Вращение Земли Майнкрафтская
(Accurate day/night-cycles Mod) for Minecraft 1.7.9 - 1.17 by Sedridor
Ever wanted longer days or nights in Minecraft to have more time to explore or build? Maybe you even want the day lengths to vary depending on the season?
B3M is a mod that lets you change the speed of the time in Minecraft, without the undesirable slow-motion effects on mobs, actions and plant growth that other such mods do.
By default it takes 20 minutes for a full day/night cycle. You can slow down the day/night cycles up to 72 times to make Minecraft days last 24 earth hours, or you can increase the speed by up to 20 times, which would make a day last only 1 earth minute.
Recommended values are between 3-12 (for 1-4 hours per day). There's also settings for displaying the current ingame time and day.
Updated for 1.20.1
MinecraftForge required!
https://files.minecraftforge.net
Installation
- If this mod's file is ZIP, unzip it first
- Move this mod's jar file into the mods folder of Minecraft
- Launch Minecraft
- Modify settings in B3M.cfg and restart game
Download
Вращение Земли 1.20.1
Вращение Земли 1.18.2
Вращение Земли 1.17.1
Вращение Земли 1.16.4
Вращение Земли 1.15.2
Вращение Земли 1.14.4
Вращение Земли 1.12.2
Вращение Земли 1.7.10
Changelog
- Updated for 1.20.1
Version 1.18-04 [11-7-2023]
- Fixed issue with settings getting reset upon loading worlds
- Fixed crash with SereneSeasons
Version 1.18-02 [10-4-2022]
- Updated for 1.18.2
- Fixed compatibility with SereneSeasons
Version 1.18-01 [9-12-2021]
- Updated for 1.18
Version 1.17-01 [9-12-2021]
- Fixed compatibility with shaders
- Fixed issue with SereneSeasons
Version 1.17-beta1 [12-8-2021]
- Updated for 1.17
Version 1.16.4-02 [22-12-2020]
- Updated for 1.16.4
- Fixed compatibility with shaders
Version 1.15.2-02 / 1.14.4-02 / 1.12.2-17 / 1.7.9-17 [28-6-2020]
- Added command to reset settings
- Improved darker nights
Version 1.15.2-01 / 1.14.4-01 [4-6-2020]
- Updated for 1.15.2
- Updated for 1.14.4
Version 1.12.2-15 / 1.7.9-14 [14-6-2019]
- Fixed issue with mob spawning on servers
- Fixed issue with time multiplier becoming inaccurate on worlds that run for a long time
- Rewritten dawn time calculation used for first spawn and wake-up to be 100% accurate for all latitudes
- Added option to keep Serene Seasons independent from B3M date
Version 1.12.2-14 / 1.7.9-12 [28-4-2019]
- Fixed issue causing settings to revert
- Implemented an API
- Added option to hide seed from F3 screen in single player worlds
Version 1.12.2-12 [2-2-2019]
- Fixed crash upon sleeping
Version 1.12.2-10 / 1.7.9-10 [27-1-2019]
- Completely redesigned pathing of sun and moon to be more realistic
- Removed latitude limit, can now be set up to 90 (polar days and nights are possible)
- Fixed wrong season for southern latitudes
- Improved darker nights
Version 1.12.2-02 / 1.9.4-07 / 1.7.9-08 [7-7-2018]
- 1.12.2: Added support for Serena Seasons
- Implemented feature for darker nights
- Implemented more commands, changed settings now get saved after exiting a world
- Implemented update checker
- Fixed day length depending on latitude
- Fixed other glitches
Version 1.12.2-01 [20-5-2018]
- Updated for 1.12.2
Version 1.11-01 [7-12-2016]
- Updated for 1.11
Version 1.9.4-04 [7-12-2016]
- Updated for latest Forge
- Fixed issue with shaders
Version 1.9.4-01 [20-5-2016]
- Updated to 1.9.4
Version 1.9-08 [4-5-2016]
- Fixed time syncing code
Version 1.9-07 / 1.8.9-04 / 1.7.9-07 [17-4-2016]
- More fixes for textures and stuff
Version 1.9-05 [10-4-2016]
- Fixed issue with StorageDrawers
- Fixed moon texture
Version 1.9-04 [5-4-2016]
- Fixed for Forge 1805+
Version 1.9-02 / 1.8.9-02 / 1.7.9-05 [29-3-2016]
