• 1

    posted a message on [Hard] [1.9] Dig & Die: A Minecraft Journal

    Added episodes 7, 8, and 9! Enjoy!


    I also added a world download for anyone interested.

    Posted in: Survival Mode
  • 0

    posted a message on [Hard] [1.9] Dig & Die: A Minecraft Journal

    Thats it im officially inspired to make my own journal, I have nothing to say other than that this journal is epic and you should keep going




    (am i the only one who finds the fact that 1.9 is insanely difficult which in turn makes it insanely fun?)


    I'm glad that I inspired you! 1.9 is really difficult compared to previous versions, but you're right: I enjoy the difficulty a lot more than I originally thought I would.
    Posted in: Survival Mode
  • 0

    posted a message on [Hard] [1.9] Dig & Die: A Minecraft Journal
    Quote from GoldHero101»

    Very neat! Continue to do this, and good luck!



    Thank you very much! There haven't been too many deaths so far.

    Posted in: Survival Mode
  • 1

    posted a message on [Hard] [1.9] Dig & Die: A Minecraft Journal
    Quote from SeedPlanter11»

    Yessssss! The pictures rendered! Since you appear to enjoy enchanting, it would be ideal to make a grinder out of that zombie spawner! If for some reason you want a lot of r. flesh, remember the looting trick! Make the zombies spawn, fall into water off of a large overhang, let them really gather, use splash potion of HEALING, and then hold one of your looting swords!


    I understand that making a mob farm is difficult and frustrating so here is another fun project:


    You should make a custom banner, hang it by your AFK chamber, then imprint your shield with it.


    Eh, I don't usually make grinders. If it was a skeleton spawner, I probably would. I'm not that interested in rotten flesh though.

    Thanks for the custom banner idea! I'll see what I can do, but I'm pretty busy breeding horses right now.
    Posted in: Survival Mode
  • 0

    posted a message on [Hard] [1.9] Dig & Die: A Minecraft Journal
    Quote from SeedPlanter11»

    Good idea to wait for fortune or silk touch!

    :naughtyornice: by Drazile12


    Thank you! It paid off in episode 6, which I just posted! :nssnss: by Drazile12
    Posted in: Survival Mode
  • 0

    posted a message on [Hard] [1.9] Dig & Die: A Minecraft Journal
    Quote from SeedPlanter11»


    This video will hopefully help you in the future with your Dig and Die world.

    Note: #2 May have been removed and #5 is a console exclusive

    As a bonus, if you ever get a looting axe, you do not need to kill a mob with it, but hold it in your hand as the mob dies. For example, if you shoot a bow at a ghast, while the arrow is in mid-air, switch to your looting sword and it will have the same effect. Same works for tnt and wolves for sure but maybe lava too!


    Thanks for the tips! I'll definitely place some dirt or cobblestone between myself and creepers in the future. I didn't know that looting worked like that! That seems very useful, and I'll test it out once I'm enchanting a lot more.

    Also, I just posted episode 5! Unfortunately, another creeper death.
    Posted in: Survival Mode
  • 1

    posted a message on [Hard] [1.9] Dig & Die: A Minecraft Journal
    Quote from SeedPlanter11»

    If I recall, creepers used to make sound when they moved... I think that was removed in beta :/


    I really wish that Mojang would have kept it. It would have saved countless lives.
    Posted in: Survival Mode
  • 0

    posted a message on [Hard] [1.9] Dig & Die: A Minecraft Journal
    Quote from rodabon»

    So only two deaths thus far? For how many risks you take and how little armor you've been wearing I think that helps show IMO how even 1.9 combat changes don't make the game that much more difficult for an experienced player.


    The difficulty in terms of survival has definitely increased, but I agree with you that experienced players can still navigate the game fairly well. One feature that I use a lot is healing through food saturation, which is comparable to a regen potion. Food is much more useful than it used to be.
    Quote from SeedPlanter11»

    1) Try getting a shield, they are very cheap! (Unfortunately, they REALLY block the screen)
    2) Try placing a block between you and the creeper, makes a noticeable difference
    3) Combine these two tips with blast protection armour and hopefully they will never be too much of a threat ever again

    I will definitely try a shield out! The problem is, creepers usually sneak up from behind. I am still trying to find the final diamond I need for enchanting, so the blast protection armor will have to wait. Blast protection is definitely more helpful than in earlier versions, so I will take advantage of it in the future.
    Posted in: Survival Mode
  • 0

    posted a message on [Hard] [1.9] Dig & Die: A Minecraft Journal
    Quote from TheMasterCaver»

    Another creeper? Creepers are so crazy overpowered in 1.9 I think it is fully justified to place a command block executing /kill @e[type=Creeper] in the spawn chunks to prevent them from spawning, or use a mod to remove the armor penetration mechanic and/or nerf their damage (command blocks may be able to do the latter, though probably not without also nerfing their block damage. Without armor penetration they are survivable in full diamond armor on Normal and enchanted diamond armor on Hard) - you are really asking for it by playing on Hard (even on Normal diamond armor will not save you from a direct (or not so direct) hit - make that full Protection IV diamond armor! Even on Easy they deal more damage than they used to on Hard, both when wearing full diamond armor; iron armor is not enough on any difficulty now.

