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    posted a message on Tinkers' Construct Suggestions
    A larger UI for the Smeltery, When your working with the metals you are not always filling it up fully making it near impossible to monitor the exact amounts needed to make alloys. That and the Book's alloy combination seems to be off or something cause I don't know about these Input-Outputs...
    Posted in: Mods Discussion
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    posted a message on LegendGear - Items and more, drawing inspiration from Zelda
    Wish I could just take the Emerald Shards and put them alone into my Server. Would make a great trading currency...
    Posted in: Minecraft Mods
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    posted a message on Gravestone mod
    Welp I doubt I really need to post a crash report, so easy to duplicate...
    Go into game, get out the Sword Grave item, place it on ground, walk up to it. Right click. Don't move...

    Caught this Screenshot nanoseconds before it crashed...

    And yes... That is a Fountain of Diamond Swords...
    Posted in: Minecraft Mods
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    posted a message on Gravestone mod
    Trialing the Mod for a personal Server I wondered the singleplayer world for its spawns...
    I come across a Sword Grave, the one with a sword stuck in the ground. I walk near, I can't remember if I clicked on it...
    SUDDENLY MY SCREEN IS FILLED WITH MILLIONS OF SWORDS FLYING TOWARDS ME!!!
    Then Crash...
    WTF???
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Dastot

    So there is no way to stop them from appearing in the world? I was hoping to make my game a little "harder" by having to research everything...
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Mithion

    That config value should have been removed - it was something I was trying and is not supported.
    So there is no way to stop them from appearing in the world? I was hoping to make my game a little "harder" by having to research everything...
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Ok so confused, Why can I not turn off the tower generation?
    I have gone into the config and changed "B:EnableWorldGen=true" to "B:EnableWorldGen=false" but the towers still spawn...
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta
    Hmmm interesting... 1.8.5
    Copper from other mods does not get accounted for by the Prospecting pan. Seems cross mod compatability still in works or something...
    Aloe Vera crashes my game if I try and use NEI for the "Use" key... What is it even used for anyway???
    EDIT:: Seems like using the "Use" key will crash no matter what item its used on, seems an NEI incompatibility.

    Edit:: Ok so went and looked into the Config, not sure why but I discovered the Copper and Tin was set to False... Is that spos to be correct???

    And what is Hardcore Ore Gen about???
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Hey there, just wondering if its at all possible to turn off the spawning of Towers in certain places...
    The Server where I hang out on has both Ars Magica and Dimension Doors installed and when you fail and go to Limbo you can actually find Mage Towers though out Limbo, which is frecking wierd cause they are not effected by the darkness of the terrain and have sunlight and everything around it...

    ALSO...
    Does Ars Magica work with Aether 2 Mod? Like does the Two mods have no problem with you using Magic on the Aether 2 Bosses/Mobs and would the Towers spawn in the Aether too...
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    Ok something interesting happening...
    Randomly lose 1 Heart. Never heals even with Full Hunger. Twitch like taken damage when standing still untouched...
    Posted in: Minecraft Mods
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    posted a message on [DISCONTINUED] [1.6.4/1.6.2] [forge] [v3.2.5] TukMC - Slick as ever, now with healthbars! [45k+ DL]
    The "compatabiplity" with Tinkers and Ars Magika are the only reasons why I am not using this atm, not saying I don't want to, but its prob just me being a "neatfreak" when it comes to seeing the mana bars and durability on the tools...
    Posted in: Minecraft Mods
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    posted a message on [DISCONTINUED] [1.6.4/1.6.2] [forge] [v3.2.5] TukMC - Slick as ever, now with healthbars! [45k+ DL]
    Due to almost all the FTB Modpacks still being 1.4.7 and my wish to add Ars Magica to my game I leave this question. Did ya ever incorpreate the Ars Magica Manabar thing into the 1.4.7 ones???
    Posted in: Minecraft Mods
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    posted a message on [DISCONTINUED] [1.6.4/1.6.2] [forge] [v3.2.5] TukMC - Slick as ever, now with healthbars! [45k+ DL]
    So... Fell in love with this Hud. Using it forever now...
    But the thing is, noticed that there is no compatibility with Ars Magica. As in to know what Casting Mode or how much Mana is left...
    I searched the page but only ONCE was that mod ever mentioned at all. At least as far as I could tell...
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    So... Is meats spos to instantly cook or something???
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    So please tell me, I have been looking through yet I can't see an answer to the question I am about to ask, OR I could just be blind...


    Animals are not dropping anything at all, I am sure I have installed everything correctly. I am using the 46build...
    Posted in: Minecraft Mods
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