• 0

    posted a message on Glenn's Gases - Cool guys don't look at Gas Explosions 1.6.6
    Quote from Glenn

    I have made a gas mask, though it would be more fitting to call it a respirator. It protects against asphyxiation, but not against blindness. Wearing the respirator while breathing an asphyxiant gas will slowly damage the respirator. I might add some goggles as well.
    Mentioned features are not availiable yet, but will be.

    Okay nice. Also thanks for responding.
    Quote from Glenn

    The only other use for harvesting gas is putting them in lanterns. I'm having problems with figuring out new uses, but there's a slight chance I will add more use to the gas furnace itself. I previously had an idea to make a weather machine, but I realized how many issues would rise in multiplayer. I'd still like to hear what the people think the gas should be used for.
    I guess I can make it work as an energy source for other mods' machines, but it requires them to be open source, and a moderate amount of effort for me.


    There are several potential culprits. I suspect Blocks3D, Optifine and the shader mod interferes enough with rendering to have an effect on gas visibility. Try disabling mentioned mods one by one, and see what happens.

    Here are some ideas as per uses of gases. Jet packs, explosives or even just general weaponization. Sorry if these are uncreative.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Dalek Mod - Updated (Oct 2021) - Tardis, Sonic Screwdrivers, Daleks, Cybermen, Time travel and much more!
    Quote from codymmr

    it looks like you are spawning something that has the same ID as another mod.

    Can you post a picture so we can see what it looks like

    I can only think that it is something from the orespawn mod. That is the only mod that adds A LOT of entities. But it is an unfortunate but easy fix in that case.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Dalek Mod - Updated (Oct 2021) - Tardis, Sonic Screwdrivers, Daleks, Cybermen, Time travel and much more!
    Okay I read the entire OP and did not see anything about posting crash reports.
    Now then the only reason this could of happened that I know of is that there are alot of mods.
    And now for the crash.

    ---- Minecraft Crash Report ----
    // Everything's going to plan. No, really, that was supposed to happen.

    Time: 3/14/14 9:15 PM
    Description: Ticking screen

    java.lang.NullPointerException
    at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:956)
    at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
    at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
    at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
    at net.minecraft.client.gui.GuiDownloadTerrain.func_73876_c(SourceFile:31)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1580)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.main(SourceFile:207)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:956)
    at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
    at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
    at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
    at net.minecraft.client.gui.GuiDownloadTerrain.func_73876_c(SourceFile:31)

    -- Affected screen --
    Details:
    Screen name: ~~ERROR~~ NullPointerException: null

