Derailing the topic: IronMagus, do you have that post just saved in a notepad file at this point? I've seen you post that a few times.
RERAILING: branch mining at diamond layer with silk touch is probably the best way. I say silk touch because you can do a lot more mining per inventory and then fortune it when you get back to your base.
Post some screenshots of what your slime farm looks like and use the glowstone x-ray trick to show us the surrounding caves.
Also, is it on SMP? If so, you won't get slimes especially easy unless -everyone- has caves lit up and it's daytime.
As for the swamp thing - it's quite difficult to funnel an entire biome's worth of spawns to one area. You'd be better off trying to get your farm working.
Air is useless, monsters would still spawn, fire could still exist, Steve would not suffocate, Crops would still grow.
You can spawn monsters in an area with no air, an example is the enderdragon, it spawns in mid-air. Fire in minecraft doesn't need air. Steve can swim in lava and not drown, and he can get his head stuck in glowstone or TNT and not suffocate, Also the player can go under the map and not suffocate, and there are no air blocks under the map. And crops would still grow because they don't require air.
"For the pack to spawn at all, the center block must be water for water mobs and airfor all other mobs. Note that in the latter case, it must actually be an air block." - from the wiki. The enderdragon doesn't count as a normal mob.
"More precisely, a fire (or lava) block can turn any air block that is adjacent to a flammable block into a fire block." - Again, wiki. Fire can exist but couldn't spread.
You were right about suffocation, I was thinking that steve's head had to be an air blocks, it just has to be a transparent block to not suffocate.
EDIT: Melons and pumpkins require a non-opaque block above them, I thought it was air.
Air is most definitely not useless. Without air blocks (meaning there was a null pointer to the block, but we'll say it didn't crash the game) there would be no monsters spawning. There would be no fire, Steve would suffocate, crops wouldn't grow.
In legit? Player and enderdragon are one-off. You can't get rarer than that in an infinite time scale.
Assuming you mean "rarest of the reproducible mobs" - charged creepers. They are obnoxiously rare. Docm77 managed to make a few, but it is an incredibly large project to try to make those happen in any real numbers.
After that, pink sheep (assuming you mean spawns, you can dye them easily.)
People that say Withers - I've killed more Wither bosses in the last week than the total number of charged creepers I've seen in vanilla in all of my worlds combined.
2GB of RAM and a 382 MB graphics processor just isn't a particularly powerful combination. You might want to look into installing Optifine (Click here for the Optifine thread)
Based on the not-entirely-clueless nature of the first post, I won't suggest finding iron.
Personally my favorite aspect of the game is bending the mob mechanics to do what I want. A little very basic knowledge of redstone, a little bit of knowledge about mob behavior, and you have weeks worth of ideas and stuff to try.
As everyone suggested before, do some small projects - wheat/potato/carrot farms for food, maybe an animal farm or two. They are just there to keep you alive. You don't need to scale these things obnoxiously large. Branch mine for about a chest full of stone and ores. Resources like that are always needed.
As for a first major project, I do NOT suggest a castle. A castle doesn't give you any real long-term benefits. It looks nice, but doesn't add functionality to your world. I suggest creating an iron farm. An iron farm will help you learn about village mechanics, water movement, and provide an always-needed resource to your world. .
In fact, watching through a lot of Ethoslab and Docm77 videos will provide you with a functional look at many, many game mechanics.
There is nowhere else within a 150 block radius for them to spawn. Even if so, that would mean the mob cap was reached. The mob cap is 79 or 80 I think, and my entity count stops in the low 50s.
Well, I've angered a giant horde of Pigmen ran and my friend was trapped there, with Diamond in his Inventory and alot of Iron. He was trapped there. I left him there. He lost all his things >
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RERAILING: branch mining at diamond layer with silk touch is probably the best way. I say silk touch because you can do a lot more mining per inventory and then fortune it when you get back to your base.
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Also, is it on SMP? If so, you won't get slimes especially easy unless -everyone- has caves lit up and it's daytime.
As for the swamp thing - it's quite difficult to funnel an entire biome's worth of spawns to one area. You'd be better off trying to get your farm working.
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"For the pack to spawn at all, the center block must be water for water mobs and air for all other mobs. Note that in the latter case, it must actually be an air block." - from the wiki. The enderdragon doesn't count as a normal mob.
"More precisely, a fire (or lava) block can turn any air block that is adjacent to a flammable block into a fire block." - Again, wiki. Fire can exist but couldn't spread.
You were right about suffocation, I was thinking that steve's head had to be an air blocks, it just has to be a transparent block to not suffocate.
EDIT: Melons and pumpkins require a non-opaque block above them, I thought it was air.
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I like air.
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I have several thousand silverfish blocks ready to go for various tests when I have access to my desktop. They aren't rare.
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Assuming you mean "rarest of the reproducible mobs" - charged creepers. They are obnoxiously rare. Docm77 managed to make a few, but it is an incredibly large project to try to make those happen in any real numbers.
After that, pink sheep (assuming you mean spawns, you can dye them easily.)
People that say Withers - I've killed more Wither bosses in the last week than the total number of charged creepers I've seen in vanilla in all of my worlds combined.
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Dragon egg? You mean the only transparent block effected by gravity? It is useful in some redstone mechanisms.
I'll have to agree with dead bushes, though.
Ok. Remove the gravel.
Now try to get flint.
See what I did there?
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The total entity count is 50, whereas the total entity count should be in the high 70s or low 80s at the very max to be a mob cap issue.
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Personally my favorite aspect of the game is bending the mob mechanics to do what I want. A little very basic knowledge of redstone, a little bit of knowledge about mob behavior, and you have weeks worth of ideas and stuff to try.
As everyone suggested before, do some small projects - wheat/potato/carrot farms for food, maybe an animal farm or two. They are just there to keep you alive. You don't need to scale these things obnoxiously large. Branch mine for about a chest full of stone and ores. Resources like that are always needed.
As for a first major project, I do NOT suggest a castle. A castle doesn't give you any real long-term benefits. It looks nice, but doesn't add functionality to your world. I suggest creating an iron farm. An iron farm will help you learn about village mechanics, water movement, and provide an always-needed resource to your world. .
In fact, watching through a lot of Ethoslab and Docm77 videos will provide you with a functional look at many, many game mechanics.
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Edit: natural spawn.
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With friends like that, who needs enemies?
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