- Added compatibility with shaders
- New textures for sun and moon (only visible with no resource pack active)
- Various fixes and improvements
Version 1.9-01 [21-3-2016]
- Updated to 1.9
Version 1.8.9-01 [14-3-2016]
- Updated to 1.8.9
Version 1.7.9-02 [27-7-2014]
- Fixed an issue with the vignette
- Fix for dawn shifting below 0 when starting new worlds with variable day lengths turned off
Version 1.7.9-02 [20-7-2014]
- Beds now adjust to variable daylight length
- Added option to sync with system time
- Text display size can now be bigger
- Added option to display calendar date
- New worlds can now start in daylight
Version 1.7.9-01 [27-6-2014]
- Updated to 1.7.10
Version 1.5.2-09 / 1.7.2-07 / 1.6.4-06 [14-6-2014]
- Various glitches fixed
Version 1.5.2-08 / 1.7.2-05 / 1.6.4-04 [7-6-2014]
- The suns declination can now vary depending on season
- Varying day/night lengths depending on season
Settings for these features are saved per world
Version 1.4.7-1.7.2 [5-6-2014]
- Rewritten to ensure much higher accuracy
- Time scale setting is now saved per world
Config file setting is only used when starting new worlds
- Fixed some glitches
Older Versions
- 1.4.7-1.5.2: Unzip this mod's jar file into the coremods folder of Minecraft
- 1.7.9+: If this mod's file is ZIP, unzip it
- 1.7.9+: Move this mod's jar file into the mods folder of Minecraft
- Launch Minecraft
- Modify settings in B3M.cfg and restart game
1.9.4-1.11
1.9-08 (MinecraftForge-1.9-12.16.0.1879+ required)
1.8.9-05 (MinecraftForge-1.8.9-11.15.1.1777+ required)
1.7.2-07 (MinecraftForge-10.12.1.1054+ required)
1.6.4-06 (MinecraftForge-9.11.1.964+ required)
1.5.2-09 (MinecraftForge-7.7.2-737+ required)
1.5.1-04 (MinecraftForge-7.7.1-656+ required)
1.4.7-04 (MinecraftForge for 1.4.7 required)
Settings
In-game command to change other settings: /B3M set {option} {value}
TimeMultiplier: <-20 to 72> (default: 1) - How much slower time goes, relative to normal Minecraft.
SystemTime: yes/no (default: no) - Makes the game run on real time
StartDate: (default: 1-1-1) - Date a newly created world starts on.
DawnSunAngle: <-10.0 to 10.0> (default: 2.5) - Dawn occurs when sun is at this angle.
StartOnDawn: yes/no (default: yes) - Start newly created worlds on dawn.
Latitude: <-90 to 90> (default: 23.5) - Simulated latitude used for sun/moon declination and day/night variance.
LocalOffset: <-90 to 90> (default: 0.0) - Longitude distance from center of local timezone.
VariableSunDeclination: yes/no (default: yes) - Path of sun in sky depends on season.
DaylightSaving: yes/no (default: yes) - Gradual addition of an hour during summer.
RoundCelestials: yes/no (default: yes) - Sun and Moon are circular instead of quadratic.
Moonlight: yes/no (default: yes) - Nights are brighter depending on moon phase.
DarkerNights: yes/no (default: yes) - More realistic night lighting.
SereneSeasonControl: yes/no (default: yes) - Serene Seasons depend on B3M date.
SunSize: <7.5 to 40.0> (default: 10.0) - Size of sun.
MoonSize: <7.5 to 40.0> (default: 10.0) - Size of moon.
ShowClock: yes/no (default: yes) - Display a clock on screen.
ShowDay: yes/no (default: yes) - Show current day number.
ShowDayOfYear: yes/no (default: yes) - Show current day number in year.
ShowDate: yes/no (default: yes) - Show current date.
ShowTimeLabel: yes/no (default: yes) - Show label.
HPos: <-64 to 4096> (default: 4) - Horizontal position of clock on screen (0 is left).
VPos: <-64 to 2304> (default: 4) - Vertical position of clock on screen (0 is top).
TextSize: <1 or 2> (default: 1) - Size of text.
F3Mode: <0 to 2> (default: 1) - How much details to show on the F3 screen.
