• 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Idea for a new mechanic in this mod. Results vary on content packs but basically what about making it so you can find random parts, guns or ammunition in all dungeon chests when this mod is installed.

    Quote from MC_JJK

    Could you make this magic launcher compatible?

    It is you just have to use magic launcher to make sure the forge(and other stuff if playing on1.2.5) is installed the. Just dump the zip file in your mods or mod folder in your .minecraft folder.And if you don't know how to do that just open setup in magic launcher go to external mods then click manage then dump the zip file in it.
    P.S. next time read the installation instructions.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Discontinued] [DayM] [1.4.7] | Alpha 1.1.5 | Zombie Survival | 3D Guns & Vehicles [Forge]
    What folders in the mod can I extract to the front of the zip file without causing any possible problems?(the reason I ask is that I primarily use the magic launcher for most mods that go directly into the minecraft.jar and in order for it to recognize this as a mod and activate it there has to be class files where as soon as you opened the zip file the launcher can recognize it as a mod(it can't really look deep into files but once it recognizes a mod even if there are a lot of other files with classes in them the mod works fully in game)
    Posted in: WIP Mods
  • 0

    posted a message on [<=1.6.2] TehKrush's Mod Archive - Timber!, PlasticCraft, HiddenDoors, Squirrels
    Does a "Tree" need to have leaves for the timber mod to work? (Tree is in quotations because I like to use wasteland which spawns trees without leaves (so tree capitator doesn't work)
    Posted in: Minecraft Mods
  • 0

    posted a message on [CHALLENGE] Nuclear Apocalypse
    Two things one is a question the other is an idea. Question how thick ideally would the walls of your bunker be if you used three layers of cobble/stone to if you had industrial craft X layers of reinforced stone how many layers of reinforced stone would be ideal? Next is an idea for another rule which is to organize an air circulation system for your bunker that is fully filtered.
    Posted in: Survival Mode
  • 0

    posted a message on Thirst Mod 1.8.15. Updated to Minecraft 1.8 100k+ Downloads!
    Quote from tarun1998

    They should all be compatible as long as this mod is run on MC 1.4.7.

    Also the MC 1.5.1 update is going smoothly. It is now in Testing Phase.

    What about custom NPCs (Sorry the reason I keep asking is that I am trying to run this mod but the game crashes when ever I create a wasteland world
    Crash Report

    ---- Minecraft Crash Report ----
    // There are four lights!

    Time: 4/20/13 10:44 AM
    Description: Exception in world tick

    java.lang.IllegalStateException: java.io.EOFException
    at com.google.common.io.ByteStreams$ByteArrayDataInputStream.readUTF(ByteStreams.java:412)
    at tarun1998.thirstmod.common.packets.PacketPlayerPos.readClient(PacketPlayerPos.java:19)
    at tarun1998.thirstmod.common.PacketHandler.onPacketData(PacketHandler.java:45)
    at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
    at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
    at ayh.a(NetClientHandler.java:1483)
    at di.a(SourceFile:59)
    at cf.b(MemoryConnection.java:80)
    at ayh.d(NetClientHandler.java:240)
    at ayp.b(WorldClient.java:92)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1872)
    at net.minecraft.client.Minecraft.J(Minecraft.java:846)
    at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.io.EOFException
    at java.io.DataInputStream.readUnsignedShort(Unknown Source)
    at java.io.DataInputStream.readUTF(Unknown Source)
    at java.io.DataInputStream.readUTF(Unknown Source)
    at com.google.common.io.ByteStreams$ByteArrayDataInputStream.readUTF(ByteStreams.java:410)
    ... 14 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at com.google.common.io.ByteStreams$ByteArrayDataInputStream.readUTF(ByteStreams.java:412)
    at tarun1998.thirstmod.common.packets.PacketPlayerPos.readClient(PacketPlayerPos.java:19)
    at tarun1998.thirstmod.common.PacketHandler.onPacketData(PacketHandler.java:45)
    at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
    at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
    at ayh.a(NetClientHandler.java:1483)
    at di.a(SourceFile:59)
    at cf.b(MemoryConnection.java:80)
    at ayh.d(NetClientHandler.java:240)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [ays['ljonesjo'/5422, l='MpServer', x=176.50, y=68.62, z=477.50]]
    Chunk stats: MultiplayerChunkCache: 9
    Level seed: 0
    Level generator: ID 13 - Wasteland, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (132,64,437), Chunk: (at 4,4,5 in 8,27; contains blocks 128,0,432 to 143,255,447), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 25 game time, 25 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 2 total; [ays['ljonesjo'/5422, l='MpServer', x=176.50, y=68.62, z=477.50], EntityWaypoint['unknown'/5424, l='MpServer', x=136.00, y=69.00, z=-894.00]]
    Retry entities: 0 total; []
    Stacktrace:
    at ayp.a(WorldClient.java:439)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1885)
    at net.minecraft.client.Minecraft.J(Minecraft.java:846)
    at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    at java.lang.Thread.run(Unknown Source)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [ays['ljonesjo'/5422, l='MpServer', x=176.50, y=68.62, z=477.50]]
    Chunk stats: MultiplayerChunkCache: 9
    Level seed: 0
    Level generator: ID 13 - Wasteland, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (132,64,437), Chunk: (at 4,4,5 in 8,27; contains blocks 128,0,432 to 143,255,447), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 25 game time, 25 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 2 total; [ays['ljonesjo'/5422, l='MpServer', x=176.50, y=68.62, z=477.50], EntityWaypoint['unknown'/5424, l='MpServer', x=136.00, y=69.00, z=-894.00]]
    Retry entities: 0 total; []

