• 1

    posted a message on LiteLoader

    I tried updating the mods I use to the 1.12.r2 in the archives as suggested.

    The following mods worked for me: Autofish, ChunkBorders, HorseAttribs, and of course WorldEdit cui already worked.

    However when I tried the same procedures I used for the other mods on VoxelMap I got an Unspecified error that came up and showed these errors:
    0 Error Duplicate filename:

    1 com\mamiyaotaru\voxelmap\util\A.class

    2 com\mamiyaotaru\voxelmap\util\a.class

    Posted in: Minecraft Mods
  • 0

    posted a message on HorseAttribs - Show Horse's/Llama's Attributes in Its Inventory

    Wow they are updating like crazy here lately 1.12.2 already what?!?!?!
    Seems like a lot of mods haven't even realized there was another update yet. lol

    Except Mumfrey he is so on top of it with LiteLoader!

    Posted in: Minecraft Mods
  • 0

    posted a message on Bounding Box Outline Reloaded Mod for Minecraft

    Is there a Lite Loader version of this mod by chance?

    Posted in: Minecraft Mods
  • 0

    posted a message on Autofish Mod
    Quote from KonrikoSenpai»

    Hey There So it seems that my Server Has A delay on ClearLag E.G "in 20 Seconds all ground items will be removed". Is there a possibillity to add a dely to it



    Just curious but why would you need to add a delay in the auto fishing mod?
    Unless of course you don't want it to look like your using an auto fishing mod hehehe
    In which case I usually find that if you know that this type of mod might get you kicked it's probably best not to use it on that server :rolleyes:
    If that's not the case, I think I remember seeing a post regarding someone adding a feature request to make an option for randomizing the amount of time between casts. But I don't remember if it went anywhere or if that was on the old original forum thread. Sorry but you might want to look through all the older posts to see if you can find that thread.

    Posted in: Minecraft Mods
  • 0

    posted a message on ChunkBorders - Visualize chunk boundaries, locate chunk centers, and more.

    Well since I tried the old temp fix of changing the mc version in the json file and found it no longer works lol
    Guess I'm just going to have to wait for TroyBoy50 to update this as well as his AutoFish mod :)

    I mean sheesh you would think he might have a real life or something!?!?!

    Come on! Mojang updated this to 1.12.1 on August 3, 2017 you expect us to wait for an entire week? ;)

    Just playing for real!

    Thanks again for a couple great mods!

    Posted in: Minecraft Mods
  • 1

    posted a message on HorseAttribs - Show Horse's/Llama's Attributes in Its Inventory
    Quote from wbxshiori»


    Thanks for telling me. I've done porting to 1.12.1.


    Thank you so much! It really is an awesome mod so again, thank you for your dedication to it.
    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from NatoBoram»


    Updated for 1.12, we'll have to wait for 1.12.1


    Just as he got everything working too! See what Mojang did to him LOL ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on HorseAttribs - Show Horse's/Llama's Attributes in Its Inventory

    Just as you got it fixed they update to 1.12.1 lol well at least it was working ;)

    Posted in: Minecraft Mods
  • 0

    posted a message on HorseAttribs - Show Horse's/Llama's Attributes in Its Inventory

    Mumfrey is awesome i'm sure he will be able to help! And he is usually very good about answering questions on the forum.

    Posted in: Minecraft Mods
  • 0

    posted a message on HorseAttribs - Show Horse's/Llama's Attributes in Its Inventory
    Quote from wbxshiori»

    ...I have a major problem in 1.12 modding...



    Not sure if this will help with the issue your having but, there is now a pre-release of the MCP for 1.12.
    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from AlHollandiyah»

    Does anyone know if the bug between XRay v48 and WorldEdit for 1.11.2 is fixed already? I only find mentions of v48 being very stable, but I still can't load a new map without removing either of these, so I was just wondering!



    I don't know about version 48 but I have version 51 and have not had any issues.
    DERP moment!
    Sorry you were asking about 1.11.2 not 1.12 never mind.
    We now return you to your regularly scheduled programming hehehe

    Posted in: Minecraft Mods
  • 2

    posted a message on Autofish Mod

    Troyboy50,


    Thank you for updating your mods!
    Autofish and ChunkBorders are two of my must haves!

    The many years of your dedication to your projects is very much appreciated!

    Posted in: Minecraft Mods
  • 0

    posted a message on New Mob Heads

    Is there a different item id than 397:1-5 to get the newer mobheads on Vanilla servers or will there be?

    Posted in: Java Edition Support
  • 0

    posted a message on smooth MINIMAP v3.1 UPDATE (mob head indicators)

    Well since I could not seem to get any support from the author of BlockLauncher or here regarding this issue I tried a different mod launcher called
    "Toolbox for Minecraft: Pocket Edition".
    Version 3.2 of the Smooth Minimap ran just fine on 'ToolBox' so, the issue was definitely with BlockLauncher. I dumped BlockLauncher and have been happily playing MCPE with my family ever since.
    I hope this helps someone else.

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    hah I have a pretty good idea how that is happening. I'll have to fix it. Thanks for pointing it out
    ... but I can't guarantee there aren't other mods (a certain waypoint sharing mod comes to mind) that aren't accessing them directly and which would break if I set the variables private. Might just bite the bullet and do so for the next minecraft version, when any mods that want to access them would have to be recompiled anyway.

    That will not be an issue, at least for my server, as I don't have any other mods that access VoxelMap for waypoints. The only other mods that do have waypoints on my server are Dynmap & Dynmap CommandBook (which I use on the admin side and players do not have access or know the url to the map page) But neither of these interface with your mod.
    :)
    Thanks!
    Posted in: Minecraft Mods
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