• 1

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    Hello I got a strange issue and I am not really sure if it was when I updated to version 1.6.21_for_1.11.2 or not.
    When I enter the nether I cannot see all my waypoints on the map (m or v). If I start to zoom in some of the ones that I can see disappear as well off the (m - map). Those however come back when I zoom all the way out again. And there are several waypoints that do not even show up at all on the map. I have checked to ensure they are all visable and shown in the settings as well as the correct world ;).
    I have telelported using the waypoints to those locations but they still do not appear on the map but get this...they are on the mini-map and the ones that are further away, their icon indicators show on the mini map as normal.

    Finally, this is only an issue in the nether. The overworld and end work just fine.

    Any suggestions on how to fix this?

    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Medieval Fortress Book

    I recently purchased the new Medieval Fortress book and would like to offer some heartfelt criticism. I bought the book because quite honestly I stink at building but I really wanted to build the Medieval Fortress and knew I needed help doing that. Sure I could always copy and paste someone else’s schematic but I was really excited to be able to build it myself when I saw this book. Sadly though after purchasing and reading this book I still cannot build one.

    I am very frustrated with the design of the floor plans especially the main building in the book the Castle Keep. I don’t know about other people but I cannot build in modules then slide them into place like the book shows! If I was that good at building in MC I sure wouldn’t have had to buy this book in the first place!

    It first shows how to build a Turret then just says connect it to where the walls join which wouldn’t be bad at all if your using a simple square structure. However, the build in the book uses the "rounded base" which really does look nice but it’s very confusing and unclear on how the thing attaches! A top down picture of the floor/base that includes the rounded base (since that’s the one you show) would really be nice so I can at least get an idea how the turrets attach to the walls of the Keep. Perhaps even a web pdf update could be created!

    It would be very helpful to show the full overall dimensions of the Keep as well like it does for the Outside Wall instead of making someone try to count how many of those tiny squares there are on the graph paper. I.E. it shows the front that attaches as 16 and the top shows 16 but it looks as if the actual size is 24x24 but not really sure.

    Also the book starts with the Turret then goes to the Outer Wall and on that page it states, “Every structure you build will be within the outer wall, so make sure that it’s large enough.” How about since it is your design you at least tell us how big that will be if we build the fortress like it is in the book lol Or perhaps the recommended size. Even better, make the Outside Wall the last thing to build instead of the second thing hehe!

    I could go on but honestly I think that this book was just too hastily created without enough forethought put in with regards to the people who would purchase the book, like myself, who most likely would not be very good builders.

    Posted in: Discussion
  • 0

    posted a message on LiteLoader
    Quote from Mumfrey»

    Probably not, for quite a few reasons. But never say never I guess.

    Awww bummer but at least it's not a "No Never!" hehehe there is still hope ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader

    Hey Mumfrey, since you are such an awesome coder.
    Now that Minecraft PE supports mods, any chance that there will be a LiteLoader PE version (IOS or Android)?
    I would definitely be willing to pay for that and VoxelMap in PE!!!

    Posted in: Minecraft Mods
  • 0

    posted a message on smooth MINIMAP v3.1 UPDATE (mob head indicators)

    *** UPDATE ***
    It appears that this mod was NOT the issue after all. The problem is with BlockLauncher. Ever since the MCPE ver 1.0 whenever I connected to a LAN world and tried to break a block it was destroyed like in creative mode but I didn't see or get the block i.e. dirt even though other people saw the block floating there on their screens.

    I tried a bunch of his web touch points to report the issue but he has never responded to any reports either via twitter, his web page gethub https://github.com/zhuowei, his google page https://sites.google.com/site/zhuoweisite/blog, and even his bukkit plugins https://bukkit.org/members/zhuowei.98590/#info.

    Being unable to play and frustrated with no response since 12/26/2016 I found the ToolBox launcher.
    I loaded your exact same mod file that I was using in BlockLauncher and it worked perfectly! The issue was gone. And the mod worked smooth and flawlessly again.

    Sorry to be so long winded but I thought if other people out there had a similar issue now is a good time to DUMP BlockLauncher and also to let everyone know this mod still works fine with a good launcher!

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from StephanePare»

    What are the conditions to enable cave mode exactly? I used to play back in 1.7.xx and whenever I went underground there was a switch on your minimap that told me where cave network were, but It doesn't seem to activate anymore even with cave mode set to on somehow




    Actually you no longer have to manually switch to cave mode. All you have to do is in game press M then select the OPTIONS button, then Enable Cave Mode (toggles OFF/On). When it's on it will auto-magically switch hehe. Tada
    Hope that helps

    P.S. This is assuming you left the Map Menu defaulted to M :)

    Posted in: Minecraft Mods
  • 1

    posted a message on ChunkBorders - Visualize chunk boundaries, locate chunk centers, and more.

    And just when I thought it was working again...another MC ver change to 1.11.2 lol

    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from firefli5 >>

    any word when the new updated one for 1.11.2 will be avail?

    Unfortunately no :(
    Posted in: Minecraft Mods
  • 2

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    You and Mumfrey make a fantastic team even though you each have your own projects. Thanks to both of you for your work and dedication to not only your own stuff but each others!

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader

    Latest snapshot crashes game when trying to load Voxelmap. I wasn't sure if it was because of Voxelmap or not because I don't understand all the debug stuff but I figure I would post here too since I know you guys work closely together and I saw liteloader errors in the file. If it's wrong please forgive me.


