I really hope this mod gets updated because I've considered Pet Bats obligatory for years. I require my little Lilith by my side on all of my adventures =C
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Jan 12, 2014Hello. I'll start off by saying that this mod is obligatory when I play Minecraft.Posted in: Minecraft Mods
I stopped playing Minecraft for several months and have only just started playing again, so forgive me if this has already been covered somewhere.
I've been messing with this mod in 1.6.4 for like an hour tonight. We also have a bunch of other mods installed, so there's always the possibility of interference, but I've noticed a few things that are either buggy or could be changed a bit.
First of all, I got a bat up to level 6, so it had 28 health. But then I noticed that even if it had full health, if it returned to my inventory and I tossed it out again, it would always come out with only 20/28 health. I'm using the Damage Indicators mod, so that's how I'm able to see its health.
Another thing I noticed is that, if a bat dies, it pops back into my inventory and replaces the flute. However, if I get too far from a living bat and it snaps into my inventory, it doesn't replace the flute. I'm not sure if this is a bug caused from all the mods, or what.
I also tried filling my inventory and going too far away from my bat. Since it doesn't replace the flute in my inventory in this scenario, I heard the sound of the bat coming back to my inventory, but it obviously couldn't, so instead it just disappeared. I wasn't able to find it lying on the ground. If it replaced the flute in the inventory, it'd solve this issue.
I think that's all I've come across so far. I'm also happy to see the option for having the bat teleport to you instead of snapping into the inventory.
So lastly, thank you for this mod. It makes me happy to see bats getting some love =3
Nov 1, 2013Posted in: Minecraft ModsQuote from Sayomi_Inoue
Well now pixelmon has these super detailed models and stuff I thought someone might think it's weird, in my opinion I like the blocky look since it fits in with minecraft more
"Like" is subjective. All opinions differ. The fact that this mod exists and that many people post here means that many people like this mod better. Just as the fact that the other mod exists and that many people post there means that many like that one better.
So regardless of which one you prefer, it'd be normal.
Oct 2, 2013Posted in: Minecraft ModsQuote from LouisCraft123
legnark and others for pokecube why pokecube generations dont have the legendaries pokemons ?? rayquaza palkia giratina dialga and arceus e more why dont have abra kadabra and alakazam ??
It takes time to make models and animations and everything for all of the pokemon. For right now, the existing pokemon in the mod are all there has been time to create. More will come with time. It's just going to take a while to get through the 800 billion (exactly 800 billion, I counted) pokemon that exist.
Aug 29, 2013Posted in: Minecraft ModsQuote from AvengedXtremis1994
Yo when will this be updated
I have some inside information on this.
The mod will be updated right after they finish updating it.
Don't tell anyone I told you this, I could be hanged for revealing secrets...
Aug 27, 2013Posted in: Minecraft ModsQuote from Stubby_Pencil
Some people like the blood,some people hate the blood. Why not make two different versions? One with blood and one without blood.
And please update the mod!
You can turn the blood off in the config.
Aug 25, 2013DarthMisium posted a message on [1.5.2] Mob Amputation [v1] Blood and gibs! And an Easter Egg!Posted in: Minecraft ModsQuote from start1818
lol its updated for 1.6,go to his log...but i got a crash
it errored:(, can someone help?
I don't know what the problem is, but that many errors of that type would suggest that something is installed very incorrectly. My best guess would be that you're using a version of the mod that is incompatible with the version of Minecraft that you're using. Basically, your error says that there are over 60 classes that were called but not found.
Aug 24, 2013Posted in: Minecraft ModsQuote from Sypherene
Okay, finally had a moment to try to sort this out some more. So, I did what Darth suggested, I removed Betterstorage - I confirmed that ID 1056 is now gone. Then I installed Atum to try to get the block name of the thing conflicting at 1056 since it wasn't giving it to me. I get this:
Block. Name: tile.Atum:AtumCrackedLargeBrick. ID: 1056
Then I go back into the config file - and no such block exists. And all the other numbers, like 1055 and 1057 are all in the config file, with their appropriate names, but 1056 appears to be missing.
So - first of all, I'd like to let the developer know because it definitely seems like 1056 is missing from the config. If you think I'm missing something, let me know.
Second of all - because it's an existing world, do I just then delete all my better storage items (specifically the lockers which sit at 1056), install Atum *first*, then install Better storage with edited IDs? Will that work in an existing world or will it break it? And do I have any other solution?
That isn't a nice situation to be in.
A little while back, I had a really bizarre thing happen with two mods I had installed. I added Modular Powersuits to my world, and even though the table's ID was nowhere near any ID in Biomes o Plenty, the table kept generating in the world as if they were vines. Some other bizarre things happened, too, but I won't go into that.
I found that I could change the ID of the table, even though the world had already generated, and aside from a warning about it in the server console, everything seemed to run okay.
