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    posted a message on ChunkBorders - Visualize chunk boundaries, locate chunk centers, and more.

    Thank you so much for updating to 1.11 & not abandoning this!!!

    Posted in: Minecraft Mods
  • 1

    posted a message on ChunkBorders - Visualize chunk boundaries, locate chunk centers, and more.
    Quote from troyboy50»

    Download ChunkBorders 0.3.1 [1.10.2]
    • Updated to Minecraft 1.10.2. With the addition of F3+G ingame, this mod has become somewhat obsolete, but some may find the extra features useful or like the look better.
    • This version also works with 1.10


    I really do "like the look better"!
    Any chance it can be updated for 1.11?
    Posted in: Minecraft Mods
  • 0

    posted a message on Autofish Mod

    I cannot believe how spoiled this made me! lol
    Can't wait for the 1.11 version:P

    Posted in: Minecraft Mods
  • 0

    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall
    Quote from Nytoro»

    Well something needs to be done. I don't got time to wait.

    Well me either so why don't you hurry up and learn to code and write a new mod loader hehe ;)
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from Mumfrey»

    How about showing some common decency to MamiyaOtaru and not discussing unrelated topics on his thread?




    Apologies if I offended either you or MamiyaOtaru by responding to this post.
    I personally meant no disrespect!
    In fact, I actually thought the original post was related because
    it showcases how awesome Voxelmap is, how much we all are waiting
    anxiously for it, And as for me, I am NOT willing to switch to Forge for some other
    mapper. Why? Because his is the very best one!
    So again, sorry! And Thank you for all the work you two do!

    Posted in: Minecraft Mods
  • 0

    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall

    Same as everyone else has asked.

    BlockLAuncher and BlockLauncher Pro have NOT been updated for MCPE 0.15+ so it will crash.

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    ***DELETED***

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    Quote from Carisus»

    According to LexManos, MCP 1.10 is waiting on Searge to look at. So it shouldn't be much longer. You can see it straight from the source here.


    Nice thanks alot!
    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    Quote from Killjoy1221»

    Searge doesn't do mcp anymore. It's mostly Forge now. If you bug lex about it enough, he'll probably ban you. It's best to just wait patiently.


    You might be able to use meddle provided you create the mappings yourself.


    Thanks
    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader

    Developing liteloader itself isn't the difficult part that's causing the delay in updating. What DOES take some time is the development of the Mod Coder Pack (MCP) that Liteloader, as well as other modding systems like forge and optifine are based on as well. Currently there is no public release of MCP for 1.10, but as soon as there is Mumfrey will assuredly waste no time in using it to update Liteloader, after which point, the devs for various litemods (those for voxelmap and myself included) will do our best to rapidly release versions of our mods to match

    OH! Well then I guess I owe Mumfrey an apology!
    I had no idea thanks for clearing that up. Ok on to bugging Searge at Mojang LOL
    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader

    Man I wish I wasn't so addicted to VoxelMap lol!
    It takes this loader so freaking long to update to current versions of MC.
    You would think Mumfrey would be working on a new version as soon as a MC beta is released.
    Since 1.8.4 I really have considered switching over to Forge but I have used LiteLoader for a very long time and am really reluctant.

    Mumfrey, are you currently the only one that works on the loader? If so, why not try recruiting some other coders out there for help. If I knew

    how to write Java code or MC mods I would be glad to help. Just a thought.

    Posted in: Minecraft Mods
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    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall
    Quote from RandomPig7»

    Block launcher pro does not work after the new mcpe updates


    Nope, we are all waiting excitedly for the new update to support MCPE .15 :D
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from Meeki >>

    Hey, is there a option to show on which block i look at the coordinates display?



    Actually I think that is on the faq shown on page 1 under the section
    "How do I change what is on the coordinates display?"
    here is the page that shows all the formatting options.

    It sounds like you want the {LookingAt} option.