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows Vista (x86) version 6.0
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    Memory: 461706552 bytes (440 MB) / 1066336256 bytes (1016 MB) up to 1066336256 bytes (1016 MB)
    Mod Pack: CWW256 forgot to change this.
    LiteLoader Mods: 1 loaded mod(s)
    - VoxelMap version 1.0.0
    JVM Flags: 2 total; -Xms1052m -Xmx1052m
    AABB Pool Size: 27314 (1529584 bytes; 1 MB) allocated, 15 (840 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.1.528 Optifine OptiFine_1.4.6_HD_U_D5 58 mods loaded, 58 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    mod_TooManyItems [mod_TooManyItems] (TooManyItems2013_01_09_1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    DynamicLights [Dynamic Lights] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    DynamicLights_onFire [Dynamic Lights on burning] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    DynamicLights_creepers [Dynamic Lights on Creepers] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    DynamicLights_dropItems [Dynamic Lights on ItemEntities] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    DynamicLights_flameArrows [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    DynamicLights_otherPlayers [Dynamic Lights Other Player Light] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    DynamicLights_thePlayer [Dynamic Lights Player Light] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    BasicComponents [Basic Components] (BasicComponents_v1.2.6.339.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    AssemblyLine [Assembly Line] (AssemblyLine_v0.2.8.87.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    AtomicScience [Atomic Science] (AtomicScience_v0.3.8.154.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    Backpack [Backpack] (backpack-1.7.8-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    ComputerCraft [ComputerCraft] (ComputerCraft1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    CCTurtle [ComputerCraft Turtles] (ComputerCraft1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    CustomNpcs [CustomNpcs 1.4.5] (CustomNPCs_1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    EE3 [Equivalent Exchange 3] (ee3-universal-pre1e.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    ElectricExpansion [Electric Expansion] (ElectricExpansion_v1.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    F4113nC0r3 [F4113n C0r3] (F4113nC0r3_Universal-4.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    FlansMod [Flan's Mod] (Flans Mod 2.1.1 for Minecraft 1.4.7 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    BMCore [BioMaterials] (IC2BioMaterials_Universal-3.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    DCore [Defence] (IC2Defence_Universal-v3.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    MCACore [MoreCompositeArmor] (IC2MoreCompositeArmor_Universal-v3.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    ICBM|Contraption [ICBM|Contraption] (ICBM_Contraption_v1.0.6.168.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    ICBM|Sentry [ICBM|Sentry] (ICBM_Sentry_v1.0.6.168.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    ICBM|Explosion [ICBM|Explosion] (ICBM_Explosion_v1.0.6.168.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    Nakranoth_MCHerds [MCHerds] (MCHerds07.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    Mekanism [Mekanism] (Mekanism-v5.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    MekanismGenerators [MekanismGenerators] (MekanismGenerators-v5.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    MekanismTools [MekanismTools] (MekanismTools-v5.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.2.2-139.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    NanoLaser [Nano Laser] (NanoLaser_v0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    NetherOres [Nether Ores] (NetherOres_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    PowerConverters [Power Converters] (PowerConverters_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    Railcraft [Railcraft] (Railcraft_1.4.7-6.16.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    RopesPlus [Ropes+] (RopePlus_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    mod_SmartMoving [Smart Moving] (Smart Moving Client for ModLoader or Minecraft Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    mod_SmartRender [Smart Render] (Smart Moving Client for ModLoader or Minecraft Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    TeleportPipes [Teleport Pipes] (TeleportPipes_beta1.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    Thaumcraft [Thaumcraft] (Thaumcraft3.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    ThirstMod [Thirst Mod] (ThirstMod) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    Wasteland [The Wasteland Mod] (Wasteland Mod 1.4.7 - Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    weaponmod [Balkon's WeaponMod] (WeaponMod (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    XReliquary [Xeno's Reliquary] (XReliquary1.05d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    IDResolver [ID Resolver] (IDResolver-1.4.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    LWJGL: 2.4.2
    OpenGL: Mobile Intel® 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2302, Intel
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: From Ashes Texture Pack (optional)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 44 (2464 bytes; 0 MB) allocated, 15 (840 bytes; 0 MB) used
    Posted in: Minecraft Mods
  • 0