DoesGuiPauseGame: yes/no (default: yes) - Should singleplayer game be paused when menu is open.
HideSeed: yes/no (default: no) - Hide seed from F3 screen in single player worlds.
FAQ
It should be compatible with all Forge mods.
Is it functioning on SMP?
Yes.
Is it allowed to be added to modpacks?
Yes.
Can you show more images?
There's not much to see on images, because the main purpose of this mod is to alter time speed.
Minecraft crashed!
FML logs or it didn't happen.
Copyright
6
Teramia
Teramia is an open world rpg set on a group of Islands. It makes use of over 70+ Mods and features a 100% custom terrain divided in 6 distinct regions, 40+ dungeons, various guilds to join, sidequests, custom enemy types and a lot more.
Teramia Mod Edition Beta II [April 2022][New]
After many delays, the new update has finally been completed! Enjoy!
https://www.mediafire.com/file/oikm8vcec7x64xa/Teramia+Beta+II+V.1.4+Complete+Edition.zip/file
If you have a question, seek more information or share your journey with us you can join the Teramia discord server. https://discord.gg/wqzDNEuusk
For a list of all new features added in Beta II, scroll down and see changelog. Also if you plan to stream or record youtube videos of Teramia feel free to share it on our discord.
Teramia Mod Edition Beta II v1.4 [May 2023][New][Smart Moving Update]
With the addition of smart moving the legacy movement/swimming/flight mechanics have been overhauled and modernized completely. Alongside the improved movement, it introduces new mechanics like climbing, crawling, side & back jumps [dodging], charged jumps, wall jumps, headjumps and sliding!
Controls for Smart Moving https://www.planetminecraft.com/forums/help/javaedition/controls-for-smart-moving-279406/
Installation:
The installation is basically the same as in previous versions. This update does just add a config folder and a ressourcepack to use on top of the maps new default texture pack conquest. It is basically a sound pack so make sure to put it on top of your ressourcepacks.
If you want to go for the intended experience, It is highly advised to use the maps new default pack "Conquest".
https://www.curseforge.com/minecraft/texture-packs/conquest_/files/3497227
It is also suggested to use the cy4n's light pack on top if you don't use shaders.
https://www.curseforge.com/minecraft/texture-packs/cy4ns-lighting/files/all?filter-game-version=1738749986:4
A complete video tutorial is going to be available soon.
1.Download and install latest version of Forge for minecraft 1.7.10 https://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.7.10.html
2.Download and unzip Teramia Mod Edition Beta II.
3.Open the unzipped folder Teramia Mod Edition Beta II.
4.Open the minecraft directory/folder on your computer.
5.Move Teramia Mod Edition Beta II -> saves folder [minecraft]
6.Move mod folder from download -> minecraft folder [ make sure to have no other mods installed]
7.Move custom npc folder -> minecraft folder
8.Move config -> minecraft folder
9.Move Rhapsodia-0.6.1 Teramia Edit -> ressourcepacks
10.Move Teramia Soundpack -> ressourcepacks [on top]
11.Move Teramia Supportpack -> ressourcepacks [on top]
Note: If you have issues in v.1.4 climbing ladders look for the smart moving config options [located in your minecraft folder, not in the config folder] and set "move.climb.base" for climbing ladders to "standard" and it should work again. Gonna address this issue in v.1.5 during the course of this week. Alongside adding netherite ore and items to the game world.
Your ressourcepack folder should be organized like this. Cy4n Lighting is of course optional.
Here is a list of optional mods that can be installed to add new gameplay mechanics or increase difficulty. Config files for these mods are already included by default.
Stamina Rpg
https://www.curseforge.com/minecraft/mc-mods/rpg-stamina
Hunger Overhaul
https://www.curseforge.com/minecraft/mc-mods/hunger-overhaul
Nomadic Tents
https://www.curseforge.com/minecraft/mc-mods/nomadic-tents/files/2679476
Multiplayer Splitscreen/Gamepad
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1283271-joypad-mod-usb-controller-split-screen-over-350k
If you like the project consider joining us on Discord.
https://discord.gg/wqzDNEuusk
Teramia on Facebook
https://www.facebook.com/Teramia-858175257681187/
Teramia on Twitter
https://twitter.com/TeramiaOfficial
Support Teramia
Paypal
Feature Overview: [Old]
-Open world rpg with survival elements.