    Hope this helps

    Posted in: Minecraft Mods
  • 0

    posted a message on Chat Sounds
    Quote from Exopandora»

    And the final version

    It has no updater and no plugin metrics for debugging because its not needed. the plugin will not be updated on a regular basis and metrics are not relevant for anyone


    Oh my gosh!
    You sir are my hero!!!
    Thank you so much for updating MoreSounds it works perfectly.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Chat Sounds
    Quote from Exopandora»

    So I investigated a bit more: you only have to edit the config.yml


    aliases:
      explode:
      - explode
      - boom
      - tnt
      cat_meow:
      - meow
      cat_purr:
      - purr
      cat_purreow:
      - purreow
      cow_idle:
      - cow
      - moo




    needs to be edited to:

    aliases:
     ENTITY_GENERIC_EXPLODE:
     - explode
     - boom
     - tnt
     ENTITY_CAT_AMBIENT:
     - meow
     ENTITY_CAT_PURR:
     - purr
     ENTITY_CAT_PURREOW:
     - purreow
     ENTITY_COW_AMBIENT:
     - cow
     - moo

    List of all sounds:


    AMBIENT_CAVE,
    BLOCK_ANVIL_BREAK,
    BLOCK_ANVIL_DESTROY,
    BLOCK_ANVIL_FALL,
    BLOCK_ANVIL_HIT,
    BLOCK_ANVIL_LAND,
    BLOCK_ANVIL_PLACE,
    BLOCK_ANVIL_STEP,
    BLOCK_ANVIL_USE,
    BLOCK_BREWING_STAND_BREW,
    BLOCK_CHEST_CLOSE,
    BLOCK_CHEST_LOCKED,
    BLOCK_CHEST_OPEN,
    BLOCK_CHORUS_FLOWER_DEATH,
    BLOCK_CHORUS_FLOWER_GROW,
    BLOCK_CLOTH_BREAK,
    BLOCK_CLOTH_FALL,
    BLOCK_CLOTH_HIT,
    BLOCK_CLOTH_PLACE,
    BLOCK_CLOTH_STEP,
    BLOCK_COMPARATOR_CLICK,
    BLOCK_DISPENSER_DISPENSE,
    BLOCK_DISPENSER_FAIL,
    BLOCK_DISPENSER_LAUNCH,
    BLOCK_ENDERCHEST_CLOSE,
    BLOCK_ENDERCHEST_OPEN,
    BLOCK_END_GATEWAY_SPAWN,
    BLOCK_FENCE_GATE_CLOSE,
    BLOCK_FENCE_GATE_OPEN,
    BLOCK_FIRE_AMBIENT,
    BLOCK_FIRE_EXTINGUISH,
    BLOCK_FURNACE_FIRE_CRACKLE,
    BLOCK_GLASS_BREAK,
    BLOCK_GLASS_FALL,
    BLOCK_GLASS_HIT,
    BLOCK_GLASS_PLACE,
    BLOCK_GLASS_STEP,
    BLOCK_GRASS_BREAK,
    BLOCK_GRASS_FALL,
    BLOCK_GRASS_HIT,
    BLOCK_GRASS_PLACE,
    BLOCK_GRASS_STEP,
    BLOCK_GRAVEL_BREAK,
    BLOCK_GRAVEL_FALL,
    BLOCK_GRAVEL_HIT,