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['ljonesjo'/34, l='MpServer', x=-297.83, y=72.00, z=-1502.21]]
    Chunk stats: MultiplayerChunkCache: 10
    Level seed: 0
    Level generator: ID 02 - largeBiomes, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (247,64,11), Chunk: (at 7,4,11 in 15,0; contains blocks 240,0,0 to 255,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 36467 game time, 36467 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: true. Cheats: false
    Forced entities: 13 total; [EntityMinecartChest['entity.MinecartChest.name'/171, l='MpServer', x=-319.50, y=38.50, z=-1486.50], EntityVoidMonster['Void Monster'/35, l='MpServer', x=-297.84, y=-9.13, z=-1502.22], EntityItem['item.tile.gravel'/175, l='MpServer', x=-306.00, y=34.13, z=-1485.88], EntityItem['item.tile.gravel'/174, l='MpServer', x=-309.13, y=37.13, z=-1484.09], EntityItem['item.tile.gravel'/173, l='MpServer', x=-308.59, y=34.13, z=-1485.06], EntityItem['item.tile.rail'/203, l='MpServer', x=-299.47, y=36.13, z=-1486.84], EntityItem['item.tile.rail'/36, l='MpServer', x=-295.63, y=36.13, z=-1490.25], EntityItem['item.tile.gravel'/172, l='MpServer', x=-306.91, y=34.13, z=-1485.88], EntityItem['item.tile.rail'/37, l='MpServer', x=-290.81, y=36.13, z=-1489.25], EntityAnt['Ant'/231, l='MpServer', x=-283.41, y=64.00, z=-1499.31], EntityClientPlayerMP['ljonesjo'/34, l='MpServer', x=-297.83, y=72.00, z=-1502.21], EntityItem['item.tile.gravel'/176, l='MpServer', x=-305.88, y=34.13, z=-1485.13], EntityWaypointContainer['unknown'/435, l='MpServer', x=0.00, y=0.00, z=0.00]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2312)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:856)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.main(SourceFile:207)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 2442481280 bytes (2329 MB) / 2980052992 bytes (2842 MB) up to 2980052992 bytes (2842 MB)
    JVM Flags: 3 total; -Xms3000m -Xmx3000m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
    AABB Pool Size: 3 (168 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 6, tallocated: 70
    FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 Optifine OptiFine_1.6.4_HD_U_C8 64 mods loaded, 64 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AppliedEnergistics-Core{rv14.finale3} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    gasesCore{1.4.4.1} [Glenn's Gases Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    gasesFrameworkCore{1.0.3} [Gases Framework Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PowerCrystalsCore{1.1.8} [PowerCrystals Core] (powercrystalscore-1.1.8-9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    modJ_StarMinerCore{0.9.6} [StarMinerCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    WarpDriveCore{1.0.0.1} [WarpDriveCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    tiheMod{1.0} [????MOD] (%5BEntityMode%5D??MOD%5B164_53%5D.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AppliedEnergistics{rv14.finale3} [Applied Energistics] (appeng-rv14-finale3-mc16x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Core{4.2.1} [BuildCraft] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    UniversalElectricity{3.1.0} [Universal Electricity] (Universal-Electricity-3.1.0.74-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CalclaviaCore{1.1.1} [CalclaviaCore] (Calclavia Core-1.1.1.286-main.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHCore{2.0.0.2} [CoFH Core] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMultipart{1.0.0.250} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ResonantInduction|Core{0.3.1} [Resonant Induction] (Resonant-Induction-Development-0.3.1.26-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ResonantInduction|Archaic{0.3.1} [Resonant Induction Archaic] (Resonant-Induction-Development-0.3.1.26-archaic.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ResonantInduction|Mechanical{0.3.1} [Resonant Induction Mechanical] (Resonant-Induction-Development-0.3.1.26-mechanical.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ResonantInduction|Electrical{0.3.1} [Resonant Induction Electrical] (Resonant-Induction-Development-0.3.1.26-electrical.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThermalExpansion{3.0.0.2} [Thermal Expansion] (ThermalExpansion-3.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IC2{2.0.344-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.344-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AtomicScience{1.1.0} [Atomic Science] (Atomic-Science-1.1.0.56-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Builders{4.2.1} [BC Builders] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Energy{4.2.1} [BC Energy] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Factory{4.2.1} [BC Factory] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Transport{4.2.1} [BC Transport] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Silicon{4.2.1} [BC Silicon] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DragonAPI{release} [DragonAPI] (DragonAPI 1.6 v18d.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CaveControl{beta} [CaveControl] (CaveControl 1.6 v18.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHLoot{2.0.0.2} [CoFH Loot] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHMasquerade{2.0.0.2} [CoFH Masquerade] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHSocial{2.0.0.2} [CoFH Social] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHWorld{2.0.0.2} [CoFH World] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ComputerCraft{1.58} [ComputerCraft] (ComputerCraft1.58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CCTurtle{1.58} [ComputerCraft Turtles] (ComputerCraft1.58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DalekMod{11.41} [DalekMod] (Dalek Mod 1.6.4 - forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    emashercore{1.2.3.4} [Emasher Resource] (EmasherResource-1.2.3.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    emasherdefense{1.2.1.1} [Defense] (Defense-1.2.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    eng_toolbox{1.1.8.3} [Engineer's Toolbox] (EngineersToolbox-1.1.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ExtraUtilities{1.0.3a} [Extra Utilities] (extrautils-1.0.3a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    gascraft{2.0.4.3} [GasCraft] (GasCraft-2.0.4.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    gasesFramework{1.0.3} [Gases Framework] (gasesFramework-1.0.3-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    gases{1.4.4.1} [Glenn's Gases] (gases-1.4.4.1-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ICBM{1.4.1} [ICBM] (ICBM-1.4.1.338.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ICBM|Sentry{1.4.1} [ICBM Sentry] (ICBM-1.4.1.338.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ICBM|Explosion{1.4.1} [ICBM Explosion] (ICBM-1.4.1.338.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MeteorCraft{beta} [MeteorCraft] (MeteorCraft 1.6 v18.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    militaryEquipment{0.9.2 Beta} [Military Equipment] (Military Equipment [0.9.2 Beta] [1.6.4].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    OpenBlocks{1.2.2} [OpenBlocks] (OpenBlocks-1.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    OreSpawn{164.14} [OreSpawn] (orespawn164v14.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PowerConverters{1.6.4R2.3.2B1} [Power Converters] (PowerConverters-1.6.4-24.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RotaryCraft{Gamma} [RotaryCraft] (RotaryCraft 1.6 v18d.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ReactorCraft{beta} [ReactorCraft] (ReactorCraft 1.6 v18d.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    modJ_StarMiner{0.9.6} [StarMiner] (Starminer164-0_9_6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TF2Sentry{1.6.4} [TF2 Sentry] (TF2_Sentry_1.6.4a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    VoidMonster{beta} [Void Monster] (VoidMonster 1.6 v18.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    WarpDrive{1.2.0} [WarpDrive] (WarpDriveMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_thKaguya{2.54_1.6.4} [Itutu no Nandai MOD+] (?????MOD%2B ver2.55_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    McMultipart{1.0.0.250} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMicroblock{1.0.0.250} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Launched Version: 1.6.4-Forge9.11.1.953
    LWJGL: 2.9.0
    OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2993, Intel
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: The End is Extremely Nigh BETA 2
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 28 (1568 bytes; 0 MB) allocated, 11 (616 bytes; 0 MB) used
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from ScienTwistNinja

