Having an Issue with Thaumcraft 6's Thaumometer not rendering transparency through the purple glass. The 3d world model in hand seems to work just fine, but the first person model does not.
Not that I'm sure that you can fix or care to fix...But the Thaumometer's transparency does not work in first person with shaders in BETA16. It seems to have the transparency in 3rd person though. Attached is a link to two screenshots showing what I mean. Good news is the thaumometer no longer outrifght crashes with shaders active like it did in BETA15 though.
Having a weird issue where my iron sword is behaving like a torch by glowing and lighting up the area around me when held in minecraft 1.12. Does anything know what could be causing this?
I am looking for alternatives for the following mods, as it seems they did not update to 1.10.2 from 1.7.10.
The first is peaceful nights/dangerous caves. It makes it so most mobs will spawn only under ground, and leave the surface world mostly mob free at night unless they sneak out of a cave or spawn beneath a tree with branches.
I am looking for update links, mod alternatives, or other crafty ways to get the same effects these mods add to 1.10.2. Any help is appreciated. Thank you.
Not sure if theres a fix for this, but the items in Mr Crayfish's Furniture mod do not play well with these -amazing- shaders. They appear to have Z-fighting going on with what may be the water shader for some reason. Pics are attached. Any help? It seems any other mod that adds 3d models is not affected.
Hey, excellent mod, I made the switch from RWG to this and honestly like it much more. Quick questions however:
Is there any way to control the frequency of village spawns and maybe control which biomes they can or can't spawn in? If not, are there plans for this?
I found a work-around by disabling the loading bars from Forge in the config. This can be done in /.minecraft/config/splash.properties in line 10: "enabled=true" must be set to false. I found it very irritating, that the loading bar isn't mentioned in this line, so you can't know for sure what you are disabling. Anyway, it works, but it would be really nice, if it's possible to have both loading bars - Forges and LiteLoaders.
This worked. Shame it has to be a work around, but thank you so much. I can now run Matmos with my 1.7.10/forge build.
So I'm using Forge 1.7.10 (version 10.13.4.1492) and LiteLoader for 1.7.10 without any mods currently and it doesn't work. When I start it, Forges Loading Bars appear and run through until 3/7, then it just stops and after some time closes without any crash report. The Launcher Log shows the following:
[11:54:54] [Client thread/INFO]: Forge Mod Loader has identified 3 mods to load
[11:54:54] [Client thread/INFO]: Attempting connection with missing mods [mcp, FML, Forge] at CLIENT
[11:54:54] [Client thread/INFO]: Attempting connection with missing mods [mcp, FML, Forge] at SERVER
[11:54:55] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge
[11:54:55] [Client thread/INFO]: Processing ObjectHolder annotations
[11:54:55] [Client thread/INFO]: Found 0 ObjectHolder annotations
[11:54:55] [Client thread/INFO]: Identifying ItemStackHolder annotations
[11:54:55] [Client thread/INFO]: Found 0 ItemStackHolder annotations
[11:54:55] [Client thread/INFO]: Configured a dormant chunk cache size of 0
[11:54:55] [Client thread/INFO]: Applying holder lookups
[11:54:55] [Client thread/INFO]: Holder lookups applied
[11:54:55] [Client thread/INFO]: Injecting itemstacks
[11:54:55] [Client thread/INFO]: Itemstack injection complete
[xcb] Unknown request in queue while dequeuing
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
[11:54:55] [Client thread/INFO]: Generating new Event Handler Proxy Class com.mumfrey.liteloader.core.event.EventProxy
[11:54:55] [Client thread/INFO]: Successfully generated event handler proxy class with 19 handlers(s) and 19 total invokations
java: ../../src/xcb_io.c:179: dequeue_pending_request: Zusicherung »!xcb_xlib_unknown_req_in_deq« nicht erfüllt.
Also I should mention, that I'm using Ubuntu 14.04 LTS.
Does anybody know how I can fix this issue? I would guess it's caused by conflicting loading bars from Forge and LiteLoader, but the only "fix" I could find in the comments above is to update to the newest version. Isn't 10.13.4.1492 the newest version?
Im getting a similar issue to this, with the loading. It gets to 3/7 bars and then hangs up. Though I'm not crashing...it just ends up taking an additional 15-20 minutes to load the game completely.
Evening. I have a private server i've been running with friends, but we have discussed going public with it, and to do so, obviously moderation tools for anti-griefing are now needed.
My question is, what are the best tools for a minecraft forge server that protects chests, inventories, and player builds from theft and general griefing?
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Having an Issue with Thaumcraft 6's Thaumometer not rendering transparency through the purple glass. The 3d world model in hand seems to work just fine, but the first person model does not.
0
Not that I'm sure that you can fix or care to fix...But the Thaumometer's transparency does not work in first person with shaders in BETA16. It seems to have the transparency in 3rd person though. Attached is a link to two screenshots showing what I mean. Good news is the thaumometer no longer outrifght crashes with shaders active like it did in BETA15 though.
https://imgur.com/a/Co2yCOH
1
Have you increased the amount of RAM your minecraft client/launcher uses?
0
Having a weird issue where my iron sword is behaving like a torch by glowing and lighting up the area around me when held in minecraft 1.12. Does anything know what could be causing this?
0
Any update on this? It's been quite a bit more than two weeks with silence.
0
Any progress on this for its pending 1.10.2 release?
0
That is exactly what I'm looking for with the first one. Thank you so much.
0
Hello there,
I am looking for alternatives for the following mods, as it seems they did not update to 1.10.2 from 1.7.10.
The first is peaceful nights/dangerous caves. It makes it so most mobs will spawn only under ground, and leave the surface world mostly mob free at night unless they sneak out of a cave or spawn beneath a tree with branches.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2347280-peaceful-nights-dangerous-caves
Next is Balkons weapon mod. pretty self explanatory.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272627-balkons-weaponmod-v1-14
and finally there is time scaler, which with a simple config edit, allowed the player to make days and nights longer.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291771-timescaler
I am looking for update links, mod alternatives, or other crafty ways to get the same effects these mods add to 1.10.2. Any help is appreciated. Thank you.
0
What's the progress here on this mod? Has it been abandoned?
1
Not sure if theres a fix for this, but the items in Mr Crayfish's Furniture mod do not play well with these -amazing- shaders. They appear to have Z-fighting going on with what may be the water shader for some reason. Pics are attached. Any help? It seems any other mod that adds 3d models is not affected.
1
Hey, excellent mod, I made the switch from RWG to this and honestly like it much more. Quick questions however:
Is there any way to control the frequency of village spawns and maybe control which biomes they can or can't spawn in? If not, are there plans for this?
Either way, excellent work and thank you.
0
This worked. Shame it has to be a work around, but thank you so much. I can now run Matmos with my 1.7.10/forge build.
0
Im getting a similar issue to this, with the loading. It gets to 3/7 bars and then hangs up. Though I'm not crashing...it just ends up taking an additional 15-20 minutes to load the game completely.
Im on windows 8.1, and using minecraft 1.7.10
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My question is, what are the best tools for a minecraft forge server that protects chests, inventories, and player builds from theft and general griefing?
1
Don't count on the AI to ever be improved by Mojang.