    BLOCK_GRAVEL_PLACE,
    BLOCK_GRAVEL_STEP,
    BLOCK_IRON_DOOR_CLOSE,
    BLOCK_IRON_DOOR_OPEN,
    BLOCK_IRON_TRAPDOOR_CLOSE,
    BLOCK_IRON_TRAPDOOR_OPEN,
    BLOCK_LADDER_BREAK,
    BLOCK_LADDER_FALL,
    BLOCK_LADDER_HIT,
    BLOCK_LADDER_PLACE,
    BLOCK_LADDER_STEP,
    BLOCK_LAVA_AMBIENT,
    BLOCK_LAVA_EXTINGUISH,
    BLOCK_LAVA_POP,
    BLOCK_LEVER_CLICK,
    BLOCK_METAL_BREAK,
    BLOCK_METAL_FALL,
    BLOCK_METAL_HIT,
    BLOCK_METAL_PLACE,
    BLOCK_METAL_PRESSUREPLATE_CLICK_OFF,
    BLOCK_METAL_PRESSUREPLATE_CLICK_ON,
    BLOCK_METAL_STEP,
    BLOCK_NOTE_BASEDRUM,
    BLOCK_NOTE_BASS,
    BLOCK_NOTE_HARP,
    BLOCK_NOTE_HAT,
    BLOCK_NOTE_PLING,
    BLOCK_NOTE_SNARE,
    BLOCK_PISTON_CONTRACT,
    BLOCK_PISTON_EXTEND,
    BLOCK_PORTAL_AMBIENT,
    BLOCK_PORTAL_TRAVEL,
    BLOCK_PORTAL_TRIGGER,
    BLOCK_REDSTONE_TORCH_BURNOUT,
    BLOCK_SAND_BREAK,
    BLOCK_SAND_FALL,
    BLOCK_SAND_HIT,
    BLOCK_SAND_PLACE,
    BLOCK_SAND_STEP,
    BLOCK_SLIME_BREAK,
    BLOCK_SLIME_FALL,
    BLOCK_SLIME_HIT,
    BLOCK_SLIME_PLACE,
    BLOCK_SLIME_STEP,
    BLOCK_SNOW_BREAK,
    BLOCK_SNOW_FALL,
    BLOCK_SNOW_HIT,
    BLOCK_SNOW_PLACE,
    BLOCK_SNOW_STEP,
    BLOCK_STONE_BREAK,
    BLOCK_STONE_BUTTON_CLICK_OFF,
    BLOCK_STONE_BUTTON_CLICK_ON,
    BLOCK_STONE_FALL,
    BLOCK_STONE_HIT,
    BLOCK_STONE_PLACE,
    BLOCK_STONE_PRESSUREPLATE_CLICK_OFF,
    BLOCK_STONE_PRESSUREPLATE_CLICK_ON,
    BLOCK_STONE_STEP,
    BLOCK_TRIPWIRE_ATTACH,
    BLOCK_TRIPWIRE_CLICK_OFF,
    BLOCK_TRIPWIRE_CLICK_ON,
    BLOCK_TRIPWIRE_DETACH,
    BLOCK_WATERLILY_PLACE,
    BLOCK_WATER_AMBIENT,
    BLOCK_WOODEN_DOOR_CLOSE,
    BLOCK_WOODEN_DOOR_OPEN,
    BLOCK_WOODEN_TRAPDOOR_CLOSE,
    BLOCK_WOODEN_TRAPDOOR_OPEN,
    BLOCK_WOOD_BREAK,
    BLOCK_WOOD_BUTTON_CLICK_OFF,
    BLOCK_WOOD_BUTTON_CLICK_ON,
    BLOCK_WOOD_FALL,
    BLOCK_WOOD_HIT,
    BLOCK_WOOD_PLACE,
    BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF,
    BLOCK_WOOD_PRESSUREPLATE_CLICK_ON,
    BLOCK_WOOD_STEP,
    ENCHANT_THORNS_HIT,
    ENTITY_ARMORSTAND_BREAK,
    ENTITY_ARMORSTAND_FALL,
    ENTITY_ARMORSTAND_HIT,
    ENTITY_ARMORSTAND_PLACE,
    ENTITY_ARROW_HIT,
    ENTITY_ARROW_HIT_PLAYER,
    ENTITY_ARROW_SHOOT,
