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    posted a message on Advanced Thaumaturgy 2

    Oh, plus... you might want to talk to jcm2606 because of wand-upgrading in his mod Thaumic Machina.

    If you haven't tried it, it's very cool. I don't think it's being developed anymore, though.

    It has infusion upgrades for any wand or stave; if you could make a way to upgrade all wands with the crystals in your mod.

    If you could make ALL wands upgrade-able using the crystals... no explanation needed.

    I always find making gear upgrade-able (is there a word for that?) really cool, like the foci manipulator.

    That's my suggestion.

    The mod looks great so far!!!!!!!!!!!!!!!

    Posted in: WIP Mods
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    posted a message on Advanced Thaumaturgy 2

    Do you guys have a crash... place? Like github?

    Because I have one! ;D

    It happened trying to select a focus.

    I think.


    https://www.dropbox.com/s/pe3e2p765xuh7xm/crash-2016-11-13_20.39.59-client.txt?dl=0

    Posted in: WIP Mods
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    posted a message on Tainted Magic

    I already really enjoy the fortress blade inscriptions, but what if it was taken a step further?

    If you've seen Gadomancy's Ethereal Familiars, then you'll know what I mean.

    For Fortress Blades, what if there were more inscriptions that you could combine, like an inscription to inscrease damage, or to make charges charge faster, etc. Maybe the Volcanic and Taint inscriptions had a wider projectile, more like a wave, because right now their AoE isn't very big.


    Thanks if you consider this idea, and thanks for taking your time to make this awesome mod.

    Posted in: Minecraft Mods
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    posted a message on Baubles 1.4.6 / 1.5.2 (Updated 2018/1/10)

    *for some reason is still in 1.7.10 and is super envious of new features*

    I can't really complain. ;-;

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic

    I was actually going to make a faceplate that emitted the "eldritch screech," but I'm currently nowhere near that with my programming skills. I'm not sure what would trigger it, though. Maybe low health, a certain loss of health.

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic
    Quote from yorkeMC»

    Thanks! Ill think about it, would be a *bit* over the top on vis discount... seeing as the cost is the loss of protection.

    Although, the Shadow Fortress Cuirass already has 10 armor points, so when infusing the Voidmetal Goggles, drawbacks may not mean much... Can you just make everything more expensive? (No, please don't.)
    Posted in: Minecraft Mods
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    posted a message on Tainted Magic

    Is it possible to make the Voidmetal Goggles of Revealing infuse-able with fortress helmets? I just thought about the 15% vis discount... I think it would definitely have to be more expensive, though.


    BTW, loving the new update!

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    If there were options in the next update to use either the TC5 aura system AND/OR (emphasis on the "AND/OR") the mechanics from TC4... That might be nice. I just know that I kept playing TC4, and still am, because I really do not the TC5 mechanics. (I'm sorry.) I hope in next versions it will change. I probably can't talk, because I haven't played with TC5 a lot, but the idea of draining auras and having taint appear from more places is what pushed me away from TC5.
    A lot of mods have moved up from 1.7.10 (which, somewhat unfortunately, I'm still playing in) and authors have left them in the dust, while others are still working on 1.7.10 long after the most recent TC4 update. All these other mods are clashing because of old and new 1.7.10 mods. (Not due to TC4, though.)
    This may all be gibberish, but what I've been told is; "stop using a 2+ year-old version of Minecraft if you want less screw-ups." But then I think, it wouldn't be much fun without Thaumcraft.

    Plus, as of burning items to get just primals, I think the keeping compound aspects makes on items makes things more interesting. I'm imagining you'd put only primal aspects on items. Burning items to get essentia can be tedious, but to a tolerable point, which is fun. I think that having to burn items and then put them together would be TOO tedious, though.

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic

    You can already.

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic

    I don't know if this has been brought up yet, but the Crimson Cloth Caps and the Crimson Cult Hood have the same crafting recipe. Just fyi, I know you're busy, or so I've read via forum.

    Posted in: Minecraft Mods
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    posted a message on Practical Logistics 1.7.10 - View your data, in style.

    Now, how could I combine this with Botania's corporea...? Hmm... Trying to come up with an energy-free AE system... (I really don't like dealing with the energy stuff.)

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic

    I'm especially interested in the homing part; Primal focus goes to the closest target, but the fire bats attack the mod you're pointing at. The problem (for me I guess) is just that they aren't incredibly powerful. The cultist spell homes in (I'd assume, if it were integrated) on a target you're pointing at. That's why I would think it would be good; a more powerful homing projectile.

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic

    Would it require some possible cross-mod integration to make the Magia Naturalis Dark Crystal Goggles and one of the Tainted Magic Fortess Helms? I tried it, but they didn't combine. (I tried the infusion.)

    Plus, I'm sure you've heard this before, but can you possibly add a focus for the red elctric-y projectiles that the hooded cultists shoot at you? c:

    I would add it myself when I get into my mod, but I've been too busy for coding, lately...

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic

    *when you're still working on figuring out how to mod and other people have expressed similar ideas as yours are, like dang I better hurry up*

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic
    Quote from MinerGuyLex»

    Or, you know... make Shadow tools require Warpwood Wand Cores instead of sticks...

    I think that might make the Shadow Tools obsolete, because it would be a bit pricey to make so many warpwood wand cores for a not very big upgrade.
    Posted in: Minecraft Mods
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