• 1

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from DeadSmellyOne»

    Hi, I'm using Renewal V1.0.0 and if I go underwater I have a hard time seeing anything after a few blocks. Is there any way to change this?

    I've attached a picture to show what I mean.


    Thanks!


    What GPU (Video/Graphics card) are you running and which AMD or Nvidia driver version do you have installed??
    Posted in: Minecraft Mods
  • 2

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from viesta2016»

    lol i just wanna see if it'll work at all before ditching it all together. cause its not my PC that is the problem At the moment but the file? or maybe im doing something wrong. i dunno.



    Yes, yes it is your PC that is the problem, it is not the mod, the mod can not work because your system is not even close to being powerful enough for it to work and be compatible.

    This mod (SEUS) is an ultra (very high-end) shader-pack with more realistic lighting effects than most big budget triple-A games like GTA5 or The Witcher 3, and you only have Intel HD graphics which;
    #1 - Intel HD is not a graphics/video card
    #2 - it's about as powerful as a 7-year-old very low powered video card

    Imagine this is a motor race, just to enter the race you need a Porsche, Aston Martin, or Ferrari with a huge 500+ horsepower engine. You are trying to enter the race with a ride-on lawnmower. See the problem.

    Posted in: Minecraft Mods
  • 1

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from viesta2016»

    I have a Intel (R) HD Graphics 620 and alot of these errors keep happening. xD i know im suppose to have like an Nvidia card but this ive never seen before on a demanding shaders.




    I know this is a long post but please read it in full, as it will explain a lot of things and help resolve your issue.
    https://pastebin.com/1ggBg2Ap


    P.S. I like the way you basically say: "I know this mod isn't compatible with my system and it will not work, but why isn't it working, can someone help?"

    Posted in: Minecraft Mods
  • 1

    posted a message on Continuum Shaderpack
    Quote from MaxCraft548»

    What are some good things to edit to get a better FPS out of this?





    Hey MaxCraft, give these a try dude.


    • Disabling DoF (Depth of Field) increases FPS by around 10-15FPS
    • Disabling POM Water (Parallax Occlusion Mapping -- AKA 3D Maps) Can increase FPS by quite a bit in areas with a few ponds, streams and especially near an Ocean
    • Disabling POM Terrain will increase FPS by quite a bit
    • Reducing Shadow Resolution from 4096 to 2048 or even 1024 will increase FPS but obviously make shadows blocky and blurry
    • Reducing the GI quality will also increase FPS (I can't say what number to reduce it to as I think it varies depending on the version you're using) Also, I would Not disable GI completely as it's one of the best and unique features of Continuum

    All those together will increase FPS by quite a bit but obviously will result in lesser visuals. Also, depending on the version 99% possibly 100% of these features can be easily reduced or disabled in the in-game shader options rather than editing the configs.


    Anyway, hope this helps :)

    Posted in: Minecraft Mods
  • 1

    posted a message on Continuum Shaderpack

    Hi Continuum team, sorry to trouble you, I asked a question a week or two ago, but it got buried by other posts so I was hoping if I repost it could you take a look and let me know please.

    [Question]


    Using 1.8.9 Pre2 I would like to know if it's possible to increase the brightness of Torches and Held Torches, but without making the light spread a further distance???

    At present with Continuum, increasing the Torch and Held Torch light brightness also makes the light radius greater, as a result, increasing the brightness to make torches very bright up close when deep underground or in a totally dark area like they would be IRL, the light radius is huge and spreads to around 40-50 blocks or more. So I'm looking for a way to increase the brightness of the light given off, but that bright light only spreads maybe 8-10 blocks.


    Is this possible to achieve with a little tweaking in the configs, or would this require some part of the code to be completely rewritten or some new code added???

    Thanks, appreciate any help.

    Posted in: Minecraft Mods
  • 1

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from Dontbehackin»

    Hi, I am using the 10.2 v1 version on MC 1.7.10 with Shaders mod version 2.3.31 without Optifine. When I am in the nether I have sky as a background instead of the normal reddish color. Is there a way I can go about fixing this? As for another question, is there a way I can change the desaturation that occurs the further underground I go?


    Specs:

    16GB Ram

    2x GTX 980

    i7 4790k Quad-core 4GHz




    Unfortunately not, no. Most shaders have this issue as the shader adds the same effects to the Nether and End, so you get the overworld sky. The only way around this, is for the shader-pack author to create basically 3 different versions of their shader, 1 for the overworld, 1 for the Nether and the other for the End, then incorporate them into 1 complete pack so Minecraft can then use the correct corresponding shader for each dimension.

    The only shader I know of that does this is, Continuum, which is based off SEUS 10.2 but is "Massively" improved and bug fixed. But sadly, this idea of 3 different versions rolled into one is a new thing and is very buggy at them moment as it's only the first implementation.

    Hope this helps
    Quote from Runtim3rror»

    Hey, on my Mac the shader pack doesn't work, can somebody help me?

    I installed Optifine to apply the shader and it worked for my Windows PC but I can't get it to work on my Laptop.