    ENTITY_BAT_AMBIENT,
    ENTITY_BAT_DEATH,
    ENTITY_BAT_HURT,
    ENTITY_BAT_LOOP,
    ENTITY_BAT_TAKEOFF,
    ENTITY_BLAZE_AMBIENT,
    ENTITY_BLAZE_BURN,
    ENTITY_BLAZE_DEATH,
    ENTITY_BLAZE_HURT,
    ENTITY_BLAZE_SHOOT,
    ENTITY_BOBBER_SPLASH,
    ENTITY_BOBBER_THROW,
    ENTITY_CAT_AMBIENT,
    ENTITY_CAT_DEATH,
    ENTITY_CAT_HISS,
    ENTITY_CAT_HURT,
    ENTITY_CAT_PURR,
    ENTITY_CAT_PURREOW,
    ENTITY_CHICKEN_AMBIENT,
    ENTITY_CHICKEN_DEATH,
    ENTITY_CHICKEN_EGG,
    ENTITY_CHICKEN_HURT,
    ENTITY_CHICKEN_STEP,
    ENTITY_COW_AMBIENT,
    ENTITY_COW_DEATH,
    ENTITY_COW_HURT,
    ENTITY_COW_MILK,
    ENTITY_COW_STEP,
    ENTITY_CREEPER_DEATH,
    ENTITY_CREEPER_HURT,
    ENTITY_CREEPER_PRIMED,
    ENTITY_DONKEY_AMBIENT,
    ENTITY_DONKEY_ANGRY,
    ENTITY_DONKEY_CHEST,
    ENTITY_DONKEY_DEATH,
    ENTITY_DONKEY_HURT,
    ENTITY_EGG_THROW,
    ENTITY_ELDER_GUARDIAN_AMBIENT,
    ENTITY_ELDER_GUARDIAN_AMBIENT_LAND,
    ENTITY_ELDER_GUARDIAN_CURSE,
    ENTITY_ELDER_GUARDIAN_DEATH,
    ENTITY_ELDER_GUARDIAN_DEATH_LAND,
    ENTITY_ELDER_GUARDIAN_HURT,
    ENTITY_ELDER_GUARDIAN_HURT_LAND,
    ENTITY_ENDERDRAGON_AMBIENT,
    ENTITY_ENDERDRAGON_DEATH,
    ENTITY_ENDERDRAGON_FIREBALL_EXPLODE,
    ENTITY_ENDERDRAGON_FLAP,
    ENTITY_ENDERDRAGON_GROWL,
    ENTITY_ENDERDRAGON_HURT,
    ENTITY_ENDERDRAGON_SHOOT,
    ENTITY_ENDEREYE_LAUNCH,
    ENTITY_ENDERMEN_AMBIENT,
    ENTITY_ENDERMEN_DEATH,
    ENTITY_ENDERMEN_HURT,
    ENTITY_ENDERMEN_SCREAM,
    ENTITY_ENDERMEN_STARE,
    ENTITY_ENDERMEN_TELEPORT,
    ENTITY_ENDERMITE_AMBIENT,
    ENTITY_ENDERMITE_DEATH,
    ENTITY_ENDERMITE_HURT,
    ENTITY_ENDERMITE_STEP,
    ENTITY_ENDERPEARL_THROW,
    ENTITY_EXPERIENCE_BOTTLE_THROW,
    ENTITY_EXPERIENCE_ORB_PICKUP,
    ENTITY_EXPERIENCE_ORB_TOUCH,
    ENTITY_FIREWORK_BLAST,
    ENTITY_FIREWORK_BLAST_FAR,
    ENTITY_FIREWORK_LARGE_BLAST,
    ENTITY_FIREWORK_LARGE_BLAST_FAR,
    ENTITY_FIREWORK_LAUNCH,
    ENTITY_FIREWORK_SHOOT,
    ENTITY_FIREWORK_TWINKLE,
    ENTITY_FIREWORK_TWINKLE_FAR,
    ENTITY_GENERIC_BIG_FALL,
    ENTITY_GENERIC_BURN,
    ENTITY_GENERIC_DEATH,
    ENTITY_GENERIC_DRINK,
    ENTITY_GENERIC_EAT,
    ENTITY_GENERIC_EXPLODE,
