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  • DeathShad0
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  • Member for 10 years, 10 months, and 2 days
    Last active Mon, Mar, 23 2020 20:34:59
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  • View DeathShad0's Profile

    0

    Dec 7, 2017
    DeathShad0 posted a message on Changing play frequency of fire sounds

    Damn, no help at all huh? I can't find anything on working with sounds specifically, wiki's kinda useless ain't it?

    Posted in: Resource Pack Help
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    0

    Nov 16, 2017
    DeathShad0 posted a message on Growthcraft Community Edition

    Does it come in 1.7.10 flavor?

    Posted in: WIP Mods
  • View DeathShad0's Profile

    0

    Nov 10, 2017
    DeathShad0 posted a message on Changing play frequency of fire sounds

    Since I didn't get any help the first time, let's try again.


    I found that EnderIO has a consistent burning sound with it's Stirling generator block. I want THAT burn.ogg that plays when the Stirling generator is in operation, to play consistently and nonstop with Minecraft's vanilla fire.


    How would I go about doing this? Preferably without the four to five second play loop that cuts off the .ogg and plays it again from the beginning.

    Posted in: Resource Pack Help
  • View DeathShad0's Profile

    0

    Oct 21, 2017
    DeathShad0 posted a message on Changing play frequency of fire sounds

    So I've added my own custom fire sound because I don't much care for vanilla Minecraft's fire sound, but I don't know how to make said sound play in one continuous loop. It plays in the same way as the original, plays the sound for a few seconds then stops, leaving this unnatural dead silence for another few seconds, then picks back up again.


    What I'm looking for is to make it constantly play, a constant sound of cracking fire. How would I go about changing this? Can I?

    If it helps any, I'm doing this on 1.7.10.

    Posted in: Resource Pack Help
  • View DeathShad0's Profile

    0

    Aug 16, 2017
    DeathShad0 posted a message on The Betweenlands ~ A dark, hostile environment...
    Quote from WightofShadows»

    Sorry, but we won't be updating the 1.7.10 version any further.

    Well that's a shame.
    Posted in: Minecraft Mods
  • View DeathShad0's Profile

    3

    Aug 14, 2017
    DeathShad0 posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    A shame all the work on this is only being done on 1.10.2. There's so many things that need to be addressed in the 1.7.10 version.

    Posted in: Minecraft Mods
  • View DeathShad0's Profile

    0

    Jun 1, 2017
    DeathShad0 posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    So is development or bug fixes going to continue for 1.7.10? Or are you dropping support for it and just pushing it over to a newer version?

    Posted in: Minecraft Mods
  • View DeathShad0's Profile

    1

    May 23, 2017
    DeathShad0 posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Another legacy mod down. Sad to see the modding community on the decline, but it had a pretty damn good run.

    Posted in: Minecraft Mods
  • View DeathShad0's Profile

    0

    Nov 25, 2016
    DeathShad0 posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    This mod is three years old now. Amazing how the time flies.


    Has the 1.7.10 version been abandoned?

    Posted in: Minecraft Mods
  • View DeathShad0's Profile

    2

    Jun 24, 2016
    DeathShad0 posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)

    Porting is a waste of time in my opinion. Finish the mod for the version it's been worked on for the past year.

    Posted in: Minecraft Mods
  • View DeathShad0's Profile

    0

    Jun 20, 2016
    DeathShad0 posted a message on Growthcraft Community Edition

    So, I can't collect salt water. Using buckets or bottles on water in an ocean biome simply gives me regular water. I have 2.6.1 installed.


    Also, I do have salt water set to true in my config.

    Posted in: WIP Mods
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    0

    Jun 12, 2016
    DeathShad0 posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)

    So is that it for 1.7.10 development then? Is all work going to just be porting and updating for newer versions?

    Posted in: WIP Mods
  • View DeathShad0's Profile

    0

    May 14, 2016
    DeathShad0 posted a message on CustomDrones - For your everyday needs WENT OFFICIAL

    Any plans for smaller drones that can be set into defensive positions where they move to attack mobs within range, then move back to the position assigned to them? Or for patrol paths to keep a safe perimeter around your base?

    Posted in: WIP Mods
  • View DeathShad0's Profile

    0

    Dec 1, 2015
    DeathShad0 posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)

    Perhaps he meant 'nuggets'?

    Posted in: WIP Mods
  • View DeathShad0's Profile

    0

    Nov 30, 2015
    DeathShad0 posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)

    Just had to mention this mod is amazing and I still don't know what to do with half of it, but that's what makes it great.

    Posted in: WIP Mods
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