I suggest that if you throw a fuel item (wood, coal, blaze rods, etc.) into a fire, it will cause the fire to burn for as long as the fuel would burn in a furnace.
For example, coal burns in a furnace for 80 seconds. If you throw coal into a fire, the fire on that block will not burn out for 80 seconds. Throwing another coal in will not cause it to burn for 160 seconds, it will simply reset the time to 80. This will not prevent fire from consuming the block it's on and vanishing that way, but it will allow you to sustain fire on a non-consumable block like stone for a long period of time, provided you keep throwing fuel on.
I also suggest that throwing gunpowder into a fire will double the speed at which that fire spreads to adjacent blocks. It will happen only for the fire you throw the gunpowder into, not the fire that spreads because of it. Throwing more than one gunpowder into a fire will do nothing.
These two things can allow you to sustain an aesthetic fire for long periods of time without netherrack, clear a forest or jungle easier, or create traps. Droppers may get more use by automatically dispensing fuel or gunpowder for fires.
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This just seems to be a general response. It's perfectly fine as long as the member provides details on why he/she supports or does not support an idea
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I will point you over to our "minecraft friends" thread
http://www.minecraftforum.net/forums/minecraft-discussion/survival-mode/2485318-need-a-friend-to-play-minecraft-with-click-here
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As the Op has resolved his issue, I am closing this thread
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You will need to submit a ticket to curse
http://www.minecraftforum.net/meta/support
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As you seem to have found a solution to your problem, I will close this thread
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This is not something that is likely to change. Additionally we do not have enough detail on the matter to discuss the suggestion properly.
Closed
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This suggestions is missing quite a bit of detail on how it would be implemented into the base vanilla game. If you wish to re-create the thread with more detail you may do so.
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There is no need to continue this thread as the Op's question has been answered.
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