    ENTITY_GENERIC_EXTINGUISH_FIRE,
    ENTITY_GENERIC_HURT,
    ENTITY_GENERIC_SMALL_FALL,
    ENTITY_GENERIC_SPLASH,
    ENTITY_GENERIC_SWIM,
    ENTITY_GHAST_AMBIENT,
    ENTITY_GHAST_DEATH,
    ENTITY_GHAST_HURT,
    ENTITY_GHAST_SCREAM,
    ENTITY_GHAST_SHOOT,
    ENTITY_GHAST_WARN,
    ENTITY_GUARDIAN_AMBIENT,
    ENTITY_GUARDIAN_AMBIENT_LAND,
    ENTITY_GUARDIAN_ATTACK,
    ENTITY_GUARDIAN_DEATH,
    ENTITY_GUARDIAN_DEATH_LAND,
    ENTITY_GUARDIAN_FLOP,
    ENTITY_GUARDIAN_HURT,
    ENTITY_GUARDIAN_HURT_LAND,
    ENTITY_HORSE_AMBIENT,
    ENTITY_HORSE_ANGRY,
    ENTITY_HORSE_ARMOR,
    ENTITY_HORSE_BREATHE,
    ENTITY_HORSE_DEATH,
    ENTITY_HORSE_EAT,
    ENTITY_HORSE_GALLOP,
    ENTITY_HORSE_HURT,
    ENTITY_HORSE_JUMP,
    ENTITY_HORSE_LAND,
    ENTITY_HORSE_SADDLE,
    ENTITY_HORSE_STEP,
    ENTITY_HORSE_STEP_WOOD,
    ENTITY_HOSTILE_BIG_FALL,
    ENTITY_HOSTILE_DEATH,
    ENTITY_HOSTILE_HURT,
    ENTITY_HOSTILE_SMALL_FALL,
    ENTITY_HOSTILE_SPLASH,
    ENTITY_HOSTILE_SWIM,
    ENTITY_IRONGOLEM_ATTACK,
    ENTITY_IRONGOLEM_DEATH,
    ENTITY_IRONGOLEM_HURT,
    ENTITY_IRONGOLEM_STEP,
    ENTITY_ITEMFRAME_ADD_ITEM,
    ENTITY_ITEMFRAME_BREAK,
    ENTITY_ITEMFRAME_PLACE,
    ENTITY_ITEMFRAME_REMOVE_ITEM,
    ENTITY_ITEMFRAME_ROTATE_ITEM,
    ENTITY_ITEM_BREAK,
    ENTITY_ITEM_PICKUP,
    ENTITY_LEASHKNOT_BREAK,
    ENTITY_LEASHKNOT_PLACE,
    ENTITY_LIGHTNING_IMPACT,
    ENTITY_LIGHTNING_THUNDER,
    ENTITY_LINGERINGPOTION_THROW,
    ENTITY_MAGMACUBE_DEATH,
    ENTITY_MAGMACUBE_HURT,
    ENTITY_MAGMACUBE_JUMP,
    ENTITY_MAGMACUBE_SQUISH,
    ENTITY_MINECART_INSIDE,
    ENTITY_MINECART_RIDING,
    ENTITY_MOOSHROOM_SHEAR,
    ENTITY_MULE_AMBIENT,
    ENTITY_MULE_DEATH,
    ENTITY_MULE_HURT,
    ENTITY_PAINTING_BREAK,
    ENTITY_PAINTING_PLACE,
    ENTITY_PIG_AMBIENT,
    ENTITY_PIG_DEATH,
    ENTITY_PIG_HURT,
    ENTITY_PIG_SADDLE,
    ENTITY_PIG_STEP,
    ENTITY_PLAYER_ATTACK_CRIT,
    ENTITY_PLAYER_ATTACK_KNOCKBACK,
    ENTITY_PLAYER_ATTACK_NODAMAGE,
    ENTITY_PLAYER_ATTACK_STRONG,
    ENTITY_PLAYER_ATTACK_SWEEP,
    ENTITY_PLAYER_ATTACK_WEAK,
    ENTITY_PLAYER_BIG_FALL,
    ENTITY_PLAYER_BREATH,
    ENTITY_PLAYER_BURP,
    ENTITY_PLAYER_DEATH,
    ENTITY_PLAYER_HURT,
