• 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    I found a dokucraft style compatibility pack for this mod, however it was for 1.4.7 with the texture sheet...so I went ahead and seperated and named the blocks out...but I'm having an issue. I can't seem to pack the textures up and make it work for my texture pack. I'm not sure if I have the folder structure or naming conventions wrong....is there anything anyone can do to help me out here?






    Heres the mediafire link of my progress....If anyone can shed some light on what I did wrong that'd be great...also, I take 0 credit for the textures inside, all i did was seperate them from a sheet and name them.
    http://www.mediafire...x9wqf9cpqe37ptm
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from jon175

    It also never, EVER works on my computer. The lag issues are phenomenal. It sucks to install, use, and endure. When I see a mod requires forge, I don't even bother installing. And it sucks, cause there are so many awesome mods out there that forge has ruined. I wish forge had never been created.


    The way your computer fails to handle forge is not the mod authors, or anyone's problem. Just because you have issues with forge does not mean that mod authors are required to make non forge versions....which by the way is mostly impossible to do because risugamis mod loader is not nearly as versatile or powerful as forge and also does not have nearly the amount of flexibility that forge does.

    If you are having frame rate issues, use optifine. If you are unable to install forge yourself, use multiMC.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dragon Mounts r46 [WIP]
    Quote from Huntress_Xarria

    *ahem* some people use Modloader cause they can't figure out, or just plain and flat do not want, Forge. I am one of those people. I would want this to have a Modloader version, too, cause otherwise I'd lose this great mod!


    Look into using multiMC. You can install forge with literally a single click using that launcher. Problem solved.
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.4/1.6.2/1.5.x/1.4.5/etc.] Coral Reef mod (updated 18/01/2013)
    Ah, okay. Didn't think to check there, but you did it right. Thank you!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4/1.6.2/1.5.x/1.4.5/etc.] Coral Reef mod (updated 18/01/2013)
    Any chance we can make the menu button configurable? It clashes with Ars Magica, which also uses C.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dragon Mounts r46 [WIP]
    Quote from EstebanCraft

    I liked when the dragon could get into small spaces, I had a house with a front door and now can not go :-(


    ...So build your structures doorway so your dragon can fit in it.
    Posted in: WIP Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from CaSquall

    I'm building my structures in creative before actually starting a survival game, question is if I use a 100% thaumonomicon can I somehow reset my skill tree before actually playing the map? Help appreciated :)


    Only way I know of is to delete your player info in your world save. It will reset you back at the spawn as if it was your first time playing the map.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Atomic Science - Nuclear Power and Antimatter! [2,000,000 + Downloads]
    I'm having issues with the control rod, sticky pistons are not moving them...am I doing it wrong?

    Using version: v0.5.1.3, minecraft 1.5.1.


    Otherwise this mod is amazing and has brought my servers colonies to amazing levels, thank you!
    Posted in: Minecraft Mods
  • 0

    posted a message on Dragon Mounts r46 [WIP]
    This mod is pretty awesome and very well made. It runs mostly fine on my server with 30+ other forge mods installed. It only really lags when I try flying into new territory..but I'm sure thats nothing you can control.

    Either way, I love this mod. Thank you.
    Posted in: WIP Mods
  • 1

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Love this mod, use it alongside XtrabiomesXL in 1.5.1.

    One thing I did come across which I'll test further is there was some pretty severe lag when I went into the promised land biome. I played it on single player, so I figure it was chunk loading that was taking abnormally long. I apologise in advance if this was already brought up, and when I have time today I'll test it further on a new single player map.
    Posted in: Minecraft Mods
  • 1

    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from kurtkabang77

    i think you should add wands to it, cant have a magic mod without wands. It looks like a cool mod, but it feels kinda lame casting spells using a scroll or a book :/. Instead of the recipe book, it should be a wand that does basically the same thing but you need a better wand for better spells. I hope you consider this :P


    Actually, when I saw Ars magica did NOT use wands and instead puts a magica effect in your hand with a spell selected (think skyrim), I was sold instantly. As stated before, there are Stave's availabe. Also, if you REALLY want wands, Thaumcraft has those in fire, ice, lightning, and a digging variety.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Azanor

    Just an update about the update. Its going very slowly. RL keeps interfering and I haven't even been able to complete the 1.5 update, nevermind the planned 3.1 changes.

    I'm considering releasing a 3.0.4 version for MC1.5.1 and leaving the 3.1 changes for later. What are your thoughts on this?


    Yes please Azanor. I'm sure I speak for a number of people that we would be okay with just playing your mod on 1.5.1 and that will be plenty fine to hold us over till you can find the time to release your 3.1 version.

    Thank you!
    Posted in: Minecraft Mods
  • 0

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Pretty epic mod right here. Goes great with Ars magica and Thaumcraft. It also pairs up nicely with Jammy's furniture mod for further decoration possibility.

    One request: Can you make it compatible with Modular Power Armor? The armor in that mod does not display on the armor stand.
    The mod can be found here: http://www.minecraftforum.net/topic/1636785-040-270-machinemuses-modular-powersuits-updated-for-151/

    Thank you for your work, its amazing!
    Posted in: Minecraft Mods
  • 0

    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Just wanted to say I really love this mod, it goes so well with bibliocraft. Tt's pretty amazing to finally be able to really decorate my houses now and even get my Magic/alchemy labs looking proper. Thank you!
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Gonna agree with the above posters. 3.1 will be nothing short of amazing, especially when running in tandem with Ars Magica.
    Posted in: Minecraft Mods
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