• 0

    posted a message on [1.1] Seed List GUI!
    Quote from DjGyarados

    If you ever need any seeds, you can always check the Seed section of the forums:
    http://www.minecraftforum.net/forum/50-seeds/

    Anyways great mod, thanks :smile.gif:

    Thats where I got all the current ones. Its run dry as Ive run out of seeds from there. Plus, User submissions make sure more unique seeds make it in. Also, Im glad you enjoy it along with the other people who do too.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1] Seed List GUI!
    Quote from Sodisna

    It would better to have a favorite seeds list. A Personal one.

    Ill add that in, some way to insert your own favorite seeds.

    Quote from StormPegasus2042

    0.24S8JDJDK?S9%N@JD33235#JD - Cow Forest

    Adding it :biggrin.gif:

    Quote from deckief

    your name is so similar to mine also great mod

    Thanks. And our names are similar.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.1] Seed List GUI!
    Quote from prohs

    Thanks! Hope this can create a flat land but still have depth 40+.

    Edit: Is there a flatland seed that is deeper then 5 blocks?


    Since I already edited GuiCreateWorld I can Add My own flat land map in.


    Quote from dwong

    Some seeds in the video seems to be outdated...
    Anyway, Good Job! :Diamond: :iapprove:

    The seed is: IMPORTANT , spawns in a nice big forest, good for building houses and for starters. :rolleyes:


    Thanks, Ill add the seed in and add you to the contributors section.


    Quote from Neon_ColorsFTW22

    Ah very great

    Would it be helpful if you made a config file to put in more seeds you may know without needing to tell you to add them in?

    That would require me re-coding a lot of the mod.. Ill look into it...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1] Seed List GUI!
    Quote from streetstar5

    Nice mod :smile.gif:

    Thanks! I worked hard on it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1] Seed List GUI!
    We have reached 5 downloads. That was fast. Thanks to the people who downloaded. Do you have feedback?

    Also, working on cleaning it up a bit, it will look nicer in the next release.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1] Seed List GUI!
    Hey, Im Decman and this is my newest mod. I have created a GUI that lets you choose from a list of seeds when creating a world. I found it very helpful when testing it. Here is a video that explains it better:


    So now that you have seen that, the download is at the bottom of the post.



    How to Suggest a seed to be added:

    To suggest a seed, post it here with a short description.

    Download for Minecraft 1.1:
    .zip
    http://adf.ly/5OajZ
    .rar
    http://adf.ly/5Obel

    To install:
    Drag the files from the zip file into you minecraft.jar, Modloader is not required but is compatible.

    THIS MOD IS COMPATIBLE WITH ANY MOD THAT DOES NOT EDIT GUICREATEWORLD

    I will release an update every 2 weeks with more seeds. If a seed makes it in, the person who suggests it will be put in the section below.

    Contributors:
    Seed: IMPORTANT , by dwong Desc: Forest
    Seed: 0.24S8JDJDK?S9%N@JD33235#JD, by StormPegasus2042 Desc: Cow forest
    Seed: 1529550474340133655 by MinecraftMishiefer Desc: Dungeon w/ Golden apple on an island
    Seed: Riku Zodiark by: Sigia Desc: Makes you re-think on what to use wood on.
    Seed: 4099870777837929032 by: gabby18701 Desc: Survival island no land for miles.
    Seed: RxD By: RxD Desc: Village with diamonds!


    Thanks



    Feedback is appreciated!
    Posted in: Minecraft Mods
  • 0

    posted a message on I need some really good seeds for something...
    Thanks for the seeds guys, I need more though! Im looking for some too.
    Posted in: Seeds
  • 0

    posted a message on bow effect
    Quote from Pheenixm

    Yes, it is in ItemBow
    Here, maybe you should just see the code itself
        public EnumAction getItemUseAction(ItemStack itemstack)
        {
            return EnumAction.bow; //THIS CAUSES THE MOTION TO OCCUR
        }
    
        public int getMaxItemUseDuration(ItemStack itemstack)
        {
            return 0x11940;
        }


    That works but when used it will mimic the bow pull back textures. So you might have to edit entity player.
    Posted in: Modification Development
  • 0

    posted a message on I need some really good seeds for something...
    Sorry, Forgot to include I need a short Description... Like mountains, awesome caves, Ect.
    Posted in: Seeds
  • 0

    posted a message on I need some really good seeds for something...
    Hey, Im making a mod And I need seed suggestions.