    ENTITY_PLAYER_LEVELUP,
    ENTITY_PLAYER_SMALL_FALL,
    ENTITY_PLAYER_SPLASH,
    ENTITY_PLAYER_SWIM,
    ENTITY_RABBIT_AMBIENT,
    ENTITY_RABBIT_ATTACK,
    ENTITY_RABBIT_DEATH,
    ENTITY_RABBIT_HURT,
    ENTITY_RABBIT_JUMP,
    ENTITY_SHEEP_AMBIENT,
    ENTITY_SHEEP_DEATH,
    ENTITY_SHEEP_HURT,
    ENTITY_SHEEP_SHEAR,
    ENTITY_SHEEP_STEP,
    ENTITY_SHULKER_AMBIENT,
    ENTITY_SHULKER_BULLET_HIT,
    ENTITY_SHULKER_BULLET_HURT,
    ENTITY_SHULKER_CLOSE,
    ENTITY_SHULKER_DEATH,
    ENTITY_SHULKER_HURT,
    ENTITY_SHULKER_HURT_CLOSED,
    ENTITY_SHULKER_OPEN,
    ENTITY_SHULKER_SHOOT,
    ENTITY_SHULKER_TELEPORT,
    ENTITY_SILVERFISH_AMBIENT,
    ENTITY_SILVERFISH_DEATH,
    ENTITY_SILVERFISH_HURT,
    ENTITY_SILVERFISH_STEP,
    ENTITY_SKELETON_AMBIENT,
    ENTITY_SKELETON_DEATH,
    ENTITY_SKELETON_HORSE_AMBIENT,
    ENTITY_SKELETON_HORSE_DEATH,
    ENTITY_SKELETON_HORSE_HURT,
    ENTITY_SKELETON_HURT,
    ENTITY_SKELETON_SHOOT,
    ENTITY_SKELETON_STEP,
    ENTITY_SLIME_ATTACK,
    ENTITY_SLIME_DEATH,
    ENTITY_SLIME_HURT,
    ENTITY_SLIME_JUMP,
    ENTITY_SLIME_SQUISH,
    ENTITY_SMALL_MAGMACUBE_DEATH,
    ENTITY_SMALL_MAGMACUBE_HURT,
    ENTITY_SMALL_MAGMACUBE_SQUISH,
    ENTITY_SMALL_SLIME_DEATH,
    ENTITY_SMALL_SLIME_HURT,
    ENTITY_SMALL_SLIME_JUMP,
    ENTITY_SMALL_SLIME_SQUISH,
    ENTITY_SNOWBALL_THROW,
    ENTITY_SNOWMAN_AMBIENT,
    ENTITY_SNOWMAN_DEATH,
    ENTITY_SNOWMAN_HURT,
    ENTITY_SNOWMAN_SHOOT,
    ENTITY_SPIDER_AMBIENT,
    ENTITY_SPIDER_DEATH,
    ENTITY_SPIDER_HURT,
    ENTITY_SPIDER_STEP,
    ENTITY_SPLASH_POTION_BREAK,
    ENTITY_SPLASH_POTION_THROW,
    ENTITY_SQUID_AMBIENT,
    ENTITY_SQUID_DEATH,
    ENTITY_SQUID_HURT,
    ENTITY_TNT_PRIMED,
    ENTITY_VILLAGER_AMBIENT,
    ENTITY_VILLAGER_DEATH,
    ENTITY_VILLAGER_HURT,
    ENTITY_VILLAGER_NO,
    ENTITY_VILLAGER_TRADING,
    ENTITY_VILLAGER_YES,
    ENTITY_WITCH_AMBIENT,
    ENTITY_WITCH_DEATH,
    ENTITY_WITCH_DRINK,
    ENTITY_WITCH_HURT,
    ENTITY_WITCH_THROW,
    ENTITY_WITHER_AMBIENT,
    ENTITY_WITHER_BREAK_BLOCK,
    ENTITY_WITHER_DEATH,
    ENTITY_WITHER_HURT,
    ENTITY_WITHER_SHOOT,
    ENTITY_WITHER_SPAWN,
    ENTITY_WOLF_AMBIENT,
    ENTITY_WOLF_DEATH,