In short, if you can remove all of the better storage 1056 items/blocks from the world and change its ID to an unused one, you might be safe. I can't promise, though. You shouldn't need to remove any block or item that isn't conflicting, just the ones that are.
But definitely back up your world before you try it, just in case something goes wrong.
The other option would be to wait/hope the creators of Atum provide a config option to change that block ID. But that could take a long time, or if you're using 1.5.2, they might not ever provide a fix for it for 1.5.2 and might only fix it in 1.6.
Best of luck to you, either way.
Aug 23, 2013Posted in: Minecraft ModsQuote from Sypherene
I've already gone through all the mods - none of them are conflicting. Then I go through the process again, and I uninstall Atum, and the conflict is magically gone. Then I bring Atum back, and the conflict is there. It really does seem to be something related to Atum, but I can't work out what it is.
Also, regarding the +256, there's nothing assigned to 800 - doesn't seem to be the issue either.
You said you did an ID dump. Did you do a dump with Atum installed and without better storage installed? With luck, it might provide a name for the block, which might help. The error log just calls it "block" which isn't very helpful. I'd look through my own files, but I changed every id for every mod I had installed, due to having so many...
Aug 23, 2013Posted in: Minecraft ModsQuote from Gurrok
Atum seems to use the "+256" method when assigning item IDs. What that means is that for each ID in the config file, add 256 for the in-game ID. If the game is saying 1056 is already used, it probably means the in-game ID, so subtract 256 from that and see if Atum is using ID 800.
That's only true of items, and this appears to be a block conflict. It also doesn't appear to mention Atum anywhere. Notice, it says minecraft.block.block and betterstorage.block.blocklocker.
I'm not really sure what the conflict is with.. it doesn't seem to say, really. So you'll have to go through every mod and see what else is using it.
Aug 9, 2013The anti-hacking code could be it. With the Pet Bats mod, if you tame a bat, you can recall it back to your inventory as an item using left click. Right click to release it again. If you give yourself the bat item instead of taming it and then spawn it, its name in the world will be "I was cheated".Posted in: Minecraft Mods
But every so often, it's pretty rare, but sometimes, if you release your bat, even if you tamed it normally, it will come out as "I was cheated".
So whatever is causing the problem could be somehow related to that. It's the same sort of scenario for both mods.
Jul 21, 2013DarthMisium posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)Posted in: Minecraft ModsQuote from WildBamaBoy
Well you've crushed just about every theory I had about what was going on.
I've tried it out, and I can't reproduce what's going on with your game. I tried with MCA v3.4.0 and Dimensional Doors v1.4.1. Is this what you have? The server is always reporting the correct world name instead of the dimension doors world, which by the way I'm not sure if it really is a dimension or a separate world now after seeing it. It's strange.
Since it's reporting the right name, MCA is keeping one file for me, and everyone placed in a dimension doors dimension recognizes me.
I seriously need to learn how to summarize.
I just made a single player world, and my wife doesn't seem to be forgetting me, regardless of where I log in or out or how many times I go in and out of a pocket dimension. In addition, the single player world didn't save a separate Dimensional Doors world folder.
The server has a world save folder for my world. The dimensional doors pocket dimensions are saved inside of that folder like the rest of the dimensions are. I've traveled through a lot of pocket dimensions. There's 511 pocket dimensions in the Coraxia>DimensionalDoors folder.
In the config>MCA>ServerWorlds folder, there's a folder for Coraxia, DIM-1, DIM7, DIM-23, DimensionalDoors, and a temporary world I had called SphincterButtz. Inside the DimensionalDoors folder is 7 dimensions, including the one I made my home inside of. So data isn't being saved for every pocket dimension I go into. In fact, it's saved data for almost none of them. It must only save data inside a pocket dimension if a player logs out and back in while in a pocket dimension, since I'm pretty sure I've only ever really done that in a couple of dimensions (which would explain the 7 dimensions in that folder).
But, I used this same server on that other world, the SphincterButtz one, and I went in dimensions there as well. Since the pocket dimensions in the MCA config folder don't save inside the world folder, they're probably overlapping from the other world I had. But they were forgetting me back then, too, so I don't know..
Have you ever had that bug where you're playing Minecraft for a while and you unlock some achievements and stuff, then one day you log in and the game has somehow forgotten you and your achievements are lost and it's like "Press E to open your inventory!"? Maybe that only happens on multiplayer, I don't know, I don't play single player except to test stuff. Anyway, I wonder if this is all related to that..
When I started this world, I played for quite a while. I found some villagers, so I found one I liked and I used a safari net from Minefactory Reloaded to capture her and take her back to my place (Wow, I feel like such a psychopath right now). When I got back home, I left her in a chest for a while. Eventually I got my home set up in that pocket dimension, so I placed her down and then proceeded to woo her. I married her and had two kids. Eventually I logged out, and when I came back, they didn't remember me. It was literally the first time I logged out and back in and my family had forgotten about me.
