If anyone else is stuck in the first quest of the bounty-hunter guild. Forgot to put the direction in which the waterfall can be found in the questlog. The cave in which Pedro can be found is hidden behind a secret door that looks like a stonewall. Simply walk along the upper pathway attached to the canyon wall that lies in front of the town until you come across a waterfall. The hidden door can be found the waterfall.
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Mar 26, 2020Posted in: Maps
Mar 26, 2020Posted in: Minecraft Mods
Unfortunately I only have a mac. The application only seems to be available for windows.
Today I decided to import the skin folder from my 1.7.10 custom npc, but they don't seem to work either. Very weird.
Edit: Even after changing the skins names to only low case alphanumerics, they still don't work.
Mar 22, 2020Posted in: Maps
The world of Teramia II: Underworld is slowly taking shape. Here are some new screenshots accompanied by some info.
1.Find and collect plants like in the prequel.
2.Find and unlock new spells like a forcefield.
3.Or slow down time for your enemies.
4-5.Distinct dungeons within the open world catacomb.
If you like the project, please consider becoming a patreon. This will only be a demonstration demo to see if enough people are interested in financially supporting the project.
Mar 16, 2020Posted in: Maps
I would like to, but I have no experience with server modpacks.
New Teramia II: Underworld Screenshots
Mar 5, 2020Posted in: Maps
Teramia II: Underworld Screenshots
A bit more progress has been made. Trying to establish a kind of progression for the early stages of gameplay while still keeping it open ended.
Feb 25, 2020Posted in: Maps
More Teramia II: Underworld Screenshots.
Showing various architectural and environmental details.
Feb 18, 2020Posted in: Maps
Teramia II Underworld. More progress has been made.
Feb 15, 2020Posted in: Maps
Teramia II: Underworld has now passed it's test phase. Here are the first two screenshots showing the sewers located in the starting area.
In the beginning the player will start with nothing but a candle he can find a barrel near the spawn point. From here the player will have the choice to venture into various directions.
-Open World Dungeon Crawler
-Divided into different districts
-Collect spell scrolls
-Placed torches go out after a certain time has passed
-Animal Food Chain
-And a lot more
Feb 14, 2020Posted in: Minecraft Mods
Thanks for your reply. I am going to have a look at it.
Guess I need to convert 1.8 skins back to 1.7.
I am currently using custom npc's for 1.12.2 and this version doesn't seem to support 1.8+ skins at all. The only thing I see is an empty skin model. The 32x64 skin model in the selection doesnt seem to do anything either.
Thanks your help. I appreciate it.
Feb 9, 2020Posted in: Maps
Another set of Teramia II: Underworld test screenshots. Not much time to work on this, just experimenting for now. Dynamic Lights and various other things have now been added to the mod list. Teramia II: Underworld is planned play a few hundred - thousand years after the first map and is going to be set completely underground. I will try to build a demo level during the course of 2020 in order to see if the project can achieve enough patronage.
Feedback is always welcome.
Feb 6, 2020Posted in: Maps
Teramia II: Underworld
Test screenshots showing how a sewer system or dungeon corridor could look like.
Feb 2, 2020Posted in: Maps
One of the lowest levels in the catacombs. Inhabited by freaks, strange creatures and crazy people.
Jan 10, 2020Posted in: Maps
New gameplay that shows a bit of the starting area in the latest update.
Dec 11, 2019Posted in: Maps
Can anybody give me guidance on how I can upload my map on curse? I tried it multiple time in various ways, but it always got refused. The curse support didn't gave me a proper answer either.
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