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  • DeWolf
  • Registered Member
  • Member for 9 years, 7 months, and 28 days
    Last active Tue, Dec, 19 2017 17:43:13
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    Oct 2, 2013
    DeWolf posted a message on [32x32] [1.6.x] The End is Extremely Nigh: Revolution (WIP) (Official Continuation) Version 0.3 - New Download Link
    Quote from Crecs



    The blaze was a machine built from scrap parts, not excluding a gas mask that villagers use. This kind of goes against what CraftnMine said, not to use recycled textures. Anyway, we have what I think is a better blaze texture that's been made. It may or may not be used instead. Also, I want to beef up the sheep texture a lot but what you see is a beta for now. Thanks for feedback!

    Sorry I thought blazes were sentry bots brought in to secure the area for that hazmat teams which are now infected in the nether.
    Posted in: WIP Resource Pack
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    Oct 2, 2013
    DeWolf posted a message on The End is Extremely Nigh - Lore Central
    Quote from Strikesmash1000

    I like the ideas for the objective names.
    The one of the infinity enchants that will most likely be used will probably be holo bullets, because that sounds more epic.

    On the topic of the bow rifle I guess another reason holo bullets would be used is because I think the rifle is a .22lr because it looks a lot like my marlin 22 which can explain the bow's small damage and the military doesn't use 22s as far as I know.
    Posted in: WIP Resource Pack
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    Oct 2, 2013
    DeWolf posted a message on The End is Extremely Nigh - Lore Central
    Quote from Harmonious_Error

    I don't at present have a file hosting account.
    it seems I will need to make one in order to use theses forums.
    (I am too used to being able to embed images directly in my posts)
    I kind of like the laser version of the lore.
    also does anyone have any objections to achievements being modified to be Objectives,
    in some sort of apocalypse survival handbook.
    so say:
    Achievement get!
    Time to farm!
    becomes:
    Objective reached:
    Establish basic agriculture.
    and so on...
    whaddya think?

    I can see that happening
    I guess achievement get
    DIAMONDS
    Would be Objective reached:
    obtained advanced hardware
    Posted in: WIP Resource Pack
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    Oct 2, 2013
    DeWolf posted a message on [32x32] [1.6.x] The End is Extremely Nigh: Revolution (WIP) (Official Continuation) Version 0.3 - New Download Link
    Quote from Strikesmash1000

    Yeah :D
    They is right here:

    This is the malfunctioning sentry. Animation to the rods and searchlights will be added soon enough.


    This is the Beta Sheep. It is not yet fully completed.




    Tell us what you think! Any suggestions are welcome!

    I like them except I think the packs on the sheep need to be bigger and more numerous and the blaze'a face looks like it was copy pasted from the villager priest.
    Posted in: WIP Resource Pack
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    1

    Oct 2, 2013
    DeWolf posted a message on The End is Extremely Nigh - Lore Central
    Possible name for the infinity enchantment.
    Either laser upgrade or holo bullets.
    Lore for the 2
    Laser rifle
    The military has been experimenting in portable laser weapons technology for its ground troops. However it turns out that the actual application was rather complicated so rifles with such an upgrade turned out to be pretty rare and the actual research is encrypted meaning only a print-o-matic can be used to decipher it. A note to any survivor that finds one since the lasers are deadly waves of light the rifle doesn't need ammo but it does need a clip to close the hole in the bottom otherwise say goodbye to your foot.
    Holo bullets
    An invention of the survivors by modifying the holographic projector of the print-o-matic to project completely solid holograms. The only requirement is that there has to be at least on round loaded for the hologram to copy.
    Posted in: WIP Resource Pack
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    Oct 2, 2013
    DeWolf posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from fehneex

    well, there's the ruins mod that lets you take schematics made with MCEdit,and have the custom structures generate randomly in biome specified areas including the nether.

    Yay this plus that gives us things from abandoned warehouses to vaults the only problem is that as far as I know there is not a way to spawn random loot except in the form of blocks.
    Posted in: Resource Packs
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    Oct 1, 2013
    DeWolf posted a message on [16x][1.6.4.][13w41b] ❖DAY ΘNE❖ V.1.2 BETA (Discontinued, Sort Of)
    Quote from Epic_Awesome1


    Do you have MCPatcher or Optifine?