    Well, yeah, I have to admit I did have fun with the concept as well not saying I didn't. Just saying some builds and projects were hard if not nigh impossible to maintain and although windmills were an immensely awesome way to collect absurd amounts of juice, for projects like building Raccoon City, they were pretty out of place.



    My power usage project involves vast power systems, such as automatic doors, elevators, platforms and mobile on-the-rail vehicles. Suffice to say there would be quite a few windmills running to keep the juice nominal. My long running project a full rebuild of Raccoon City from Resident Evil, the city was powered by a nuke plant and give or take 200 even strategically placed windmills would look a bit out of place.

    Also, the automated systems point was really made for others who do that kinda thing, as I have no idea how to make the pipe systems work right. :/

    Are you talking about the pneumatic pipes? If so that was not what I was talking about. I was thinking the buildcraft void pipe. Also fully functioning raccoon city... Sha-Awesomsauce-BEANZ!
    Posted in: Minecraft Mods
  • 0

    posted a message on Glenn's Gases - Cool guys don't look at Gas Explosions 1.6.6
    Glenn can I make a suggestion for the mod?
    If yes then my suggestion is can you add a gas mask which protects the player from damage from certain gases. (I don't expect it to protect against the acidic or corrosive gasses for obvious reasons and I don't expect it to protect against electricity nor blindness nor the players own spupidity (ie I walk into a patch of red gas and decide to place a torch))
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] WarpDrive mod: ships, space, lasers!
    Quote from Hague

    How's compatibility with teleporting other tile entities? For instance, can I move ICBM missile systems and radars? I love the idea, I just want sentry guns mounted to my ship too :D

    EDIT: Same tile entity question applies to Forge Multipart blocks. Can this mod successfully warp those?

