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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from WaterTipper

    -snip-


    Ah, I remember that place.

    Good times. :P
    Posted in: Maps
  • 1

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Vechs, I would just like to compliment you on your brilliance.

    Or let you laugh at me. Your choice.

    I'm pretty sure this is a large spoiler for Waking Up, so hopefully the spoiler tags work. (I havn't posted anything here in a while...)

    The bridge in Blast Arrow Castle. (Or is it Boomer Castle? It's been a few days since I played last played the map and I can't recall the name of the castle. The one with all the skeletons.) As I walked across it, I knew it would be trapped. I knew something would happen to it, and that it would probably involve TNT. I suspected that TNT would drop down from the roof, not damaging the bridge too much, but killing me and destroying my items. Oh, was I ever wrong.

    I decided to put safety rails on the bridge, because skeletons had spawned at the end of the bridge. This took up the majority of the blocks I had gathered, but I figured it would be worth it. Once I dealt with the area just after crossing the bridge, I set foot in the castle, and heard explosions behind me. I got back oustide just in time to see the bridge being torn apart by a chain of explosions. I did nothing but watch. It was the only thing I could do, after all.

    Once the bridge had been destroyed, I almost shouted: "I knew it!" at the top of my lungs. But since I don't live alone, I didn't. Anyways, I had some blocks left, so I did the wise thing and began repairing the bridge to the point where it was usable, if not pretty. Parts of my safety rail had survived, so that sped up the process a little bit. when I reached the end of the broken bridge, I saw a block of TNT surrounded by bricks. I felt like a moron for not realising that the trap would have been inside the bridge, intending to strand me on the dangerous side of the area. I placed a block next to one of the blocks that surrounded the TNT, and that block vanished. I placed another one, and it vanished as well. "Something's wrong here..." I thought to myself, so I jumped across the small gap, returned to my house at the VM to get more supplies, logged out and logged back in.

    When I returned to the bridge, I realised I was even more of a moron then I thought. The TNT I saw had already exploded. Minecraft had decided to glitch out, and I walked across a gap in the world without realising it.

    I had a passing thought that my knew bridge will be destroyed in a way similar to it's predecessor, but I quickly dismissed that, since there wasn't any TNT in it. There wasn't even any TNT near it.

    After a short investigation of the inner workings of what caused the destruction of the bridge, (Curse the cave spiders.) I returned to my assault on Blast Arrow Castle. I eventually got to the top of the castle, saw some TNT. I also saw a lot of mobs and heard a blaze. I knew from previous experiences that the TNT in this map explodes when you poke it, so I ran up, punched the TNT with my soup, ran away and hear the oh so satisfying sound of a lot of TNT exploding.

    I didn't realise what I had done until after I looted the roof.

    Only one way left to go, and that was downwards. But I had to put everything I just got away first. Don't want to lose any of it. I stepped outside, and saw a large hole between me and my home. The TNT I detonated had destroyed a part of my bridge. Most of it was still there, but a skeleton had either spawned on a nearby floating block, or he had survived the explosion and landed there.

    I did manage to get back, but only barely. The skeleton nearly shot me down quite a few times as I bridged towards my bridge. I later realised that I should have just continued downwards. Would have been much easier. :/

    Now, one last thing, which is irrelevant to the story above.

    http://i.imgur.com/ogksR.png

    This room had so much sand and gravel in it that three pigs spawned on the grass in the VM room while I was gathering all of it. One of them was suicidal, and I saw him impale himself on a cactus. Another was the a swimmer, who nearly drowned in an attempt to swim up the waterfall. The other was an adventurer, who I found heading towards intersection 2 on one of my trips back from Blast Arrow Castle. Had to push him back into the VM room and set up a barrier so he wouldn't escape. :|

    Now enough of my stories.
    Posted in: Maps
  • 0

    posted a message on The Sacrilege OOC: It's a real RP now!
    Welp, due to reasons, I will not be able to join this RP. :(

    Quite a shame, I was looking foreword to being either a hunter or a greatsword swinging lion man. :/
    Posted in: Forum Roleplaying
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Mattgeek1997

    You can always join the potion bandwagon.


    Quote from Deaven

    changing avatars takes too much effort.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Vechs

    Didn't you used to have a chicken at one point as your avatar?


    Ah, the chicken avatar. When I had that avatar, I was without a doubt an idiot and an asshole. I probably still am, but I'm significantly quieter now.
    Posted in: Maps
  • 1

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Olangotang

    Hey, I remember you! VEchs was right... the avatar does stick to memory better than the name...


