Not to interrupt the interesting discussion about these archenemy mobs that put the player in crossfire
But I gotta say BobMowzie, thanks so much for making and sharing Mowzie's Mobs.
On a whim, I remembered this mod and decided to check how it was going, and you've really added a lot to it.
It's been years already since I last played this mod (and Minecraft in general) but it has remained the standard for what peak-quality should feel like. Of course, I've tried other peak-quality mods like Betweenlands and those from the team MinecraftAbnormals, but Mowzie's Mobs still has a special place in my mod folder. From reading your comments on this forum and playing with the mod itself, it's served as a standard for great game design in general, with hooks and implementations and etc. and I've really gained a greater understanding of what makes mechanics interesting to players. I'm definitely able to incorporate these things into my own little coding projects.
It's awesome that you still work on this mod (in your free time, of course) and still occasionally respond to comments on this thread.
I just want to encourage you and let you know that your work is great, inspiring, and helpful beyond simply being fun. Have a great day!
1
I kinda like this, but I would personally go a Different route, how about the masters can’t damage each other at all because they keep blocking, parrying, and dodging each other’s strikes
the player can then intervene by striking one the masters, creating an opening for the others attack, you’d repeat this a few times before you manage to defeat one of them
the danger would come from the fact that they’d hurt you indirectly, you can get caught in the middle of their attacks
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Yeah that’s inline with what I was thinking, two masters who differ greatly but are still evenly matched, one can’t take out the other without the players help
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I’m not sure where to go with this concept but how about a mini boss battle with two mobs that are locked in combat with each other, and you just get caught in the crossfire, perhaps you can help one of the mobs win the fight and you’d get a unique reward from the mob you try to help out
2
This sounds a little fun but I feel like it’s a bit much for Mowzie’s mobs, I mean an entire quest system sounds like it can be its own mod all together
1
alright this is pretty cool, however what would a player do once they joined, would they go on missions or do specific tasks, i feel like going this route potentially makes the mobs too complicated, but that doesn’t mean they can’t work
1
Maybe the moonlight assassins are a clan of stealthy rouges that can be hired for money, if you pay ten gold or something they'll be your minions for a little while and they’ll help you fight mobs or other players, and maybe if you choose to fight them instead then they’ll drop unique loot like a special crescent shaped blade perhaps?
Thats what I would do, what do you think?
1
Much better, giving them a mount and different hunting behavior definitely sets them apart a little, this could be the big scary frog mob that mowzie is considering
1
This is a really neat concept but I think it’s just to similar to the barakoa, not trying to discourage you or anything, I just think the idea would improve if they didn’t just feel like barakoa of the swamp