The bow is a bolt action rifle if i am correct. it shall make an appropriate sound. The next update is a ambiance/sounds update. most if not all are done.
Thought it was a .22 semi auto. My reasoning for that is because I have a marlin .22 rifle which is eerily similar to it in appearance.
@DeWolf: We wanted to add the Pulse Rifle to combat the Abomination which you can create using the mainframe. In many ways it resembles a Xenomorph from the Alien series, so it seemed natural to give players something from the same universe to combat it. Creating the gun was quite a challenge, especially the working number counters and custom left and right click actions but it was well worth the couple weeks of coding!
As for the future I could see us adding more weapons, we are all for diversity though. Would you like to see a particular weapon from a movie or another game done up in this manner?
Well the reason I asked and if you answered the smart gun from AVP I would have suggested the ability that if a smart gun is placed next to a ammo loader it can act as a self loading turret. Although after that comment I was going to give your pulse rifle quite a bit of praise as compared to the actual AVP mod as yours is significantly superior to it in my opinion. I mean seriously though a working ammo counter a relatively smooth dual fire mode 3D weapon with a working pump that looks and operates very well. (originally I was going to make a complaint but forgot that in the AVP universe the pulse rifle is a burst fire weapon).
@DeWolf: You are very welcome! Thank you for the synthesized chemicals idea, that is a good idea and might be what we need to do in order to justify how many bullets the player will want to shoot without having some expensive recipe for them. The goal would be something in the middle area of difficulty, not to easy to obtain but not to hard either.
@OpelSpeedster: We tested older versions of Mad Science against 1.6.2 but have not done that since the move to Forge Gradle in the latest versions. You could give it a shot, but the mod itself might complain on startup that it wants 964 or higher.
Okay came up with some more stuff to make the idea of a chemical synthesizer more useful,
One thing is the ability to make materials such as plastics of sorts which could be used to build certain pieces of equipment. Which as you may also think that I was getting to was using these plastics as part of the pulse rifle's recipe and for the magazines and perhaps as an alternative to iron for certain items.
And now a question.
Are there any other AVP weapons you plan to add or something?
@DeWolf: You are using nightly builds to acquire the pulse rifle. We have not pushed any of these features to recommended so keep in mind things are not finished or fully realized in nightly builds. With that in mind I can tell you that we just finished a machine called the magazine loader which solves this exact problem. We still have to create a CnC machine to cuts out the parts for the weapon since there are no recipes for the gun, bullets, grenades, etc. in the nightly builds at this time either. Also in latest builds Steve will hold the gun out like a bow on MP and SMP.
Yes I know I was using a nightly build and yes I knew it was a work in progress. But none the less thanks for replying.
Also now a possible solution to crafting the ammo propellant (also forgive me if this has already been suggested and or for being dumb since I don't know where you list suggestions/ future plans) since the caseless round a solid block propellant perhaps a way to make the propellant part could be with a chemical synthesizer of sorts.
I have a complaint with the current way the pulse rifle works.
Now my main complaint is that the current way to load bullets into magazines is too slow. At the very least I would like the ability to use a crafting table to load 8 at a time or something else but I currently I have to use this in conjunction with the custom npcs mod because it takes too long to load 1 mag.
The other thing that could be done is to make it so in third person the player holds it like a bow.
That is all other wise things look great.
You are right but for the moment it batsoutman who should see the list.
Vehicles in MC are very hard to do right.
do you mean Gunships, as in helicopter gunship?
No I said ship guns as in you know guns mounted on battle ships and destroyers that kind of deal.
And yes they are hard to do especially ground vehicles.
I saw a great design that had a mushroom cloud shaped like a skull.
so white at the bottom with marking for the, narrowing with a blast ring before expanding into the actual skull part of of it.
(Haven't done much with Flan's but I should try it)
Ok I just thought it would be wierd to just paint a normal mushroom cloud on the fron of the iron golem.
Also that wasn't flans mod in that image but it does allow for 3D guns now which is cool. The helicopter you saw in the image is actually from MCheli which is a Japanese helicopter mod which now includes planes and ship gun that work very well.
Symbol ideas.
Skull
Skull in crosshairs
Chinese calligraphy
Shark
Wolf
Snarling mouth(Whole front of mech painted as jaws)
Eye of Horus?
Fire
Mushroom cloud
Lightning bolt
Not sure how the mushroom cloud would work.
On another note I started a world however it is one of those where you spawn on a island in the middle of an ocean but after a couple of minecraft days I was saved by this.
I know that. I'll probably redo the model. The howitzer was a little small.
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The Panzer III L model is "done." I originally intended to add shapeboxes, but they don't seem to be working well for me. The wheels aren't rotating, either...
[media][media][/media[/media]]
Driving mechanics are somewhat funky, but that's alright.
I need to texture the tank, too.
Could somebody tell me why I can't use the shaders? I am using the right version of minecraft and pressing the super secret settings but the only thing that happens is the noise plays and nothing else.
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Thought it was a .22 semi auto. My reasoning for that is because I have a marlin .22 rifle which is eerily similar to it in appearance.
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Well the reason I asked and if you answered the smart gun from AVP I would have suggested the ability that if a smart gun is placed next to a ammo loader it can act as a self loading turret. Although after that comment I was going to give your pulse rifle quite a bit of praise as compared to the actual AVP mod as yours is significantly superior to it in my opinion. I mean seriously though a working ammo counter a relatively smooth dual fire mode 3D weapon with a working pump that looks and operates very well. (originally I was going to make a complaint but forgot that in the AVP universe the pulse rifle is a burst fire weapon).
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Okay came up with some more stuff to make the idea of a chemical synthesizer more useful,
One thing is the ability to make materials such as plastics of sorts which could be used to build certain pieces of equipment. Which as you may also think that I was getting to was using these plastics as part of the pulse rifle's recipe and for the magazines and perhaps as an alternative to iron for certain items.
And now a question.
Are there any other AVP weapons you plan to add or something?
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Yes I know I was using a nightly build and yes I knew it was a work in progress. But none the less thanks for replying.
Also now a possible solution to crafting the ammo propellant (also forgive me if this has already been suggested and or for being dumb since I don't know where you list suggestions/ future plans) since the caseless round a solid block propellant perhaps a way to make the propellant part could be with a chemical synthesizer of sorts.
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Now my main complaint is that the current way to load bullets into magazines is too slow. At the very least I would like the ability to use a crafting table to load 8 at a time or something else but I currently I have to use this in conjunction with the custom npcs mod because it takes too long to load 1 mag.
The other thing that could be done is to make it so in third person the player holds it like a bow.
That is all other wise things look great.
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Yes but these turrets although stationary work a lot better that the aa guns.
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No I said ship guns as in you know guns mounted on battle ships and destroyers that kind of deal.
And yes they are hard to do especially ground vehicles.
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Ok I just thought it would be wierd to just paint a normal mushroom cloud on the fron of the iron golem.
Also that wasn't flans mod in that image but it does allow for 3D guns now which is cool. The helicopter you saw in the image is actually from MCheli which is a Japanese helicopter mod which now includes planes and ship gun that work very well.
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Power containers still work just not cables.
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Thanks but we ran out of fuel and crash landed into a swamp later. But hey better than being in the middle of an ocean.
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Not sure how the mushroom cloud would work.
On another note I started a world however it is one of those where you spawn on a island in the middle of an ocean but after a couple of minecraft days I was saved by this.
Pilot Piggy Na na na nan.
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Sound like you need an exterminator. *cocks shotgun*
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And perhaps upsize it a bit too. It looks puny.