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    posted a message on [Resolved] I've been away since 1.8 - Has the lag, stuttering and terrible FPS been resolved/improved in the new updates?

    Really, the only real reason to play on anything above 1.7 is most servers may not support it any more. I don't know for sure, but 1.7 was released in 2013 or 2014 (Which is it? the newest version when I got Minecraft was 1.7.10), meaning that I'm assuming that the oldest supported version for most servers will be 1.8 or 1.9, and 1.13 will be released sometime in the next few months, so yeah.

    Well, also, Minecraft maps will need to be in at least whatever version it was released in, like Asleep needs to be in 1.8, it's sequel needs to be in 1.10, etc. Some builds, like houses and cities and such, may be able to get away with going 2 or 3 versions earlier than it was built in.

    I understand it is a very old and outdated version now, but as I'm only interested in SP it shouldn't be an issue.


    Versions 1.7 and 1.8 initially were major shifts upwards in performance demands, paired with some issues, as you noticed. I believe the issues may have been mostly worked out, between new versions of the game, Java, OptiFine, etc. perhaps. My hardware has not changed in years, save for a graphics card upgrade on my desktop.

    My desktop plays 1.10.2 very well for me. I use OptiFine. I play with the maximum render distance of 32, and a lot of anti-aliasing thrown on top for good measure (this really hurts performance) and still maintain nearly 60 FPS (1920 x 1200 resolution), which is my refresh rate, unless I am very near/looking towards a lot of mobs (like my village which has a lot of villagers), then maybe it drops towards the 40s. I'm using a pretty old now platform with this computer consisting of a Core i5 2500K and 16 GB of RAM, although it has a more recent GeForce GTX 1060 6 GB and an SSD.



    I think as these performance issues affect some and not others my best bet is to do some testing first, trying every version from 1.6.4 up to the latest release to see how much the performance is impacted, and whether or not the new additions are worth the drop in performance.
    My system is also running on an old platform, Ivy Bridge 3770k, but everything is heavily overclocked, and I do mean heavily, which puts me off updating as only the newer Intel SKUs that easily push 5GHz or higher are really worth my attention, but at €700-800 just for a platform change and maybe 20% more CPU horsepower, I can't justify it yet.

    Didn't versions 1.3.x to 1.6.4 have an issue to where the Far render distance, which should have been 16 chunks, was only rendering something like 10 chunks? I recall this being because 1.3 changed (or rather got rid of the old) single-player in favor of multiplayer (which is also when the LAN feature was added as a result), and the internal server was set to 10 chunks regardless or rendering distance.

    A bit unrelated, but the early 1.7 versions also had a similar issue if I am remembering right (they had some issue with render distance beyond a point not working, I know that much, and something made it more apparent here which made many people comment on it) until it was finally fixed.

    I can't speak for versions below 1.7, but yes, you are correct about the render distance bug on 1.7, I totally forgot about that. Damn, that might also be a killer for me. If I remember correctly I read that the render distance physically wouldn't go above 8 no matter what setting was used, which for me is far too short.

    I really hope that isn't an issue on 1.6.4 or at least hopefully there's a mod or fix for it.


    Don't get me wrong, 1.2.5 to 1.6.4 were nostalgic times for me, but vanilla to vanilla, there's actually a very different (and positive) change to the game comparing those versions to the latest ones, so I can not agree with this assumption. I can see why you might come to that conclusion looking at a list, but I'd recommend you to try and see despite the list, because they genuinely feel like very different eras in the game.

    The new combat, the new terrain and biomes, the completely overhauled End dimension, the elytra, the new blocks and terracotta, new water temples and woodland mansions, as well as appropriate mobs, also other new mobs, major changes to storage potential with shulker boxes, and I'm just scratching the surface and I'm sure I'm missing a couple of other notable ones. 1.7's terrain generation did take a few steps backwards (mostly because of an overly aggressive climate system that was introduced) as well as forwards, and there were the initial performance issues with it and 1.8, but that aside, everything else is great with the newer versions, and now you have 1.13 coming overhauling the aquatic aspects of the game

    Yeah, I get what you're saying; looking at a text list is one thing, but seeing it in-game is a totally different experience. You are most probably right, but I spent some time last night reading about TheMasterCaver overhaul mod that effectively adds all (most) of the new additions that were added in 1.7 and above, plus a lot more. It's mods like that which make me feel 1.6.4 is still very appealing as most things can be quickly modded into the game so you're not missing out too much.

    Again, I think I need to do some testing to see what I would potentially be missing out on versus the performance hit. My rig is still on the high(ish)-end although an old platform, but the shaders I like to use, plus running at a fair high resolution (3440x1440) they absolutely kick the poop out of any system regardless of how new or powerful it is, so I need to run on a version that offers good vanilla (base) performance otherwise I struggle maintaining a reasonably high framerate once I've installed the visual mods.

