Having a tiny problem with Digimobs not working with shaders. I believe this has been reported before but just wanted to see if anyone has come up with a solution yet. I am using Digimobs version 0.9.7i and Kuda Shaders (although I have used multiple different shaders to see if they worked, which they did not).
---- Minecraft Crash Report ----
WARNING: coremods are present:
Contact their authors BEFORE contacting forge
java.lang.StackOverflowError: Unexpected error
at shadersmod.client.Shaders.resetDisplayListModelRenderer(Shaders.java:1956)
at shadersmod.client.Shaders.resetDisplayListModelRenderer(Shaders.java:1958)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmod.client.Shaders.resetDisplayListModelRenderer(Shaders.java:1958)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['Dartron'/7, l='MpServer', x=429.50, y=5.00, z=-131.50]]
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: 438.00,4.00,-125.00 - World: (438,4,-125), Chunk: (at 6,0,3 in 27,-8; contains blocks 432,0,-128 to 447,255,-113), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 26 game time, 26 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityPlayerSP['Dartron'/7, l='MpServer', x=429.50, y=5.00, z=-131.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:412)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2536)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 10 (amd64) version 10.0
CPU: 4x Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 775061592 bytes (739 MB) / 1261944832 bytes (1203 MB) up to 2134114304 bytes (2035 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.19 Powered by Forge 11.15.1.1902 Optifine OptiFine_1.8.9_HD_U_H6 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.1902-1.8.9.jar)
UCHIJAAAA Forge{11.15.1.1902} [Minecraft Forge] (forge-1.8.9-11.15.1.1902-1.8.9.jar)
UCHIJAAAA digimobs{0.9.7i} [Digimobs] (Digimobs-0.9.7i.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.14008 Compatibility Profile Context 21.19.137.514' Renderer: 'AMD Radeon HD 7700 Series'
Launched Version: 1.8.9-forge1.8.9-11.15.1.1902-1.8.9
LWJGL: 2.9.4
OpenGL: AMD Radeon HD 7700 Series GL version 4.5.14008 Compatibility Profile Context 21.19.137.514, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz
OptiFine Version: OptiFine_1.8.9_HD_U_H6
Render Distance Chunks: 10
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: KUDA-Shaders v6.2.81 - Default.zip
OpenGlVersion: 4.5.14008 Compatibility Profile Context 21.19.137.514
OpenGlRenderer: AMD Radeon HD 7700 Series
OpenGlVendor: ATI Technologies Inc.
CpuCount: 4
Hey im trying to get a mod showcase up so everyone can see how all the new stuff works first hand! only thing im having trouble with is the battling! the attack command doesnt work and the only way i can get my digimon to fight is if i hit the digimon multiple times first until it attacks me.... Thinking theres gotta be an easier way! any help is greatly appreciated!!
You have to press M on your Digimon, change him to attack mode, then press M on the Digimon you want to fight and then "."
Been going over the update and I think it is amazing. A job very well done to everyone.
If you do not like hearing peoples opinions then you are not going to have a good time here. There are people on this site that are a lot harsher than I am. Anyway have a good day.
Personally I have always loved the models for Digimobs. The point of mods (imo) is to bring a new experience to Minecraft, that is best done when it still feels like Minecraft.
1
Love it so far. Looking forward to watching this mod grow.
0
Hello everybody.
Having a tiny problem with Digimobs not working with shaders. I believe this has been reported before but just wanted to see if anyone has come up with a solution yet. I am using Digimobs version 0.9.7i and Kuda Shaders (although I have used multiple different shaders to see if they worked, which they did not).
---- Minecraft Crash Report ----
WARNING: coremods are present:
Contact their authors BEFORE contacting forge
// My bad.
Time: 12/02/17 18:33
Description: Unexpected error
java.lang.StackOverflowError: Unexpected error
at shadersmod.client.Shaders.resetDisplayListModelRenderer(Shaders.java:1956)
at shadersmod.client.Shaders.resetDisplayListModelRenderer(Shaders.java:1958)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmod.client.Shaders.resetDisplayListModelRenderer(Shaders.java:1958)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['Dartron'/7, l='MpServer', x=429.50, y=5.00, z=-131.50]]
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: 438.00,4.00,-125.00 - World: (438,4,-125), Chunk: (at 6,0,3 in 27,-8; contains blocks 432,0,-128 to 447,255,-113), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 26 game time, 26 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityPlayerSP['Dartron'/7, l='MpServer', x=429.50, y=5.00, z=-131.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:412)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2536)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 10 (amd64) version 10.0
CPU: 4x Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 775061592 bytes (739 MB) / 1261944832 bytes (1203 MB) up to 2134114304 bytes (2035 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.19 Powered by Forge 11.15.1.1902 Optifine OptiFine_1.8.9_HD_U_H6 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.1902-1.8.9.jar)
UCHIJAAAA Forge{11.15.1.1902} [Minecraft Forge] (forge-1.8.9-11.15.1.1902-1.8.9.jar)
UCHIJAAAA digimobs{0.9.7i} [Digimobs] (Digimobs-0.9.7i.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.14008 Compatibility Profile Context 21.19.137.514' Renderer: 'AMD Radeon HD 7700 Series'
Launched Version: 1.8.9-forge1.8.9-11.15.1.1902-1.8.9
LWJGL: 2.9.4
OpenGL: AMD Radeon HD 7700 Series GL version 4.5.14008 Compatibility Profile Context 21.19.137.514, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz
OptiFine Version: OptiFine_1.8.9_HD_U_H6
Render Distance Chunks: 10
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: KUDA-Shaders v6.2.81 - Default.zip
OpenGlVersion: 4.5.14008 Compatibility Profile Context 21.19.137.514
OpenGlRenderer: AMD Radeon HD 7700 Series
OpenGlVendor: ATI Technologies Inc.
CpuCount: 4
1
Gonna be doing a side series on the Digimobs Adventure server. Checked it out today and you guys did an amazing job.
0
No problem.
0
You have to press M on your Digimon, change him to attack mode, then press M on the Digimon you want to fight and then "."
Been going over the update and I think it is amazing. A job very well done to everyone.
0
YAY! Looking forward to it
1
Looking sweeeeeeeeeeeet
0
Pictures
0
If you do not like hearing peoples opinions then you are not going to have a good time here. There are people on this site that are a lot harsher than I am. Anyway have a good day.
0
Not trying to be mean but the map isn't that good. Buttons to open doors are just annoying, after the first jump scare the rest are just predictable.
1
Personally I have always loved the models for Digimobs. The point of mods (imo) is to bring a new experience to Minecraft, that is best done when it still feels like Minecraft.
1
Go to the Digital World.
0
0
1: Imperialdramon
2: MachGaogamon
3: Flymon
4: SkullSatamon
5: Gesomon
0