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    posted a message on Teramia [Open World Rpg] [40+ Mods] [New Teramia 2: Underworld Info]

    If anyone else is stuck in the first quest of the bounty-hunter guild. Forgot to put the direction in which the waterfall can be found in the questlog. The cave in which Pedro can be found is hidden behind a secret door that looks like a stonewall. Simply walk along the upper pathway attached to the canyon wall that lies in front of the town until you come across a waterfall. The hidden door can be found the waterfall.

    Posted in: Maps
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    posted a message on Custom NPCs
    Quote from Triliton»

    I have made a skin tutorial.

    In it you will find a program called SkinConverterSheep.

    You can use it to convert.


    But if it still doesnt work, then its not your format.

    Its the skin names.


    You cant use LARGE letters or numbers in your skin names.

    So rename them.




    Unfortunately I only have a mac. The application only seems to be available for windows.

    Today I decided to import the skin folder from my 1.7.10 custom npc, but they don't seem to work either. Very weird.

    Edit: Even after changing the skins names to only low case alphanumerics, they still don't work.

    Posted in: Minecraft Mods
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    posted a message on Teramia [Open World Rpg] [40+ Mods] [New Teramia 2: Underworld Info]

    The world of Teramia II: Underworld is slowly taking shape. Here are some new screenshots accompanied by some info.


    1.Find and collect plants like in the prequel.

    Bild könnte enthalten: Pflanze


    2.Find and unlock new spells like a forcefield.

    Bild könnte enthalten: Pflanze


    3.Or slow down time for your enemies.

    Bild könnte enthalten: Schlafzimmer und Innenbereich


    4-5.Distinct dungeons within the open world catacomb.

    Bild könnte enthalten: Nacht und im Freien

    Bild könnte enthalten: Nacht


    If you like the project, please consider becoming a patreon. This will only be a demonstration demo to see if enough people are interested in financially supporting the project.

    Posted in: Maps
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    posted a message on Teramia [Open World Rpg] [40+ Mods] [New Teramia 2: Underworld Info]
    Quote from Spikol»

    Would it be possible for you to make a modpack that is server/multiplayer compitable I think the map would become even better If you can play them it in multilayer


    I would like to, but I have no experience with server modpacks.


    New Teramia II: Underworld Screenshots

    Bild könnte enthalten: Pflanze, Nacht und Innenbereich

    Bild könnte enthalten: Nacht und Pflanze

    Bild könnte enthalten: Nacht und Innenbereich

    Bild könnte enthalten: Pflanze

    Bild könnte enthalten: Innenbereich

    Posted in: Maps
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    posted a message on Teramia [Open World Rpg] [40+ Mods] [New Teramia 2: Underworld Info]

    Teramia II: Underworld Screenshots

    A bit more progress has been made. Trying to establish a kind of progression for the early stages of gameplay while still keeping it open ended.

    Keine Fotobeschreibung verfügbar.

    Bild könnte enthalten: Innenbereich

    Posted in: Maps
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    posted a message on Teramia [Open World Rpg] [40+ Mods] [New Teramia 2: Underworld Info]

    More Teramia II: Underworld Screenshots.
    Showing various architectural and environmental details.

    Bild könnte enthalten: Nacht

    Bild könnte enthalten: Nacht und Innenbereich

    Keine Fotobeschreibung verfügbar.

    Bild könnte enthalten: Nacht, Tisch und Innenbereich

    Posted in: Maps
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    posted a message on Teramia [Open World Rpg] [40+ Mods] [New Teramia 2: Underworld Info]

    Teramia II Underworld. More progress has been made.

    Bild könnte enthalten: Nacht und Pflanze

    Keine Fotobeschreibung verfügbar.

    Bild könnte enthalten: Pflanze

    Posted in: Maps
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    posted a message on Teramia [Open World Rpg] [40+ Mods] [New Teramia 2: Underworld Info]

    Teramia II: Underworld has now passed it's test phase. Here are the first two screenshots showing the sewers located in the starting area.