    Posted in: Discussion
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    posted a message on [Resolved] I've been away since 1.8 - Has the lag, stuttering and terrible FPS been resolved/improved in the new updates?
    Quote from TheMasterCaver»

    I can't say for sure but 1.8 ran without significant problems on my current computer, which is not exactly high-end, if still not as well as older versions (I have not tried Optifine but 1.6.4 runs better on Far render distance than 1.12.2 does on Normal and world generation is 3 times faster in 1.6.4); my old computer had enough problems with 1.8 though to be considered unplayable (e.g. dropping to 1-2 FPS near/in water and requiring 4 chunk render distance, which also breaks things like mob spawning, a still-unfixed issue present since 1.7.4) and this was a major contributor to the fact that I never updated past 1.6.4 (even 1.7 had a strange issue where the game hitched for half a second every 10th frame regardless of settings (Optifine's lag-o-meter showed e.g. 100 FPS between spikes but average FPS was only half as high and apparent FPS was 10) and when I tried Optifine on 1.8, which had the same issue in addition to general lag, it caused textures to flash all colors of the rainbow).

    -Snip-



    Wow, thank you for such a detailed reply, that really helps.

    I stopped playing on 1.7.* because I was getting bored of sorts, once I'd reached a point were I couldn't really run out of materials, whether diamond or wood, plus having the best enchantments, the game stopped feeling challenging and started to feel samey, I needed a new challenge, new things to do and explore, therefore I took a break for 9 months or so until the 1.8 update released. Once it dropped I was eager to get into MC and explore all the new things the update added, but the performance killed it for me so went on another break - which turned into years instead of months.

    So, now I've come back assuming the performance issues would be resolved and I would have tons of new things to find, explore, harvest, kill, etc, But... your post above about staying on 1.6.4 made me check the MC Wiki, I thought I'd take a look at the hundreds of amazing new things I would be missing out on if I played on 1.6.4, and to my shock and amazement, it's hardly anything, I mean there's a few mobs and blocks I would kind of miss, maybe a biome or two, but other than that I can't see any real significant changes that I would class as game changers.
    I'm actually struggling to find a reason to play on anything above 1.6.4, like you said, most of these additions can probably be modded into the game or at least something similar, and I would be able to run my favourite shader and texture/resource pack without having to make compromises to keep a framerate above 60fps. The only thing that might prevent me from rolling back to 1.6.4 is going to be a few of my essential mods aren't compatible with 1.6.4 or were released after that update, that might be an issue.

    It's really surprising when you actually sit down and take a list of what's been added, at least in my opinion it's very little unless I missed something big on the Wiki page. No new dimensions, no real stand-out unique mobs, no new resources like diamond or iron... I can't really see much at all.

    Therefore, I think I may be joining you on 1.6.4 once I know that some mods I can't live without are compatible.
    Thank you for the info and help, TheMasterCaver, I really appreciate it.

    Posted in: Discussion
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    posted a message on [Resolved] I've been away since 1.8 - Has the lag, stuttering and terrible FPS been resolved/improved in the new updates?

    I never had an issue with anything like that, and my computer at the time didn't even have the minimum requirements for specs for Minecraft. But if I remember correctly 1.9 added VBO rendering that you can toggle on and off. That seems to make the game load better.


    Interesting, I knew it didn't affect everyone but I wonder if there was a catalyst; like those who used OptiFine or alternative, high-end hardware, OS version... etc.

    When I last played at length, it was on 1.7.2, I believe 1.7.8 or 1.7.10 was the latest version at that time. I was able to mod the hell out the game, adding tons of new mobs, textures, biomes, assets, and run either SEUS Ultra or Continuum shaders, while maintaining a fairly steady 60-90fps at 2560x1440.
    But when I returned to MC around 1.8/1.9 I could barely reach 90fps on vanilla - and when I tried modding it like I normally would, it just broke the game completely, a laggy, stuttering, 5fps slideshow, it was just a broken mess.

    I tried a number of supposed fixes/improvements which if I remember correctly they helped a little, but it was still unplayable, so after a dozen or more hours trying to fix it, I gave up and went back to 1.7.5.

    I was just hoping that now after another year+, the bugs might have been worked out.
    Posted in: Discussion
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    posted a message on [Resolved] I've been away since 1.8 - Has the lag, stuttering and terrible FPS been resolved/improved in the new updates?