-Terrain 100% Custom
-6 distinct regions/settings
->Talos
->Tiberia
->Icelands
->Highlands
->Desert/Canyon [untitled]
->Catacombs
-Cities/Towns
-Added new structures
-Refurbished landscapes, towns and dungeons
-Customized Enemies and Animals
-Different races
->Human
->Elb
->Dark Elb
->Snow Elb
->Orc
->Dumai
->Wolfman
->Dumai
->Cyclops
->Goblin
-Npc Dialogues
-Customized shops
-Unlock new shops by completing quests.
-Npc Duels
-Between 30 and 35+ dungeons
-Between 700 and 1000+ Chests to discover.
-80 - 100+ Secrets
-There is no specific mainquest to focus on.
Questlines available in Beta I
->Fighting Guild [Chapter I]
->Assassins Guild [Chapter I]
->Hunting Guild
->Ashuma-Gra Tavern [Chapter I & II]
->Smuggler [Chapter I]
->Bounty Hunter [Chapter I]
->Catacombs [Various]
->Alchemist [Collecting plants etc]
->Vampire Questline
->Finding 30 Hidden Golden Scrolls.
->About 20 - 25 other sidequests.
-About 100 new weapons.
-New brews [Levitation, Swimming, Webs, Ice etc...]
-Spell Charges and scepters
-Added many books to collect.
-Many new crops to collect
-Added huge catacomb system
-Vampirism
-Lycanthropy
-Multiple quest endings [work in progress]
-Your reputation can influence dialogues and quests [work in progress]
-World events [work in progress ]
-Marry npcs and make children
-Partially randomized loot [npc's, enemy's]
-Killing certain npc's can result in a bounty on your head
-Headhunter will start hunting you if they are in the area.
-Thief's and other creatures randomly roam
-Vanilla Minecraft Mobs wont spawn anymore [only if a spawner is in the area]
-Some npc's summon creatures during a fight.
-Mercenaries or npc's you can hire.
-Monster and Slave Shops [Followers]
-Robots and devices to buy or unlock
-Hidden bird nests [collect different eggs]
-Modded sound engine [reverb/distance]
Uses over 70+ Mods:
->Custom Npc
->Witchery
->Carpenters Blocks
->EB Wizardry
->Mo's Creatures
->Balkon Weapon's
->DecoCraft
->EB Wizardry
->Chisel
->Fossils and Archeology Revival
->MB Battlegear 2
->Plant Mega Pack
->Voxel Map
->Minecraft Comes Alive
->Archimedes Ships
->Bibliocraft
->Biome's O Plenty
->Backpacks
->Locks
->Sound Physics
->Many other mods.
Changelog
Teramia Beta I V.1.1
-Fixed a bug in a location near the starting area which sometimes caused the game to crash.
-Fixed ba bug which prevented the player access to access the alchemist questline.
-Added a bit more iron ore around the starting area.
-Added imperial guards to a fortress near the imperial settlement.
-Replaced a thief npc in the Talos Mountains.
-Added more wolfs in several locations.
-Various other bugfixes
Teramia Beta II V.1.3
-New fast travel system that uses wyvern dragons to travel between different cities and trading outposts. Must first be unlocked by buying a travel pass or by joining a guild and doing a certain amount of quests.
-Updated version of the first town Kapra. Added new huts, a tavern, a proper building for the hunting guild and the local town administration.
-Added more trading outposts to the map. Most of these npcs do buy a lot of items one could not sell in the previous version. Like food, ingredients, plants etc.
-Added Mage Guild questline [≈ 12 Quests]
-Added East-Empire Mining Company questline [≈ 12 Quests]
-Complete hunting guild overhaul + 9 new repeatable delivery quests to unlock alongside the regular questline.
-Added 4 new smuggler guild quests.
-Added various new side quests.
-Certain animals do now hunt other animals. This feature will be available to a certain degree in this update.
-Hunters do now roam forest or mountain areas. They attack animals, but can also be attacked by other creatures or npcs such as bandits. You can trade items such as fur, meat etc with them.
-Updated version of the airship one could find at the shore of the Icelands region. Does feature new traders and 2 small questlines.
-Updated many parts of the landscape. Does include a new swamp area and a completely new mountain area added to the Highlands region.