    In the beginning the player will start with nothing but a candle he can find a barrel near the spawn point. From here the player will have the choice to venture into various directions.


    Feature Overview:

    -Open World Dungeon Crawler

    -Divided into different districts

    -Dungeons

    -Settlements

    -Quests

    -Leveling System

    -Factions

    -Dynamic Lights

    -Magic

    -Collect spell scrolls

    -Baubles

    -Placed torches go out after a certain time has passed

    -Underground Wildlife

    -Animal Food Chain

    -Vampirism

    -Bounty hunters

    -And a lot more

    Keine Fotobeschreibung verfügbar.

    Bild könnte enthalten: Pflanze

    Posted in: Maps
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    posted a message on Custom NPCs
    Quote from Triliton»

    I have made a skin tutorial.

    In it you will find a program called SkinConverterSheep.

    You can use it to convert.


    But if it still doesnt work, then its not your format.

    Its the skin names.


    You cant use LARGE letters or numbers in your skin names.

    So rename them.




    Thanks for your reply. I am going to have a look at it.

    Guess I need to convert 1.8 skins back to 1.7.

    I am currently using custom npc's for 1.12.2 and this version doesn't seem to support 1.8+ skins at all. The only thing I see is an empty skin model. The 32x64 skin model in the selection doesnt seem to do anything either.

    Thanks your help. I appreciate it. :)

    Posted in: Minecraft Mods
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    posted a message on Custom NPCs

    Custom Npc 1.12.2 doesn't seem to support pas 1.8 skins. Has anyone found a way around this?

    Posted in: Minecraft Mods
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    posted a message on Teramia [Open World Rpg] [40+ Mods] [New Teramia 2: Underworld Info]

    Another set of Teramia II: Underworld test screenshots. Not much time to work on this, just experimenting for now. Dynamic Lights and various other things have now been added to the mod list. Teramia II: Underworld is planned play a few hundred - thousand years after the first map and is going to be set completely underground. I will try to build a demo level during the course of 2020 in order to see if the project can achieve enough patronage.

    Feedback is always welcome.

    Bild könnte enthalten: Pflanze, Nacht und im Freien

    Keine Fotobeschreibung verfügbar.

    Bild könnte enthalten: Nacht und im Freien

    Posted in: Maps
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    posted a message on Teramia [Open World Rpg] [40+ Mods] [New Teramia 2: Underworld Info]

    Teramia II: Underworld
    Test screenshots showing how a sewer system or dungeon corridor could look like.

    Keine Fotobeschreibung verfügbar.

    Bild könnte enthalten: Nacht

    Posted in: Maps
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    posted a message on Teramia [Open World Rpg] [40+ Mods] [New Teramia 2: Underworld Info]

    One of the lowest levels in the catacombs. Inhabited by freaks, strange creatures and crazy people.


    Keine Fotobeschreibung verfügbar.

    Bild könnte enthalten: Nacht

    Bild könnte enthalten: Nacht, Pflanze und im Freien

    Bild könnte enthalten: Nacht und Innenbereich

    Bild könnte enthalten: Pflanze, Nacht und im Freien

    Bild könnte enthalten: Pflanze und im Freien

    Keine Fotobeschreibung verfügbar.

    Keine Fotobeschreibung verfügbar.

    Keine Fotobeschreibung verfügbar.

    Keine Fotobeschreibung verfügbar.

    Keine Fotobeschreibung verfügbar.

    Posted in: Maps
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    posted a message on Teramia [Open World Rpg] [40+ Mods] [New Teramia 2: Underworld Info]

    New gameplay that shows a bit of the starting area in the latest update.


    Posted in: Maps
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    posted a message on Teramia [Open World Rpg] [40+ Mods] [New Teramia 2: Underworld Info]

    Can anybody give me guidance on how I can upload my map on curse? I tried it multiple time in various ways, but it always got refused. The curse support didn't gave me a proper answer either.

    Posted in: Maps
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