    Hi everybody,


    I've been away from MC for a couple of years now because the last time I tried to play, about the time v1.8 released, the game was unplayable. Even on a high-end rig, I was stuttering around at < 20fps, with huge lag spikes, stuttering, freezing... etc. I was informed this was due to the v1.8 update and the new way worlds were rendered, and that a large portion of players were experiencing the same issue thus the majority were going back to using v1.7.*.


    So, I was wondering as it's been a long time, have any of the new updates that released since I was away resolved or improved these issues, or are most people still playing on v1.7.* for stability and performance??

    Appreciate any feedback.
    Thanks.

    Posted in: Discussion
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from microgamer10»

    Help! All I see is clouds through all the blocks!


    IIRC this is the fix:
    • Open: "gbuffers_weather.vsh", Delete everything on line #9
    Posted in: Minecraft Mods
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    posted a message on Continuum Shaderpack
    Quote from MaxCraft548»

    What are some good things to edit to get a better FPS out of this?





    Hey MaxCraft, give these a try dude.


    • Disabling DoF (Depth of Field) increases FPS by around 10-15FPS
    • Disabling POM Water (Parallax Occlusion Mapping -- AKA 3D Maps) Can increase FPS by quite a bit in areas with a few ponds, streams and especially near an Ocean
    • Disabling POM Terrain will increase FPS by quite a bit
    • Reducing Shadow Resolution from 4096 to 2048 or even 1024 will increase FPS but obviously make shadows blocky and blurry
    • Reducing the GI quality will also increase FPS (I can't say what number to reduce it to as I think it varies depending on the version you're using) Also, I would Not disable GI completely as it's one of the best and unique features of Continuum

    All those together will increase FPS by quite a bit but obviously will result in lesser visuals. Also, depending on the version 99% possibly 100% of these features can be easily reduced or disabled in the in-game shader options rather than editing the configs.


    Anyway, hope this helps :)

    Posted in: Minecraft Mods
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    posted a message on Continuum Shaderpack

    Hi Continuum team, sorry to trouble you, I asked a question a week or two ago, but it got buried by other posts so I was hoping if I repost it could you take a look and let me know please.

    [Question]


    Using 1.8.9 Pre2 I would like to know if it's possible to increase the brightness of Torches and Held Torches, but without making the light spread a further distance???

    At present with Continuum, increasing the Torch and Held Torch light brightness also makes the light radius greater, as a result, increasing the brightness to make torches very bright up close when deep underground or in a totally dark area like they would be IRL, the light radius is huge and spreads to around 40-50 blocks or more. So I'm looking for a way to increase the brightness of the light given off, but that bright light only spreads maybe 8-10 blocks.


    Is this possible to achieve with a little tweaking in the configs, or would this require some part of the code to be completely rewritten or some new code added???

    Thanks, appreciate any help.

    Posted in: Minecraft Mods
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    posted a message on World Generation Manager v0.4.8 - Ungenerate/Regenerate a specific mod
    Quote from CreativeMD»

    It depends, it only regenerates chunk you load. So you can remove it if you think you have loaded/ visited all chunks in your world with WGM installed.


    Ok, just so I understand 100% and don't mess something up: Basically, I need to keep WGM installed and Enabled otherwise if I remove it, when I load a new chunk that I haven't visited previously, it would still have the no diamonds issue because WGM is installed to regen and fix the issue. That correct???


    Also, if this is correct and I would need to keep it installed to effect all chunks I load in the future, will WGM ever regen the chunks again that I've visited, meaning the ones it has already regened, would it regen them again if I mined ores from the chunk or left the chunk for a certain amount of time.


    Sorry for all the questions, as said, I just don't want to run into issues down the road and find I've done gone broked it :D

    Posted in: Minecraft Mods
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    posted a message on World Generation Manager v0.4.8 - Ungenerate/Regenerate a specific mod
    Quote from CreativeMD»

    nice to hear that :D

    Oh, sorry to trouble you again, I forgot to ask something. Once I enable WGM in it's config and the ores have regened in the world, should I then leave WGM and it's config it my mod and config folders, or remove them???

    Thanks
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Durand1w»

    Doing some testing with the Mo'Creatures 1.8 release. I have only noticed 2 issues so far with Custom Mob Spawner default install.


    -Need structure config to include Nether Fortresses for Wither and regular Skeleton Spawns

    -Water creatures appear to be disabled throughout the config.


    I'm not sure if anyone has found a resolution to these 2 by adjusting the config, or if an updated release is needed to support both.


    Edit: Also found:

    Light Blue Kitty bed is missing texture

    Wyvern log bottom texture is incorrect (looks like wyvern dirt).