    Well done, seriously, please keep installing random things on you computers without reading any of the important and vital info and instructions regarding them first, see how that goes for you in the future.... I'm sure nothing will ever go wrong :blink:
    Posted in: Minecraft Mods
  • 1

    posted a message on Shaders Mod (updated by karyonix)
    Quote from efeefeefe»

    Yes, its gone. Thank you. Overworld looks amazing but strange things happening on nether: In default hard settings, some nether pigmans are glowing white and looks odd at the same time some camera angles are complate dark except torches and pigmans, fire on the ground and dropped items. Lava barely visible. (opening inventory on that broken camera angle (or pressing F1) fixing that black blocks at background but after closing inventory still its dark (only some angle and direction: mostly looking north to northeast, southeast to southwest. Here is the screenshots
    https://www.dropbox.com/s/geqo3dosaow690o/nether1.png?dl=0
    https://www.dropbox.com/s/c149js8aaklsp1y/nether2.png?dl=0
    Is this normal?


    This will fix the issue: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2493654-continuum-shaderpack?comment=371

    It seems the Continuum team are doing separate shader settings for each world which is frickin awesome, but currently these new Nether/End setting cause some issues.
    Posted in: Minecraft Mods
  • 1

    posted a message on Shaders Mod (updated by karyonix)
    Quote from efeefeefe»

    Well, im old minecraft player but shaders are very new for me. I never interested before minecraft's visual part. So i started to use shaders 2-3 weeks ago. In this time i learned to edit shader configs for older minecraft versions. Im new to shaders and shader terminology. Thats why im asking and trying to understood behind the choice of shader's default settings. I installed and deleted totally at least 5-6 different shader on different minecraft versions 1.7.10 to 1.9.2. Its nothing i know. There are too many shaders but they all have same problems like extremely dark nether or bright day/dark night. At the moment im using 3 shaderpack on minecraft 1.9 custom modpack, kuda 5.0.6 ultra, kuda 6.2.8.1 default, sildur's vibrant shader 1.141 extreme. I saw a shader list on the first page and im planning/want to try every one of them but every shader needs to configure one by one. "Just installing and trying" is not enough and right. I asked those questions because most of shaders i tried are blurred at default settings.
    About disadvantage, for example: in nether, you cant see anything except some tiny lava and glowstone light, there is complate darkness. When you use a shadderpack, you're missing ores around you; like nether quartz or diamentional shards from RFTools mod (which is very important to collect) and thats huge disadvantage. Thats why i must turn off shaders before every nether journey or mining trip (for benefits of nightvision)




    The reason for this is pretty simple, Minecraft is ridiculously easy once you've played for a few hours, so people that have been playing for months or years, want something new, they want more realism, they want a Challenge, something that will spice up Minecraft again.
    Shaders can really do that. If you have a powerful enough system you can run a shader like Continuum or SEUS Ultra, and Minecraft becomes one of the best looking games on the market, suddenly old MC players are exploring again, looking for new things being completely immersed in the world.
    Also, it adds a challenge, some shaders make Night time extremely dark so it's hard to navigate and see what you're doing, it makes going out at Night a real challenge for survival. Personally most shaders ain't dark enough for me, I tweak them to make them completely Pitch Black. I do this with Every Single game I can mod, because games are easy, some more than others, but overall they are easy and I and a lot of people want a decent challenge that will make us feel like we really accomplished something by surviving, plus a nice helping of Realism and of course to be completely Immersed.

    That's why The Nether is dark with most shaders, because it should be, It's Hell!! It was supposed to be a pitch black scary deadly hellish place that you only go to when you are seriously bad-ass and ready to survive. But vanilla Nether is bright, easy to navigate, easy to travel large distances... I think most would say it shouldn't be like that, it's The Nether, It's Hell it should be really tough.

    My personal shader I use (Tweaked version of Continuum 1.8.9 Pre2) and other mods I've installed have made it so when I go to the Nether I Need, I "MUST" be absolutely on my A-game with some end-game level weapons and armor, because I can't see more than a few block in front of me with a torch in hand so I could fall off a cliff into a lava lake at any time. Other mods adding tons of new Monsters making it truly deadly because everything wants to kill me, I even wish someone would make a mod that makes Zombie Pigmen react like Endermen, so they are fine and will leave you alone but if you look at one, it will attack and when one attacks, they all attack.
    But that would be a big disadvantage wouldn't it.... Why would I want that.... ;)

    Posted in: Minecraft Mods
  • 1

    posted a message on Continuum Shaderpack
    Quote from Quavelen»


    Oh, I fixed this myself in the 1.8.9 preview2. There's actually three separate shader programmes; one for each world. The nether, the end and the overworld. I'm not sure why the Continuum Devs did that, but you can fix the issues by simply deleting the ''World1'' and World-1'' folders within the shaderpack file.




    After doing so, it all functions perfectly. =)

    You Legend! B) Thank you anomalously for this.
    Posted in: Minecraft Mods
  • 1

    posted a message on Continuum Shaderpack
    Quote from MagoBuono»

    Hi.


    I'm interested if i am the only one with this stuff:

    https://yadi.sk/i/ERPFreOLrT66R
    https://yadi.sk/i/3DuRJ8xdrT67J

    1) POM is enabled in Nether while it's disabled completely in shaders properties.

    2) Monsters and players looks liek at screenshot - like negative or something.

    Anyone else have same problems? Any way top fix it?


    Looks the same in 1.8.9 pre, 1.2 classic adn pbr versions.


    No you are not the only one believe me. I posted (Here) when I started using 1.8.9 Pre2 and saw the issues while in the Nether. v1.1.5 seemed fine for me in the Nether, but 1.8.9 Pre2 totally breaks, everything is over saturated in red, shadows break, light direction seems off and yes, entities weirdly glow bright when they are near a light source.

    I just setup 1.1.5 to roughly the same as 1.8.9 Pre2 and switch them when entering the Nether.
    Posted in: Minecraft Mods
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