    I wouldn't have ctm if i didn't .
    Posted in: Resource Packs
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    Oct 1, 2013
    DeWolf posted a message on [16x][1.6.4.][13w41b] ❖DAY ΘNE❖ V.1.2 BETA (Discontinued, Sort Of)
    Quote from Ringoster


    What 'pink spots' are you talking about? I'm not aware of any problems with the CTM...

    Essentially when I built a 2 story building out of cobblestone there are parts of it that were pink because when I looked in the ctm folder I noticed that the there were some missing tiles. I thought the ctm wasn't done so I changed the mcmeta folder so only the tiles that were there to be included but when checked after I made the change the whole building was pink. I then changed it back and left it as such.
    Posted in: Resource Packs
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    Oct 1, 2013
    DeWolf posted a message on [16x][1.6.4.][13w41b] ❖DAY ΘNE❖ V.1.2 BETA (Discontinued, Sort Of)
    I am impressed this is both the best and most advanced 16x texture/resource pack I have seen the only issues I have seen is that some of the ctm is not complete so there is the occasional pink spot and also despite there not being lag my game dies a lot when I use this pack.
    Posted in: Resource Packs
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    Oct 1, 2013
    DeWolf posted a message on [32x32] [1.6.x] The End is Extremely Nigh: Revolution (WIP) (Official Continuation) Version 0.3 - New Download Link
    Quote from Strikesmash1000

    ok fine :3
    I will set up pics later today.
    Of the blaze and the sheep.
    But the fire texture is not done yet so the blaze looks kinda wierd :3

    Have you got those set up yet?
    Posted in: WIP Resource Pack
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    Sep 30, 2013
    DeWolf posted a message on [1.6.4] Miners Deluxe Mod - v2.2.4 || Featuring a huge abandoned mine style dimension, tons of ores, EXPLOSIONS, mobs and MORE!
    Quote from awesomemancam

    The mod is compatible with any version of 1.6. It will sense what version you are using and will work.

    Yeah. I can't really help much more from there. There's no way I can tell what's going on. Just try creating your modpack starting with this mod, then you will be able to tell which other mods you cannot add.

    Well that's pretty damn handy thanks for telling me and programming the mod to do that.
    Posted in: Minecraft Mods
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    Sep 30, 2013
    DeWolf posted a message on The End is Extremely Nigh - Lore Central
    Quote from Harmonious_Error

    I'm cool with rot and distortion.

    If only if we can make it so it had only one arm.
    Posted in: WIP Resource Pack
  • View DeWolf's Profile

    0

    Sep 29, 2013
    DeWolf posted a message on [1.6.4] Miners Deluxe Mod - v2.2.4 || Featuring a huge abandoned mine style dimension, tons of ores, EXPLOSIONS, mobs and MORE!
    Quote from JayMC

    I'm pretty sure the whole mod is post 1.6 but why would you want the older versions?

    yes but I need to tell the difference between 1.6.2 or 1.6.4
    Posted in: Minecraft Mods
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    Sep 29, 2013
    DeWolf posted a message on [1.6.4] Miners Deluxe Mod - v2.2.4 || Featuring a huge abandoned mine style dimension, tons of ores, EXPLOSIONS, mobs and MORE!
    It helps if in the downloads you add what version the mod is for.
    Posted in: Minecraft Mods
  • View DeWolf's Profile

    1

    Sep 29, 2013
    DeWolf posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from srgnoodles

    So, i was thinkig (a dangerous pastime i know) and i though, seince we're having problems with things working with vanilla, (i'm looking at you hardened clay). why don't we just make our own Last Days mod? where we combine things from the lore to make things fit us better, and to fully complete the "total overhaul" that this pack is supposed to create. we could change crafting recipies to fit our objects better, make world gen more wasteland-y, tweak the nether to make more sense, and various other things?

    And possibly add things that were once in the old world that with the right know how can be rebuilt like the mining equipment for the mining rigs/desert pyrimids.
    Posted in: Resource Packs
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    Sep 23, 2013
    DeWolf posted a message on Snapshot 13w38a Ready For Testing!
    Could somebody tell me why I can't use the shaders? I am using the right version of minecraft and pressing the super secret settings but the only thing that happens is the noise plays and nothing else.
    Posted in: News
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