Also, sometimes CC doesn't install with the pastebin file in the right spot. If that is the case you can fix it by opening your CC zip with something like 7-Zip then go to:
ComputerCraft1.58.zip\assets\computercraft\lua\rom\programs\http
the pastebin file will be in there, you need to move it to ComputerCraft1.58.zip\assets\computercraft\lua\rom\programs\
The easiest way is to just extract the pastbin file to your desktop then add it to the programs folder in the zip file.
Or you can extract the entire zip file to a folder, move the files around then re-zip the entire folder again.
Another option is to copy the pastebin to the computer ID folder manually.
I've built a ship and put in the startup command, but it says there is "no warpcore controller detected." The controller is directly underneath the Advanced Computer, so I don't understand. Is anyone else having this problem/know how to fix it?
I've built a ship and put in the startup command, but it says there is "no warpcore controller detected." The controller is directly underneath the Advanced Computer, so I don't understand. Is anyone else having this problem/know how to fix it?
Hello Mevans! Congrats on the big update! I'm having a problem though: I want to use both this mod and Biomes O Plenty, but when I attempt to load them both together, my game crashes because BOP's Dune Biome and LOTR's River ID (190) are the same. I've tried to fix the conflict, but I can't find either of the config files to change it. Where can I find that place to change the River ID? Thanks in advance, Moi.
For those who cant wait until this gets properly ported to 1.6.4, I have some bad news.
Since Im the main-modder now, I saw some really bad practise (code-wise) in the code, thus Im reqriting ZeusCraft. Though with some extra's:
- Less Item ID's to worry about
- Some newer textures
- Code wise it should be more easy in the future to update
I have done quite much, though there has to be done tonnes and tonnes of stuff yet. Remember, Rome wasnt built in one day!
Good thing this mod is for Greece, then Good, though!
Guys, the mod has not been worked on for a while (my eclipse stopped working properly) but I'm back at it again! who knows, maybe a special christmas update?
what do you mean "Applied to blocks and Items" Do you mean that everything around the block and item has that ward effect?
The wards could be placed on top of blocks, causing that block and everything above it to be protected. They could also be placed in a crafting table with a weapon so that it can kill the demons.
Give an example of an specific demon and some specific wards?
Well, wind demons sound like they would be pterodactyl-ish (can't find any pics), and there are flame wards (they could shoot fireballs). Defense wards form a sort of forcefield when placed in a Circle.
So I have never read this "Demon Cycle", so you should probably explain it in the chat
Gotcha. The Demon Cycle is a trilogy (at this point) about humanity's struggle against the demons that rise from the Core every night. There are demons for every element (snow, rock, stone, field, beach, water, wind, etc.), and they can only be truly killed and protected from with "wards". There are 2 kinds of wards: combat and defense, and many different effects from each one. I think that about covers it...
I just recently finished reading Peter V. Brett's "The Demon Cycle" book series, and I thought that a lot of the content would make a great Minecraft mod. New weapons, mobs, structures, ores, even defense! I'd love to make it myself, but I have no coding know-how whatsoever.
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Are we EVER going to see this?
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It worked! Thank you so much.
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Well I tried that, and now it just says "no such program." What happened before was with CraftOS 1.6, and this is with CraftOS 1.5.
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Good thing this mod is for Greece, then Good, though!
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Hooray! Thanks for letting us know!!!
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The wards could be placed on top of blocks, causing that block and everything above it to be protected. They could also be placed in a crafting table with a weapon so that it can kill the demons.
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Well, wind demons sound like they would be pterodactyl-ish (can't find any pics), and there are flame wards (they could shoot fireballs). Defense wards form a sort of forcefield when placed in a Circle.
I was thinking craftable defense and attack wards that could then be applied to blocks and items.
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Gotcha. The Demon Cycle is a trilogy (at this point) about humanity's struggle against the demons that rise from the Core every night. There are demons for every element (snow, rock, stone, field, beach, water, wind, etc.), and they can only be truly killed and protected from with "wards". There are 2 kinds of wards: combat and defense, and many different effects from each one. I think that about covers it...
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