flying Creature. It will fly around and if it sees you it will slowly fly in your direction. You can easily hide from them behind or under huge Fungi. And they will lose interest in you after they can't get to you for some time. They can't see you from far away
Spawn Biomes: Foxfire Swamp
Dropps: Not added yet
Ambient
All Ambient Creatures will automaticly despawn after around 3 minutes after they spawned
The Ember:
The Ember is a small Fire Elemental that spawns small Paricles around it, it will not attack you, but can set you on Fire if you touch it. This Effect can be disabled
Spawn Biomes: All Biomes that do not have a custom Fire
Dropps: Nothing
The Smolder:
The Smolder is a small Fire Elemental that spawns small Paricles around it, it will not attack you, but can damage you if you touch it. This Effect can be disabled
Spawn Biomes: Basalt Deltas
Dropps: Nothing
The Ashling:
The Ashling is a small Fire Elemental that spawns small Paricles around it, it will not attack you, but can give you blindness if you touch it. This Effect can be disabled
Spawn Biomes: Basalt Deltas
Dropps: Nothing
The Soul Ember:
The Soul Ember is a small Fire Elemental that spawns small Paricles around it, it will not attack you, but can set you on Fire if you touch it. This Effect can be disabled
Spawn Biomes: Soul Sand Valley
Dropps: Nothing
The Foxfire Ember:
The Foxfire Ember is a small Fire Elemental that spawns small Paricles around it, it is completly harmless
Spawn Biomes: Foxfire Swamp
Dropps: Nothing
The Shadow Ember:
The Shadow Ember is a small Fire Elemental that spawns small Paricles around it, it will not attack you, but can blind you if you touch it. This Effect can be disabled
Spawn Biomes: Abyssal Shadowland
Dropps: Nothing
The Crimson Spore:
The Crimson Spore is a small flying Creature that spawns small Paricles around it, it is completly harmless
Spawn Biomes: Crimson Forest
Dropps: Nothing
The Warped Spore:
The Warped Spore is a small flying Creature that spawns small Paricles around it, it is completly harmless
Spawn Biomes: Warped Forest
Dropps: Nothing
The Foxfire Spore:
The Foxfire Spore is a small flying Creature that spawns small Paricles around it, it is completly harmless
Spawn Biomes: Foxfire Swamp
Dropps: Nothing
Biomes
Netherlicious Biomes
The Foxfire Swamp:
Can generate without Lava Lake depending on Config
The Crystalline Crag:
The Abyssal Shadowland:
Generates without Netherrack or Lava
The Ruptured Chasm
Backported Nether Biomes:
The Warped Forest:
The Crimson Forest:
The Basalt Deltas:
The Soul Sand Valley:
Natura Compability Biomes
The Tainted Shroom Cave:
The Burning Desert:
Some Worldgen Features
Biome specific ceilings. Work with BoP Biomes too
Bigger Nether
You can enable the option to get a Nether that is over 250 blocks high
Ravines:
Ravines can be disabled in the Config
Some Block Mechanics
Bonemeal:
- You can use Bonemeal on Nylium to spawn some Biome specific Plants on it.
- You can use Bonemeal on Netherrack next to Nylium to spread Nylium on the Netherrack.
- Bonemeal on a Fungus will spawn a huge version when there is enough space and the Fungus is on the right Nylium Block
- Chains are climbable like ladders
Climbable Blocks:
- The Warped and Twisting Vines are Climbable while holding the jump key.
- Chains are climbable like ladders
Soulfire:
- Soulfire hurts more than normal fire
- Fire on Soul Soil will change to Soul Fire after some time.
- Undead Creatures or Fire Immune Creatures will not burn
Foxfire:
- Foxfire only hurts Creatures that are immune to fire
Shadowfire:
- Shadowfire hurts everything that is not undead with withered damage
- will not set you on fire
- gives you blindnes
Log stripping
Right clicking a Fungi Log with an axe will remove the Bark texture.
Lanterns and Torches
- Lanterns and Torches can be set to burn out
- Chains can be powered by Redstone to turn on/off Redstone Lanterns
- Not all Lanterns are in the picture below
Blackstone and Basalt generators.
- If Lava flows into Spectral Dew it will create Blackstone
- If Lava flows into the Spectral Dew Source it will create Basalt
Farming
The Crops:
- All Crops can be found in the Nether. You have the Option to disable the spawns and to get Seeds from breaking Nether Grasses like Sprouts.
Supported Mods:
Biomes O' Plenty:
- Biomes generate in the Nether.
Natura:
- 2 New Biomes are created for Natura.
UpToDate:
- Bone Blocks and Wither Roses can be used in World generation in the Soul Sand Valley
Thaumcraft:
- Every Block, Item and Mob has Aspects asigned to them, to scan with the Thaumometer
Special Thanks:
Textures:
Alternative Soul Sandstone: DariusDarkBum
Better Blaze Knight: DariusDarkBum
Foxfire Powder: Mudresistor
Translations:
Russian: Mudresistor
Traditional and Simple Chinese: dxxueer
French: HRudyPlayZ
Code:
FAQ
Q: Can I use this mod in my Modpack?
A: Yeah go for it, Modpacks are great.
Q: Can you Port this Mod to Version.....?
A: Nope not going to happen.
Q: Why do the files get so much bigger?
A: Sounds and music take lots of space.
Q: Why don't my resource pack override Nether Textures?
A: I change the direction of the resource path if the option for textures is on, so either disable them with the config or make a new resource pack using the netherlicious path. That's the only way I can change the texture with code.
If you want to get all news for this mod, and want to see wip and mod progress visit the Mods Twitter:
https://twitter.com/netherlicious
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More Amazing news, I figured Out how to spawn Biome Particles. They need a lot of work, but I managed to spawn them
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Thanks to Roadhog360 on CurseForge the next update will finally add Biome Ambient Sounds and Biome Music.
He did an amazing job replicating the Sound System.
The default Nether Music will still be able to play, but will sometimes be replaced with a Biome specific song.
Some Biomes like the Warped Forest will not play any music per default (even the default nether music), but can be enabled in the config to play music
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Just updated and added a lot of new Mobs and Block Particles
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It might change a bit more, but this will be a "Crimson Spore Ray"
It has sound and spawns particles when it flaps it's wings.
As soon as it sees you, it tries to get to you, but don't worry you can hide from it very easy. As soon as it doesn't see you anymore it will change direction and fly off.
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Another WIP.
Will I port the Phantom? Maybe a little bit. It behaves a little bit differently and will get a new texture to fit right into the Biomes I want the Mob to be in.
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Adding block particles really improves the feel of the Biomes. But Particles won't be the only thing improving the feel.
There will be ambient mobs and new monsters
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Happy new Year, I thought I should share some wips of the next update.
The Biomes feel a bit empty at the moment, so I'll add some Ambient Creatures to make the Biomes feel more alive.
In Fungi Biomes there will be different spores flying around spawning spore particles.
And the Nether is a fiery dimension, so you will get lesser Fire Elementals. Those won't attack you, but you shouldn't touch them or you could get burned.
(this effect can be disabled)
All Ambient creatures will automaticly despawn after 3 minutes after they spawned, so you won't get too many at once and new ones can spawn.
Also coming in this update will be more block particles, Wartblocks and Nylium can spawn particles, but you can disable those particles if you don't want them.