    posted a message on Thirst Mod 1.8.15. Updated to Minecraft 1.8 100k+ Downloads!
    Could you please tell me/us what mods are compatible with this(except smart moving, dynamic lights, Rikmud's camping mod and Xeno's reliquary mods because I already know these mods are compatible with it) the main mods I am interested in are mainly tech mods (industrial craft 2 + addons, universal electricity series, wasteland, optifine, build craft, rail craft, nether ores, ropes plus, balkon's weapon mod, flan's mod, equivalent exchange and thaumcraft)
    Posted in: Minecraft Mods
  • 0

    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Mod support is looking absolutely awesome but I did notice one thing it looks like you are planning on making this pack usable with feed the beast. That is awesome none the less the only complaint I have but it is very small and that is just I don't like the fire texture it's just I get it being radiation I just don't like it, it seems weird. Anyways that is all ps if the mod support plan is to make this for feed the beast don't forget to do gregtech.
    Posted in: Resource Packs
  • 0

    posted a message on [1.5.2][Forge] The Herbology Mod Ver. 1.1.2 - Bugs corrected. New herbal growth. New ingredient info system!
    is there a version of this mod for 1.4.7. (I'm asking because I'm probably am not going to update for a while legitametly)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 / 1.6.2] MamiyaOtaru's Mods (VoxelMap, ChatBubbles, etc)
    What about voxelmap for minecraft 1.4.7
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    How are you supposed to obtain the weapons like the katana, nunchuks and etcetera?
    Posted in: Minecraft Mods
  • 0

    posted a message on SyntaCraft BETA!
    Quote from LaserGuns

    Updated the wiki with better information, thanks for the feedback :)

    No it does'nt or is it just that there is not much in this mod yet.
    Posted in: WIP Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    can you add a section on this page for old downloads. I am basically using a private mod (meaning only I am using it) but it is for 1.4.7 and you no longer have it for 1.4.7.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] TeleportPipes for Buildcraft
    what about conductive teleport pipes?
    Posted in: Minecraft Mods
  • 0

    posted a message on Asteroid 5251: A Medieval Space Epic [SURVENTURE (survival/adventure)]
    This is one of the FEW GOOD space based maps I've seen the only other good one that I know of is the deep space turtle chase. And I will admit this is also the largest map I have ever seen but the map doesn't really give good clues of where to go. This is mostly a compliment. Do you happen to be working on another?
    Posted in: Maps
  • 0

    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Quote from Calclavia

    Thanks to Azkhare, we have brand new cool looking missile launcher models!



    The teir three one don't work by looks it looks like you just stuff a missile into a geurtur.
    Posted in: Minecraft Mods
  • To post a comment, please .