• 2

    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Just posted version 1.7.2.2, should allow users without the mod to connect to your server.
    Posted in: Minecraft Mods
  • 2

    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from charleyx115
    Are you able to make this available as a bukkit plugin?[I think the coding is different in bukkit and forge] Had a look around on bukkit and nothing else is as good as this. But its use in multiplayer is restricted as every player has to have it in order to have it on mp.

    In a week or so I should be able to compile a version for 1.7.2 and 1.7.10 that doesn't require all players to have it.
    Posted in: Minecraft Mods
  • 0

    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    As requested, the mod has been open-sourced.
    Posted in: Minecraft Mods
  • 1

    posted a message on Davidee's GUI Library - Create better GUIs! Updated!
    For those interested, this mod has been open-sourced, GPL license.
    Posted in: Minecraft Mods
  • 0

    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from Zratrek

    hi, can you edit mob spawner with this so it will delete / replace itself after spawning mobs?

    edit: your NBT Help links don't work

    Tried to fix it and the entire post broke. Nothing I can do, it just breaks randomly. Sorry.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2][Forge] In-Game MCEdit Filters & Scripts - A new Map Making tool! Updated!
    Updated to Minecraft 1.7.2!

    Changelog
    • Major internal changes for 1.7 update (mostly packet system)
    • You can now run filters without a selection
    Posted in: Minecraft Mods
  • 0

    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from llamasking

    Do you need forge? If so where can I get a version that doesn't?

    Yeah, needs Forge.

    Quote from cowboyshirt

    *Sees it's updated to 1.7.2* 0.0 *Downloads*

    :) Worth the wait.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2][Forge] In-Game MCEdit Filters & Scripts - A new Map Making tool! Updated!
    Quote from kirypto

    Okay, I have one for you. Hopefully I'm not just missing something obvious. Then again, if I am, you have no work aside from pointing it out. :P

    Let's say you are starting with an empty world, so you use "Sky Block" as the starting map, then remove everything except for one block.
    Then let's say, being the derp you are, you accidentally left click it.
    Well, now you have an empty world, and no way of building.

    My thoughts were: "No problem! This mod can fix this!"
    I wrote a quick script that asks for the 3Dimentional location, and a block of your choice, and overwrite that block.

    However, when I ran it, it said: "No selection! Unable to run filter."

    My question is thus:
    Is there a way to run a script without having a region selected? If so, what is it, and if not, I think it would be very valuable to have that option. Then you could have a script that gives you speed or other effects, without having to go click some random block.

    Any way, keep up the good work, and let me know what you think of the idea.

    Cheers,
    //Kirypto

    Yeah, this is a good point. I'm most likely gonna change this when I update it to 1.7.2, but this will break the default filters, so some more changes are required...
    Posted in: Minecraft Mods
  • 0

    posted a message on Mob Spawn Controls 2! Back + Better than ever! Updated
    Quote from chaosrik

    I'm getting huge lag with this mod and mo creatures installed. The spawns seem ok but just massive lag.

    What if you remove Mo Creatures? Probably has something to do with too many of the creatures spawning.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mob Spawn Controls 2! Back + Better than ever! Updated
    Quote from ShamblerDK
    Come to think of it, do you think there's anything you could do to fix that bug? I mean, could you maybe force monsters to spawn? I'd gladly test for you. I have a TeamSpeak with a small Minecraft community, and we're getting desperate. You're welcome to join us on there. Just PM me, and I'll reply with the details :-)

    Hmm, have you tried messing with the spawn caps? Has that done anything?

    Quote from Zoophiliana
    ok so I have miencraft 1.7.2 with mo's creature and downloaded this mod to go with it. I did change the keys so I can use F6 to open the gui for MSC and am changing each creature as I want. However, I changed it so ents only appear in forests, not savannas etc... and it seems they had already spawned in those areas before I set this. I keep trying to kill myself but they are still there, could you please help me? :) Thanks!

