Obviously im not going to put any spoilers of puzzles I already have in my map, but i am going to say that I need some new puzzle ideas for my map!
Im looking for simple, above simple puzzles (Im ok with redstone, but i try to avoid using huge red stone puzzles because of the space that it consumes.) that can go along with the map theme.
The Theme of the map is temple/dungeon driven, (similar to that of a zelda game), and here are the current Locations I have with a brief description:
Temples/Dungeons:
The Tree of living (Done)- Large rooms, Hidden levers
Forest Temple (done)- Small rooms, lots of tool usage, traps, combat
Lava Temple (80%)- Lava swiming, Blaze fighting, puzzle solving
Water Temple (not started)- you recieve a respiration diamond helmet before you enter
Earth Temple (not started)- stone and dirt and some lava, TNT based puzzles
Desert Temple (not started)- some (if there are any) gravity based puzzled that take advantage of sand/gravels ability to fall.
(more when i find more space on the map)
Thats the first section of the map, and i dont want to get carried away
So any ideas will be appericiated, also I will add a sign at the end that credits you with the original idea, even if i modify it in anyway
Just because its new doesnt mean its the best biome yet, it is a very good biome, probably the best, but its still just one of many. I think there should be some work done to the swamps and mushroom islands to make them better so they have some more unique features.
Or, more likely, an immature op/person in creative mode will get pissed off because a player looked at him funny, and spawn 50 ghasts by him, and destroy half the city. :dry.gif:
I do like the addition though, but I hope it's OP only, not for everyone in creative mode.
Eh, it wasnt too easy, having to destroy all of the health regen blocks can be a pain but after those are destroyed the dragon isnt too difficult to kill. but like i said, its not supposed to be so utterly difficult that you die each time you try to fight the dragon, then it would be stupidly hard.
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Im looking for simple, above simple puzzles (Im ok with redstone, but i try to avoid using huge red stone puzzles because of the space that it consumes.) that can go along with the map theme.
The Theme of the map is temple/dungeon driven, (similar to that of a zelda game), and here are the current Locations I have with a brief description:
Temples/Dungeons:
The Tree of living (Done)- Large rooms, Hidden levers
Forest Temple (done)- Small rooms, lots of tool usage, traps, combat
Lava Temple (80%)- Lava swiming, Blaze fighting, puzzle solving
Water Temple (not started)- you recieve a respiration diamond helmet before you enter
Earth Temple (not started)- stone and dirt and some lava, TNT based puzzles
Desert Temple (not started)- some (if there are any) gravity based puzzled that take advantage of sand/gravels ability to fall.
(more when i find more space on the map)
Thats the first section of the map, and i dont want to get carried away
So any ideas will be appericiated, also I will add a sign at the end that credits you with the original idea, even if i modify it in anyway
Thank you :happy.gif:
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agreed
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