I'm going to make a new world in a moment and see if I can recreate it. It won't surprise me in the least if it's an MCPC+ issue, or an issue caused by the fact that I've made multiple worlds with this same server by just changing the world name in the server.properties file, rather than making a completely new server folder.
Well, I did that and even though it saved data into both the Coraxia folder and the DimensionalDoors>pocketDimID3 folder, the properties file has the same info in both, so she's still remembering me.
So I have no idea what I did to screw up my first family.. I guess all I can do at this point is start a new family and keep a close eye on everything that happens and see if the problem comes back again.
Also, I started this world a couple months ago using MCA v3.3.5 and Dim Doors 1.3.6. Eventually I updated MCA to 3.3.6 and then just updated to 3.4 right before I posted about all this a day or two ago. I also updated Dim Doors to 1.4.0 a few weeks ago and then to 1.4.1 a couple days ago.
Originally, my family just forgot me but still behaved normally aside from that. Then every so often they'd remember me again. But if I logged out and back in, they'd forget me again. I have no idea what caused them to remember me the few times they did.
Anyway, eventually they got this parsing error thing. I think they remembered me one time after they started having the parsing error problem, and the GUI then looked normal. Then when I logged out and back in, the parsing error was back and they forgot about me again.
It seems like I somehow just progressively screwed things up worse and worse somehow, probably as a result of updating mods, using MCPC+, or possibly from changing world names a couple times. Not to mention the 8 million mods I have installed. Really, I kind of asked for all these problems when I decided to install so many different things at the same time like this.
Jul 21, 2013DarthMisium posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)Posted in: Minecraft ModsQuote from WildBamaBoy
Sorry, that was a mash up of several edits that turned out to make no sense. Had time to think on it now.
You're not going back to a dimension, you're switching worlds entirely as far as Minecraft is concerned. That's how Dimensional Doors seems to work.
MCA is remembering what you do, but when in a Dimensional Doors dimension (which is actually a separate world), it creates a new folder and new properties file because it is a different world instead of a different dimension inside of a world.
I don't know how a server will behave if you literally switch worlds on it (didn't know that was possible, but I don't play multiplayer) but once you switch a world, MCA will clear the server's memory of players' properties files so they aren't retained between worlds.
Well, what I'm not getting is, shouldn't it be treating the saved data as if you were playing on two separate world saves? Like the way I could go play on your server and have save data for my family there, then go play on my own server and have different saved data.. So like, whenever I go to the overworld, it'd load up my overworld family data, then when I go to my pocket dimension (world) it would load up the data from there? My family has never left the pocket dimension. I put them in there, married them in there, had kids in there, etc. So it seems like as long as we're all in that dimension, they should remember me. They'd only forget me if we all went into the overworld...
I guess I'm just not really sure how the data is being handled. I think I noticed that when I logged in while in the pocket dimension, the console was showing that it was saving my information to the dimensional doors save. Then when I went into the overworld, it still showed it was saving to the dimensional doors save. So I'm guessing it just loads up the save from the first world you were in. But then I'm not really sure where it's getting it's new save information from that it's saving to the dimensional doors file while I'm in the overworld. If it's saving over it with my blank overworld data, shouldn't both of the properties files be the same, then? Since one should have been overwritten by the other?
Since my family has remembered me at times, there must be some course of action I can do to bring that data back to the front, even if only temporarily. In the past, I've apparently just done it accidentally. I'm thinking something's probably too messed up with these family members now, though, because they're still showing the parsing error thing, and they're perpetually sleeping with their eyes open.
I'm having a hard time wording what I'm trying to say, so that's why this is so long. Basically, if the server is just loading up one save file and saving to it, even if I change worlds (from over world to pocket dimension world), shouldn't the saved data always be there and work, as long as I always log in in that same world that has the correct data?
If it's saving over the correct data from the above scenario with the blank data from the over world, once I switch worlds, shouldn't the pocket dimension data have been blanked out, and thus my family shouldn't have ever remembered me again?
If it's unloading the saved data and loading up new data every time I switch worlds, shouldn't it be loading up the correct data every time I go into the dimension my family is in, as long as my family never switches worlds?
Those are the only saving scenarios that are coming to my mind, but none of them appears to be consistent with what's actually happening. The one where it's just loading up one world's saved data and only saving to that seems like it fits what's happening the best. I've been logging in while in the pocket dimension world and my family hasn't remembered me. I'll try logging in while in the over world to see if they do. If they don't, then I have no idea what's going on.
Either way, there's no fixing it, so I'll just accept it. I was just hoping to narrow down what was happening because, well, it's just nice to know stuff.
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