    I need 60 seeds that are unique and not well known. Although I will include well known ones.
    Posted in: Seeds
  • 0

    posted a message on Coloured lighting?
    Quote from Speeshul

    Trying to find how to edit the minecraft lighting. Pretty much looking through anything redstone and torches have to do with lights, any help is greatly appreciated!
    I'm trying to get an object to glow purple, I have it glowing just no idea how to colour it.
    I know mucking around with the lighting is something you shouldn't do. But if no one helps I will go through every single .java file til I find it.

    Minecraft does not support colored lighting. The lighting we have now is only shades of the white-ish and the orange-yellow the sun is. To include colored lighting, you would have to make it yourself.
    Posted in: Modification Development
  • 0

    posted a message on bow effect
    Quote from Pyroprogramer

    ItemBow does not have the code to change the Icon image while in use :sad.gif:
    I wish it was that easy. im trying to change the image as the bow is drawn back.

    That is in entity player.
    Posted in: Modification Development
  • 0

    posted a message on DUBSTEP!?!?
    deadmau5


    ...Win...
    Posted in: Culture, Media & Arts
  • 0

    posted a message on SMP Problem
    Quote from TheRepeater

    Description Resource Path Location Type
    The method AddName(Item, String) is undefined for the type ModLoader mod_mineral.java /Server/src/net/minecraft/src line 75 Java Problem

    line:
    ModLoader.AddName(test, "SMP TEST");


    extends:
    public class mod_mineral extends BaseModMp


    Cant really understand whats the problem, SSP worked, and no AddName for SMP or SSP. so how do i put a name on the item?

    We need the full code.
    Posted in: Modification Development
  • 0

    posted a message on Image not found...
    Quote from Matthewbe

    Hello,

    Everytime I try to run Minecraft in Eclipse I get this:
    Mods loaded: 2
    ModLoader 1.1
    mod_MattsMods null
    
          Minecraft has crashed!      
          ----------------------      
    
    Minecraft has stopped running because it encountered a problem.
    
    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.
    
    
    
    --- BEGIN ERROR REPORT c4db0a1 --------
    Generated 2/9/12 1:00 PM
    
    Minecraft: Minecraft 1.1
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_25, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: Mobile Intel(R) 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.2086, Intel
    
    java.lang.RuntimeException: java.lang.Exception: Image not found: /rtextures/RougeoyantObsidian.png
    	at net.minecraft.src.ModLoader.RegisterAllTextureOverrides(ModLoader.java:1356)
    	at net.minecraft.src.ModLoader.OnTick(ModLoader.java:1069)
    	at net.minecraft.src.EntityRendererProxy.updateCameraAndRender(EntityRendererProxy.java:18)
    	at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:737)
    	at net.minecraft.client.Minecraft.run(Minecraft.java:634)
    	at java.lang.Thread.run(Thread.java:662)
    Caused by: java.lang.Exception: Image not found: /rtextures/RougeoyantObsidian.png
    	at net.minecraft.src.ModLoader.loadImage(ModLoader.java:1007)
    	at net.minecraft.src.ModLoader.RegisterAllTextureOverrides(ModLoader.java:1348)
    	... 5 more
    --- END ERROR REPORT 38466a3d ----------



    But I have a folder named "rtextures" in my bin folder in MCP. IT just refuses to point to it. Everything is spelled correctly.

    What do I do? o.e I just can not figure this out, I'm sure it's something simple I'm missing, but bleh. I have no errors in my coding.

    Code?
    Posted in: Modification Development
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