    The water creatures issue has been covered many many times before. I can't remember what exactly the cause and fix was, but I figured it out about 18 months ago and posted on the Mo'C website forum. You will probably find it on this thread as well, IF the mcforums search function decides to work properly today :rolleyes:
    Posted in: Minecraft Mods
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    posted a message on World Generation Manager v0.4.8 - Ungenerate/Regenerate a specific mod
    Quote from CreativeMD»

    That's nice to hear. I'm glad i could help you out there. I wish you a lot of fun playing minecraft :D . Maybe check out my other mods as well :P

    Please don't take this the wrong way, but I may be in love with you :D You have an Ambient Sounds mod :o I've been looking for one that hasn't been abandoned since 1.9 dropped! The only one I knew of was: Ambiotic (Ambient Sounds) by MAtmos, but the author is MIA for 6 months and hasn't touched the mod since 1.7, so I thought I was out of luck.


    Damn CreativeMD, I'm going through the rest of your mods now. It feels like Christmas :)
    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from WildBamaBoy»

    Following the recent release of a recommended version of Forge for Minecraft 1.9, we've updated both MCA and RadixCore to require the recommended version. Both are now out of beta!

    Two glaring issues have been fixed with MCA as well: crashing while hiring villagers and villager trades not progressing properly.



    Oh snap! Awesome, thank you WildBamaBoy. (Actually, just to clarify, by recommended Forge version you mean 1887, correct??)

    Posted in: Minecraft Mods
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    posted a message on World Generation Manager v0.4.8 - Ungenerate/Regenerate a specific mod
    Quote from CreativeMD >>
    Because of that i recommend to backup the world and try to install my mod. Enable it to regenerate SimpleOreGen only and don't forget to update the config of SimpleOreGen as well. Hopefully that fixes your problem, but if not you will have to find another way, sadly :(.




    CreativeMD, seriously and sincerely... THANK YOU! I was positive my world was done for, 1 or at most 2 veins of diamonds "Per Biome" meant it was pointless with no end-game loot, I was rapidly losing interest in playing MC as I didn't want to start over. But you with just 1 quick mod install and a config tweak have fixed it completely and without a hitch :D


    Again... Thank You So Much.


    Regards,

    Euphoria

    Posted in: Minecraft Mods
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    posted a message on World Generation Manager v0.4.8 - Ungenerate/Regenerate a specific mod
    Quote from CreativeMD»

    First of all, thank you for you well written and well structured post! :D

    The problem is that my mod doesn't regenerate vanilla things, it only regenerates mod created generators. So, i'm not sure if it will work out because i don't know how SimpleOreGen works.

    Because of that i recommend to backup the world and try to install my mod. Enable it to regenerate SimpleOreGen only and don't forget to update the config of SimpleOreGen as well. Hopefully that fixes your problem, but if not you will have to find another way, sadly :(.



    Thank you and thank you, I try to post as much info and explanation as possible as I know how incredibly frustrating it is when someone asks for help giving Zero info.


    [Edit] - Sorry, loading the world a second time created the config :) Trying it now... *fingers crossed*
    Anyway, I'm giving it a try now but I think I am being a derp or missing something in the description. I DL'ed the 1.9 version, added it to my mod directory as normal, loaded the world and closed it expecting to see the config file mentioned in the description in the config or mod folder, is that right or am I missing something???
    I see in the screenshot you posted a GUI, but I don't see if I should and/or how I open that.

    Sorry to trouble you.

    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from Dontbehackin»

    Hi, I am using the 10.2 v1 version on MC 1.7.10 with Shaders mod version 2.3.31 without Optifine. When I am in the nether I have sky as a background instead of the normal reddish color. Is there a way I can go about fixing this? As for another question, is there a way I can change the desaturation that occurs the further underground I go?


    Specs:

    16GB Ram

    2x GTX 980

    i7 4790k Quad-core 4GHz




    Unfortunately not, no. Most shaders have this issue as the shader adds the same effects to the Nether and End, so you get the overworld sky. The only way around this, is for the shader-pack author to create basically 3 different versions of their shader, 1 for the overworld, 1 for the Nether and the other for the End, then incorporate them into 1 complete pack so Minecraft can then use the correct corresponding shader for each dimension.

    The only shader I know of that does this is, Continuum, which is based off SEUS 10.2 but is "Massively" improved and bug fixed. But sadly, this idea of 3 different versions rolled into one is a new thing and is very buggy at them moment as it's only the first implementation.

    Hope this helps
    Quote from Runtim3rror»

    Hey, on my Mac the shader pack doesn't work, can somebody help me?

    I installed Optifine to apply the shader and it worked for my Windows PC but I can't get it to work on my Laptop.




    Well done, seriously, please keep installing random things on you computers without reading any of the important and vital info and instructions regarding them first, see how that goes for you in the future.... I'm sure nothing will ever go wrong :blink:
    Posted in: Minecraft Mods
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