Gotta say, I miss using this mod when I'm in 1.12. It's awesome.
- Registered Member
Member for 5 years, 3 months, and 23 days
Last active Wed, Sep, 30 2020 21:10:28
- 0 Followers
- 129 Total Posts
- 36 Thanks
Oct 11, 2019Posted in: Java Edition Support
Thanks for the explanation. Can I narrow down what the problem mod is with that information?
I also don’t understand how one person making that error can affect all other enchantments. How does that happen?
I suppose if the mod were to affect all enchantments, would it be more likely that a coremod/quality-of-life/etc?
Reminder: my understanding of this is next to none. I don’t mean to come off as rude, just curious
Oct 10, 2019Posted in: Java Edition Support
If you look at the text in front of the enchantments, you will see the odd characters. I think it's the unicode/label/something that colors enchantments.
As you can see, I am using quite a few mods. Before I start trying to find out if it's a mod's fault, I'd like to know what could possibly cause this.
This is using forge 14.23.5 2874, but this problem has existed long before I updated to this version.
(There is no problem with the GUI size. I wanted to make the text clear.)
Jun 9, 2019Posted in: Minecraft Mods
What methods do you guys use to deal with warp without getting rid of it? Obviously, you can make Warp Ward and stuff, but other mods add interaction. Other than Thaumcraft’s built-in methods, how do you guys deal with warp?
The Voidseer’s Pearl increases your vis discount as your warp increases: my current discount is at 19%.
Jan 27, 2019Posted in: Minecraft Mods
Azanor, since you are so uneasy about giving somebody else access to your code (or so I’ve heard) have you thought of coming up with a legal agreement with the person you share it with? i.e. if someone shares it without your ok, they would break the contract somehow and be punished.
I dunno how concerned you are, but that is just a suggestion.
Anyhow, thank you for your work. You have had a huge impact with Thaumcraft, not just because people enjoy your mod, but because people have been inspired to learn to code based on what you’ve done.
The way I see it, the fact that some random guy on the internet (you) can create something like TC is inspiring from a different angle than admiring the Minecraft team. (Ya know, Jeb, Dinnerbone, etc.) Looking up to them can be intimidating due to their time and experience.
We know you as a guy who just does this in his free time, so some of us think, “huh, why can’t I do that?” and I think that’s what motivates people.
Ok, yeah, maybe a bit much just because of a mod on the internet, but your impact is probably bigger than you had imagined. I want you to realize that.
So uh. Thx.
Oct 28, 2018Posted in: Minecraft Mods
Ths mod is stable enough to add, if that’s your concern. It’s difficult to talk to the mod’s author, as he doesn’t say much in the community. So, it’s hard to say wether it is near completion or not. I would add it to your server, though. This mod is a lot of fun and stable enough. I hope this helps. (:
Oct 19, 2018Posted in: Minecraft Mods
Imo, I’d move to 1.12. It’s hard to let go, but there’s lots of new and different stuff to play with, like Astral Sorcery, and Thaumcraft 6 has some cool new stuff, especially with foci.
(This is assuming you’re not playing in 1.12 yet.)
Oct 18, 2018Posted in: Minecraft Mods
So... when you say “one block,” does that mean:
1. All skulls/heads are counted as the same? Like, is there a purpuse to using different heads? Usually I’d put a whole bunch of one type of head under my altar for the symmetry. (In earlier versions.)
2. Putting different heads in a symmetrical pattern will not work.
Or... is ok to use different colored candles? Or will all the candles be counted together, no matter the color?
I haven’t looked at the new entry yet...
Aug 22, 2018Posted in: Minecraft Mods
is there any chance we get aura nodes back in the future?
the vis system from the new thaumcraft seems like a step backwards from thaumcraft 5. the hybrid system of aura nodes filling chunks with vis was the best aura system of any version imo.
there is just something missing without the nodes. not only was it a really flavourful mechanic that explained where the vis inside the aura comes from, but node manipulation gave us ways to increase the amount of aura inside the chunks were doing thaumaturgy in.
in the end, it is azanors decision, but the aura nodes were the greatest loss in the conversion from version 5 to 6 in my opinion. not just to the gameplay but also to the lore.
I do like nodes, but on the flip side, I think they could sometimes be a hassle to set up, and they took up lots of room, and you had to find the right node, etc...
- To post a comment, please login or register a new account.