    ---- Minecraft Crash Report ----
    // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]

    Time: 12/25/16 11:38 AM
    Description: Initializing game

    java.lang.NoClassDefFoundError: bqe
    at bes.an(SourceFile:529)
    at bes.a(SourceFile:383)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: bqe
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 9 more
    Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
    at org.spongepowered.asm.mixin.transformer.MixinTransformer.transform(MixinTransformer.java:538)
    at org.spongepowered.asm.mixin.transformer.MixinTransformer$Proxy.transform(MixinTransformer.java:182)
    at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
    ... 11 more
    Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [mixins.oldnorth.json:MixinEntityRenderer] from phase [DEFAULT] in config [mixins.oldnorth.json] FAILED during APPLY
    at org.spongepowered.asm.mixin.transformer.MixinTransformer.handleMixinError(MixinTransformer.java:797)
    at org.spongepowered.asm.mixin.transformer.MixinTransformer.handleMixinApplyError(MixinTransformer.java:750)
    at org.spongepowered.asm.mixin.transformer.MixinTransformer.transform(MixinTransformer.java:530)
    ... 14 more
    Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: @Redirect annotation on redirect$constructVec3d$zza000 could not find 'updateFogColor'
    at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.findMethods(InjectionInfo.java:337)
    at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.readAnnotation(InjectionInfo.java:140)
    at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.<init>(InjectionInfo.java:127)
    at org.spongepowered.asm.mixin.injection.struct.RedirectInjectionInfo.<init>(RedirectInjectionInfo.java:39)
    at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.parse(InjectionInfo.java:373)
    at org.spongepowered.asm.mixin.transformer.MixinTargetContext.prepareInjections(MixinTargetContext.java:1006)
    at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.prepareInjections(MixinApplicatorStandard.java:861)
    at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:288)
    at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:254)
    at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:248)
    at org.spongepowered.asm.mixin.transformer.MixinTransformer.apply(MixinTransformer.java:731)
    at org.spongepowered.asm.mixin.transformer.MixinTransformer.applyMixins(MixinTransformer.java:701)
    at org.spongepowered.asm.mixin.transformer.MixinTransformer.transform(MixinTransformer.java:527)
    ... 14 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Thread: Client thread
    Stacktrace:
    at bes.an(SourceFile:529)

    -- Initialization --
    Details:
    Stacktrace:
    at bes.a(SourceFile:383)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.11.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 96956552 bytes (92 MB) / 252215296 bytes (240 MB) up to 1060372480 bytes (1011 MB)
    LiteLoader Brand: LiteLoader startup failed
    LiteLoader Mods: LiteLoader startup failed
    LaunchWrapper: 10 active transformer(s)
    - Transformer: org.spongepowered.asm.mixin.transformer.MixinTransformer$Proxy
    - Transformer: com.mumfrey.liteloader.transformers.event.EventProxyTransformer
    - Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.CrashReportTransformer
    - Transformer: org.spongepowered.asm.mixin.transformer.MixinTransformer$Proxy
    - Transformer: com.mumfrey.liteloader.transformers.event.EventTransformer
    - Transformer: com.mumfrey.liteloader.common.transformers.LiteLoaderPacketTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.MinecraftTransformer
    - Transformer: com.mumfrey.liteloader.transformers.event.json.ModEventInjectionTransformer
    - Transformer: org.spongepowered.asm.mixin.transformer.MixinTransformer$Proxy
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.11.2
    LWJGL: 2.9.4
    OpenGL: GeForce GT 630/PCIe/SSE2 GL version 4.5.0 NVIDIA 361.91, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Very likely; Jar signature invalidated
    Type: Client (map_client.txt)
    Resource Packs: Soartex_Fanver.zip
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 8x Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz

    Posted in: Minecraft Mods
  • 0

    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall

    The new update to BlockLauncher Pro isn't working right for me in MC 1.0. I have all the mods disabled so the only thing it can be is BlockLauncher Pro. The problem I have is when I break any block it doesn't drop anything it just breaks the block. Works fine when I unload BlockLauncher Pro and has worked fine for a long time. Until the new round of updates.


    UPDATE: This appears to only happen when I am connecting to someone else who is hosting a game and I connect to them over lan. In my single player game block launcher runs fine. Really strange

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on smooth MINIMAP v3.1 UPDATE (mob head indicators)

    This is such an awesome mod! I have been using it for a long time now.

    With the latest Mojang update to ver 1.0 though I think it broke the mod. Whenever I have the mod loaded and try to break a block, the block breaks but it doesn't drop itself regardless of the type of block i.e. dirt, cobblestone, etc

    UPDATE: So far I only have this issue when trying to join a LAN game from my PC via Bluestacks.

    It works fine in Single Player Mode though. The really strange thing is (on my PC via Bluestacks) I break the block and it shatters just like in creative mode however other players as well as me on my ios device can see the same broken block floating there as normal. The device using Minimap though cannot see a floating block and cannot pick it up.


    MCPE v1.0.2
    BlockLauncher Pro 1.15.2

    and of course MINIMAP v3.1

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on LiteLoader

    Darn Mojang went and updated to 1.11.2 and broke LiteLoader LOL

    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from Alas74»

    Minecraft addons on PE aren't anywhere near as straightforward. You can't put unofficial addons on the App Store if they actually modify the game. Plug is allowed because it doesn't modify the game, it just provides the means to do so. It's like MCP/Forge in a way. Also, Pocket Edition has only been purchased ~2 million more times, by the numbers I could find.


    Well that's why I asked the Dev because I am not sure if X-Ray is considered to "modify" the game or what the rules are for "selling" the software.
    Just because it may not be able to be posted on an e-store doesn't mean it can't be created like tons of other mods on the web for PE.


    oh yeah, only 2 million more that's nothing hehe :P

    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    Any chance of you writing a version to work with Plug PE? After all the Pocket Edition far out numbers the PC version.
    You could even charge for it on the App Store and Google Play!

    Posted in: Minecraft Mods
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