    There is nothing more game-breaking than a common mob that is unsurvivable in maxed-out armor and deals 10-20 times more damage than almost any other mob (yes, it takes 18.25 zombie hits to equal a single creeper explosion on Hard, 16.33 on Normal and 12.5 on Easy - note that higher difficulties make creepers even stronger relative to other mobs - and that does not factor in the reduction in armor protection with higher damage, which makes this ratio rise to 45.6 to 1 on Hard; even the Ender Dragon(!) requires about 5 hits (8 in max armor) to match a creeper... plus the new health regeneration mechanic means you can recover more health between attacks from most mobs, even out-regenerating them in some cases (e.g. cave spider/witch poison).

    The discrepancy in scaling of creeper damage vs. other mobs is also one reason why I do not see any real difference between Normal (as I play on) or Hard (or even Easy) since better armor (keeping post-armor creeper damage constant) will actually reduce the damage from most other sources; the armor that I wear only offers about a third of the maximum possible protection in 1.8 and earlier, making it easy to offset the 49% increase in creeper damage (between Easy and Hard zombies deal double the damage while creepers deal 2.92 times the damage; offsetting the latter means that zombies deal about 68.5% as much damage).


    I do agree that creepers are overpowered in 1.9, but it makes the game more interesting for me. I'm always on the lookout for their explosions, and the game doesn't feel as easy as it did before. Caving is more exciting with the possibility of getting OHKO'd by a creeper.

    It does seem foolish that the final boss would take multiple hits to reach the damage potential of a creeper.
    Posted in: Survival Mode
  • 0

    posted a message on [Hard] [1.9] Dig & Die: A Minecraft Journal

    Added episode 4 and a world download. Enjoy!

    Posted in: Survival Mode
  • 0

    posted a message on [Hard] [1.9] Dig & Die: A Minecraft Journal
    Quote from TreeSaplingPMC»

    Good job so far. So much done in the first episode :o



    Thank you! I have done a lot today, so I think I will split up the events into more manageable episodes.

    Quote from TheMasterCaver»

    The "strange natural formation" that you found is a mineshaft intersection, which should have four wooden pillars but they may have burned away (unless you cut the wood down, the lava that burned them can be hidden); these can be either one or two floors and may or may not have additional branches from either level (sometimes there is just one corridor leading to them since the game could not find a suitable placement for any branches, or it was at the limit of 8 pieces from an exit). Another "odd" formation associated with mineshafts is a large rectangular room with a dirt floor, which is their starting point (like village wells); there is always one per mineshaft and if you find more than one then you actually found two or more separate mineshafts intersecting each other, which is quite common further away from spawn (they are most common 1280 blocks or more from 0, 0. In the older version I play in (1.6.4) they are 2.5 times more common than since 1.7; a while ago I found a complex of 9 mineshafts).



    I have seen many mineshaft intersections before, but the one I found had no wooden pillars, which surprised me. Thanks for the info! I found one of those rectangular rooms with dirt floors before, but I didn't think it was screenshot worthy. I didn't know that the dirt rooms were the starting points for mineshafts! I originally thought they were slime-spawning chunks.

    Posted in: Survival Mode
  • 0

    posted a message on [Hard] [1.9] Dig & Die: A Minecraft Journal
    Quote from Redemptory»

    Looking good so far :)


    Thank you! I just added a few more updates.
    Posted in: Survival Mode
  • 3

    posted a message on [Hard] [1.9] Dig & Die: A Minecraft Journal

    Hello! This will be a thread covering the development of my survival world titled "Dig & Die". The seed I am using has every biome within 1000 blocks of spawn, and it can be found here: All biomes within 1000 blocks. In my normal survival worlds, I often lose motivation and end up quitting, but this thread will hopefully keep me going!


    I am playing in the most recent 1.9 snapshot on hard difficulty.


    I appreciate ANY feedback you guys have! Please vote up if you enjoy!


    12/29/15 - Episode 1: The Beginning


    12/29/15 - Episode 2: Stronghold Exploration and Cows


    12/29/15 - Episode 3: Exploring and Intense Breeding


    12/29/15 - Episode 4: Mining for Resources - World Download


    12/30/15 - Episode 5: Attempting to get an Enchantment Table


    12/30/15 - Episode 6: Nether, DIAMONDS, and Enchanting Time ;)


    12/31/15 - Episode 7: Horses and a Village!


    12/31/15 - Episode 8: Nether Fortress and Spawn Chunks


    12/31/15 - Episode 9: Automatic Wheat Farm!- World Download


    1/1/16 - Episode 10: Horse Breeding and Testing


    1/1/16 - Episode 11: Even more resources!


    1/1/16 - Episode 12: Quartz & XP 4 Dayz - World Download


    1/10/16 - Episode 13: Construction and Wither Skulls!


    1/10/16 - Episode 14: Wither Kill, a Beacon, and Lots of Digging (No Dying)


    1/10/16 - Episode 15: Organization! - World Download


    1/19/16 - Episode 16: Iron Farm Construction, Villagers, and MENDING


    5/8/16 - Episode 17: Iron Farm Complete!


    6/29/16 - Episode 18: Beacons and Zombie Pigman Farm! - World Download

    Posted in: Survival Mode
  • To post a comment, please .