-Beta II is introducing bauble items to the map. Most of them have a limited number of use but you can also acquire rare permanent ones from defeated enemies.
-Added 12+ new dungeons. Many of the old ones have also been updated or completely rebuild. These include mines, bandit/animal caves and more.
-Added a completely new type of dungeon that uses metal/factory blocks.
-Added 25+ new enemy types to the map. Includes various skeletons/zombies, barbarians, cave spiders, various robots and more.
-Added healer followers one can hire. Enemies do now also sometimes use med robots and healer npcs that heal a certain area around them.
- New lock picking system. Certain chests need to be opened by using a pick lock. Can have 3 difficulties.
-Added a new type of npc called Barbarian. They are nomads that usually live in small tribes but can sometimes also be encountered alone. They can mostly be found in the Icelands and Highland Mountains. They gather and hunt during daytime. When night falls they return back to their camp.
-More bounty hunters and vampire hunters that respawn after a few days.
-New shops to unlock added to the hunting guild, East Empire Mining Company, Mages Guild and various npcs.
-Added more npcs huts and plantation houses around the map.
-Added new npc dialog including advice, information, rumors and lore.
-Added/updated animal and npcs followers.
-Added /updated forts and bandit camps.
-Added caged Cave Trolls and other creatures to some forts and bandit camps. They can best be freed by using dynamite sticks or explosive arrows. They attack enemies as well as players.
-Spent a lot of time improving the loot system in Beta 2. Npcs and creatures can now drop at least one or many different valuable items, but the chances are considerably lower. To add some pen & paper/diceroll flavor to the map and make each playthrough more different
-Added Cosmetic Clothing and other new mods. Mod pack does include 25+ additional mods.
-Tweaked a lot of npc stats. Many npcs do now have lower walking speed or different attack/armor/knockback/effect stats.
-Did also add a lot more witchery related loot to dungeons because many people seem to enjoy this mod. Infusions, brews, ingredients, and so on are now much more common to find.Imprisoned Coven Witches can now sometimes be found in dungeons. Rare Coven Witch Spawn Eggs can also be found. People who have no use for these items can now sell some of them to various traders.
1
I have recently noticed that many people have issues installing Teramia Mod Edition. With the help of ForgeOne, a complete video tutorial is now available!
2
Updated Icelands region
2
Buy your own mana canon or summoned entity. Canons can't move on their own and need to be placed to the desired position by using a soulstone. They are also often used by hostile npcs to defend a camp or fort. They can become quite handy if you are facing a higher number of opponents.
1- Shop selling mana canons and summoned creatures.
2- Mana Canon that has been placed in a dungeon.
3- Mana Canon used by enemy to defend their base against intruders.
2
Planned Features in Teramia II: Underworld
-Runs on minecraft forge 1.2.12.
-Build inside a large 256 blocks high bedrock cube filled with rock and rnd generated ore/materials.
-Open world dungeon crawler. Is set in a post apocalyptic world, a number of centuries after the prequel.
-Underground world with hub areas/open spaces connected by narrow tunnels.
-A canal system that connects certain areas can be traversed by boat.
-Minecart shafts can sometimes be used to travel longer distances.
-Underground settlements like shanty towns
-Underground jungle/forest
.Underground snow biome
-Underground junkyard
-Distinct dungeons within the underground system.
-Underground bases and strongholds.
-Different factions the player can become friendly or hostile with depending on his action.
-Collect baubles and unlock new spells scrolls that are placed around the map.
-Underground wildlife with food chain.
-Old and new enemy types.
-Bounty Hunters will look for you if someone put a bounty on your head.
-Wandering merchants travel through the world.
-Vampirism
-Dynamic lightning.
1
Teramia II: Underworld
Started work on more open areas. Such places will often serve as hub areas that connect to different tunnel systems. They will feature wildlife, npcs, settlements, quests, dungeons and more. They can of course be much bigger than in the example shown beneath.
1
Going to cut certain quests, dialogues and other planned elements from this update in order to release a playable version this month. I hope so.
Shop to buy summoned creatures and mana canons.
Different types of Mana Canons have now been implemented. They are sometimes used by enemies and can also be purchased in various shops.
Npc Apartment
Jungle Sneak Peek
New Bossfight
1
New Screens
1
Thanks a lot. I am glad to be back. Lots of progress has been made.
1
Updated the old spawnpoint