    Hmm, not sure about currently compatibility with Mo Creatures, sorry.
    Posted in: Minecraft Mods
  • 0

    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from dragonfreak1000

    So I was trying to run it alongside my mod in eclipse, and got this:
    ---- Minecraft Crash Report ----
    // I feel sad now :(

    Time: 5/20/14 7:25 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: field_71412_D
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:677)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:260)
    at net.minecraft.client.Minecraft.startGame(Minecraft.java:624)
    at net.minecraft.client.Minecraft.run(Minecraft.java:931)
    at net.minecraft.client.main.Main.main(Main.java:112)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoSuchFieldError: field_71412_D
    at com.mcf.davidee.nbtedit.forge.ClientProxy.getMinecraftDirectory(ClientProxy.java:39)
    at com.mcf.davidee.nbtedit.NBTEdit.init(NBTEdit.java:93)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:536)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:676)
    ... 10 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 46764328 bytes (44 MB) / 156762112 bytes (149 MB) up to 3806855168 bytes (3630 MB)
    JVM Flags: 0 total;
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.01-pre FML v7.2.116.1024 Minecraft Forge 10.12.0.1024 5 mods loaded, 5 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{7.2.116.1024} [Forge Mod Loader] (forgeSrc-1.7.2-10.12.0.1024.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{10.12.0.1024} [Minecraft Forge] (forgeSrc-1.7.2-10.12.0.1024.jar) Unloaded->Constructed->Pre-initialized->Initialized
    wofmod{0.0.1 ALPHA} [Wings of Fire Mod] (bin) Unloaded->Constructed->Pre-initialized->Initialized
    NBTEdit{1.7.2.1} [In-game NBTEdit] (Forge_NBTEditv1.7.2.1.zip) Unloaded->Constructed->Pre-initialized->Errored
    It's obviously nothing with my mod... (My mod is wofmod or Wings of Fire Mod)
    No idea what's happening. Without the nbtedit mod installed it works fine.

    Edit: Well it seems every single mod I try does this... Not sure why you can't run other mods in eclipse.. Gradle is weird. :P

    It's because you're trying to use the obfuscated mod in a deobfuscated environment. If you obfuscate your mod and use it with my mod on the actual MC client, it'll work fine.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mob Spawn Controls 2! Back + Better than ever! Updated
    Updated to Minecraft 1.7.2. Haven't done any extensive testing, so let me know if there are any issues!

    Not that Minecraft added a whole bunch of new biomes in 1.7, so I'd suggest you backup your old configs/worlds, as it's going to require some changes.


    EDIT:

    v1.2.0 does not have any permissions - anyone can use MSC2 on the server
    v1.2.1 has permissions - only OPs can use MSC2 on servers
    Posted in: Minecraft Mods
  • 0

    posted a message on Davidee's GUI Library - Create better GUIs! Updated!
    Quote from unbro7

    how to use this mod?

    It's a library for other mods to use; just place it in your mods folder.

    Anyways, I accidentally forgot the checkbox texture in the last release. If you redownload v1.0.7.0, you'll get the newer version which has the asset
    Posted in: Minecraft Mods
  • 0

    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from Ravynwylf

    NBTEdit works fine in Single Player, but when installed and used on Server, you get booted from the server and the server displays this log:


    java.lang.NoClassDefFoundError: net/minecraft/client/gui/GuiScreen

    at com.mcf.davidee.nbtedit.packets.EntityRequestPacket.handleServerSide(EntityRequestPacket.java:53)
    ~[EntityRequestPacket.class:?]
    at com.mcf.davidee.nbtedit.packets.PacketPipeline.decode(PacketPipeline.java:72)
    ~[PacketPipeline.class:?]
    at com.mcf.davidee.nbtedit.packets.PacketPipeline.decode(PacketPipeline.java:31)
    ~[PacketPipeline.class:?]
    at io.netty.handler.codec.MessageToMessageCodec$2.decode(MessageToMessageCodec.java:81)
    ~[MessageToMessageCodec$2.class:?]
    at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:89)
    ~[MessageToMessageDecoder.class:?]
    at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111)
    ~[MessageToMessageCodec.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337)
    ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323)
    ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785)
    ~[DefaultChannelPipeline.class:?]
    at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169)
    ~[EmbeddedChannel.class:?]

    at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:71) [FMLProxyPacket.class:?]

    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:197) [ef.class:?]

    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [ms.class:?]

    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:643) [MinecraftServer.class:?]

    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:326) [lj.class:?]

    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531) [MinecraftServer.class:?]

    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414) [MinecraftServer.class:?]

    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669) [kx.class:?]
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.gui.GuiScreen

    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:99)
    ~[launchwrapper-1.9.jar:?]

    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_55]

    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_55]



    Thanks! Was afraid something like that would happen.

    Updated to version 1.7.2.1
    • Should fix this error
    Posted in: Minecraft Mods
  • 0

    posted a message on Mob Spawn Controls 2! Back + Better than ever! Updated
    Started working on the 1.7.2 update, just give me some time. 300 errors left, most likely caused by the packet changes - gonna take me a couple hours to rewrite it.

    Expect an update in a few days!
    Posted in: Minecraft Mods
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