    ENTITY_WOLF_GROWL,
    ENTITY_WOLF_HOWL,
    ENTITY_WOLF_HURT,
    ENTITY_WOLF_PANT,
    ENTITY_WOLF_SHAKE,
    ENTITY_WOLF_STEP,
    ENTITY_WOLF_WHINE,
    ENTITY_ZOMBIE_AMBIENT,
    ENTITY_ZOMBIE_ATTACK_DOOR_WOOD,
    ENTITY_ZOMBIE_ATTACK_IRON_DOOR,
    ENTITY_ZOMBIE_BREAK_DOOR_WOOD,
    ENTITY_ZOMBIE_DEATH,
    ENTITY_ZOMBIE_HORSE_AMBIENT,
    ENTITY_ZOMBIE_HORSE_DEATH,
    ENTITY_ZOMBIE_HORSE_HURT,
    ENTITY_ZOMBIE_HURT,
    ENTITY_ZOMBIE_INFECT,
    ENTITY_ZOMBIE_PIG_AMBIENT,
    ENTITY_ZOMBIE_PIG_ANGRY,
    ENTITY_ZOMBIE_PIG_DEATH,
    ENTITY_ZOMBIE_PIG_HURT,
    ENTITY_ZOMBIE_STEP,
    ENTITY_ZOMBIE_VILLAGER_AMBIENT,
    ENTITY_ZOMBIE_VILLAGER_CONVERTED,
    ENTITY_ZOMBIE_VILLAGER_CURE,
    ENTITY_ZOMBIE_VILLAGER_DEATH,
    ENTITY_ZOMBIE_VILLAGER_HURT,
    ENTITY_ZOMBIE_VILLAGER_STEP,
    ITEM_ARMOR_EQUIP_CHAIN,
    ITEM_ARMOR_EQUIP_DIAMOND,
    ITEM_ARMOR_EQUIP_GENERIC,
    ITEM_ARMOR_EQUIP_GOLD,
    ITEM_ARMOR_EQUIP_IRON,
    ITEM_ARMOR_EQUIP_LEATHER,
    ITEM_BOTTLE_FILL,
    ITEM_BOTTLE_FILL_DRAGONBREATH,
    ITEM_BUCKET_EMPTY,
    ITEM_BUCKET_EMPTY_LAVA,
    ITEM_BUCKET_FILL,
    ITEM_BUCKET_FILL_LAVA,
    ITEM_CHORUS_FRUIT_TELEPORT,
    ITEM_ELYTRA_FLYING,
    ITEM_FIRECHARGE_USE,
    ITEM_FLINTANDSTEEL_USE,
    ITEM_HOE_TILL,
    ITEM_SHIELD_BLOCK,
    ITEM_SHIELD_BREAK,
    ITEM_SHOVEL_FLATTEN,
    MUSIC_CREATIVE,
    MUSIC_CREDITS,
    MUSIC_DRAGON,
    MUSIC_END,
    MUSIC_GAME,
    MUSIC_MENU,
    MUSIC_NETHER,
    RECORD_11,
    RECORD_13,
    RECORD_BLOCKS,
    RECORD_CAT,
    RECORD_CHIRP,
    RECORD_FAR,
    RECORD_MALL,
    RECORD_MELLOHI,
    RECORD_STAL,
    RECORD_STRAD,
    RECORD_WAIT,
    RECORD_WARD,
    UI_BUTTON_CLICK,
    WEATHER_RAIN,
    WEATHER_RAIN_ABOVE




    To bad just changing these in the plug-in MoreSounds didn't work but I guess the event handler formats have changed as well and that mod is dead *sad panda*


    Wait this only makes the sounds When I type in chat NOT when other players type in chat. Kinda useless to me. I know when I chat hehehe I want a sound when anyone else chats / tells so I don't miss them

    Posted in: Requests / Ideas For Mods
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