    I should probably change my avatar then. I was hoping to have been forgotten at this point since I have had quite a few... Idiot moments on this forum. :/

    Meh. Whatever, changing avatars takes too much effort.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Dang it MCforum, why did you make me unfollow this topic?

    More importantly, why can't I re-follow this topic? D:
    Posted in: Maps
  • 0

    posted a message on The Sacrilege OOC: It's a real RP now!
    Hrm. Apparently MCForum made me unfollow this topic, as well as essentially every other topic I decided to follow...

    So, What'd I miss? Anything important?
    Posted in: Forum Roleplaying
  • 2

    posted a message on The Sacrilege OOC: It's a real RP now!
    The numbers are somewhat important, but they shouldn't be the most important thing ever. If anything, this would probably go into a spoiler tab that only the mods need to read, and is optional for everyone else. (and even then, it still wouldn't be too terribly important, just to give people an idea of how often they will encounter a competent mage.)

    And regarding why they wouldn't use it, they may just want to feel like they earned what they get, rather then study something for years and then zap what they want into existence.

    Now, I'm currently writing this on an iPad, so please forgive any idiotic things I will write due to autocorrect. Here is what I personally think the percentages of people who are able go use magic in the different races should be.

    Elves: 45%, though only 20% of that ever become actual masters.

    Satyrs: 25%, though only 18% of that ever become actual masters.

    Lynxfolk: 17%, though only 5% of that ever become actual masters.

    Humans: 15%, though only 4% of that ever become actual masters.

    Lionfolk: 14%, though only 2% of that ever become actual masters.

    Lizardfolk: 13%, though only 6% of that ever become actual masters.

    Centaurs: 10%, though only 2% of that ever become actual masters.

    Orcs: 6%, though only 3% of that ever become actual master. (could easily be swapped with dwarves.)

    Dwarves: 3%, though less then 1% of that ever become actual masters. (could easily be swapped with orcs.)

    I mostly made this list on the spot, as a way to help me relax so I can fall asleep easier, but maybe it will be decent enough to be something to consider.

    Now enough of me being awake.
    Posted in: Forum Roleplaying
  • 0

    posted a message on The Sacrilege OOC: It's a real RP now!
    While the percentage of the population that can use magic in the different races may need a little bit of fine tuning, I would like to point two things out:

    The more common something is, the more people tend to take it for granted. Elves, no matter how large their magical population is, would likely look at magic the way we look at oil, for example, since they have a lot of it.

    The rarer (not too rare though, just rare enough to be deemed 'unnatural') Dwarves and Orcs would likely look at magic the way assholes idiots and morons look at homosexuals. (Probably not the greatest example, I know, but it's the best thing I can think of atm. I don't intend to turn this thread into a long and tedious chat about homosexuality.) However, different cultures will view the same thing differently, which is why the Lizardfolk seem to treasure it so much. (Based on Feokris's version.)

    Though honestly, I don't see much of a difference between 5% and 6%. That small of a difference will likely have absolutely no effect on the RP, unless we keep track of the exact number of the population of every race, which I highly doubt will happen.

    And, regarding why they wouldn't use it, some may not want to. Even if their government forces them to if they are able, they might try to hide it so they can do something else. For example, I have a talent in thing X, but I want to do thing Y instead because it interests me more then thing X.

    Now enough of my rant.
    Posted in: Forum Roleplaying
  • 0

    posted a message on The Sacrilege OOC: It's a real RP now!
    I think only the most skilled mages would be able to enchant anything, but it would take a long time to do so and require a lot of materials.

    And even then the enchantment may just be to make the thing a little lighter or something like that.

    Edit: Assuming of course, that we decide to have enchanted stuff in this RP.
    Posted in: Forum Roleplaying
  • 0

    posted a message on The Sacrilege OOC: It's a real RP now!
    Question!

    Will there be enchanted weapons? And if so, how strong should enchantments be allowed to be?

    I would assume not very strong, since then people would want their characters to have magical super weapons.
    Posted in: Forum Roleplaying
  • 0

    posted a message on The Sacrilege OOC: It's a real RP now!
    Has the sheet for humans been finished? I must have missed it if it has.
    Posted in: Forum Roleplaying
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    posted a message on The Sacrilege OOC: It's a real RP now!
    Quote from oZode

    Well you see we can always have a ballista.

    Those are always fun.


    The way I see it, ballistas are basically giant crossbows.

    And are therefore awesome.
    Posted in: Forum Roleplaying
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    posted a message on The Sacrilege OOC: It's a real RP now!
    Perhaps the king sent a messenger to blacksmiths of various towns, ordering them to create some ammunition for you in the event you ran out?

    (Assuming the musket will use iron balls or something as the projectile.)
    Posted in: Forum Roleplaying
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