    You are able to warp with entities on board. I know this is because I spawned a ship with npcs on board and they warped with me. I think micro blocks can work but I am uncertain.
    Posted in: WIP Mods
  • 0

    posted a message on [32X32] [1.6.X] The End is Extremely Nigh: Revolution - Barely Alive and Kicking Update
    Quote from Azy_Wng117

    Texture Mix Machine V (Mostly Dead Until Mod API is Released) - Minecraft Forum
    If you folks were to use this ya might get work done faster and better.

    All that does is allow you to mix textures from different packs. What is going on right now is the need for new textures. BTW nice to see Last Days people coming too.
    Posted in: WIP Resource Pack
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from ScienTwistNinja

    I'd hope that if it does that it would be an option/toggleable option, like on the block itself. Bluetricity is an amazing concept, but it becomes a severe hindrance on space and large automated systems as the more you place the more (vastly more) solar panels and theropiles you need, not to mention the battery boxes, batterys to charge/transfer power ect.

    You spend more time making sure you have the juice to run your stuff then doing what you intended. At least the was the problem I had, I was making massive elevators with the frame motors and even with fields of panels, thermopiles and windmils, I STILL ran all (several hundred) battboxes dry.

    IMO, the mod is better with out it.

    One nice an elevator I was actually trying to make an underground bunker doing that. Second yeesh that bad huh. Third have you tried that same thing but by using wind mills instead? They produced a lot more power than the latter. And also for me it's more or less an issue of if you don't like it just don't deal with it. And I guess for you if you have a quarry and you keep finding nikolite and don't want you just void pipe it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.1.2] Reliquary
    Quote from DraxisWuf

    Niffty! However, I had some missing texture issues when I tried it. The gun had a pink texture on the barrel and the texture / model for the thrown holy hand grenade was missing.

    I fixed that by taking the textures for those and putting them in the texture pack that I am using.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Ok. I was about to ask if the computers for the bundled cables would return. But then I read on the wiki that it can be achieved using computercraft. But now my question would be if bluetricity would make a return?
    Posted in: Minecraft Mods
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    posted a message on Doctor Who Client Mod - Open Alpha Now Available to play NOW! (Bigger on the Inside, TARDIS Flight, Planets, Sonics & way MORE!)
    Quote from melancjoy

    how do I download

    You don't its not done yet.
    Posted in: WIP Mods
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    posted a message on [1.6.4] WarpDrive mod: ships, space, lasers!
    Quote from Anon1644

    Always fresh (and unstable, maybe) WarpDrive builds is now aviable on our Jenkins:
    http://kubach.tk:8080/job/WarpDrive/

    Link doesn't work.
    Posted in: WIP Mods
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    posted a message on [1.6.4] WarpDrive mod: ships, space, lasers!
    Quote from dako12356

    help, i donot know how to config computercraft, i am only 11

    Go to app data. If you are using a windows in the startup menu type %appdata% then go into you .minecraft folder then open the config folder then find the computercraft config file then open it using notepad.
    Posted in: WIP Mods
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    posted a message on [32X32] [1.6.X] The End is Extremely Nigh: Revolution - Barely Alive and Kicking Update
    Quote from batsoutman

    You know, painting a face on the iron golems is a pretty simple task; I'll take a crack at that this weekend w/ Photoshop. Aside from a skull, does anyone have suggestions for alternative designs?

    Perhaps a sort of clan logo. Like a lone wolf emblem.(sorry I cannot give a very good description)
    Posted in: WIP Resource Pack
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    posted a message on [1.8.- / 1.7.-] FLAN'S MOD GUN PACKS & MILITARY EQUIPMENT MOD [1.6.-] [FORGE] + 100K DOWNLOADS
    Quote from javidg96

    That's what I thought :P

    What I thought you meant was like how you can toggle particles although with optifine there are more options of course.
    Posted in: Minecraft Mods
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