There was once a giant with two massive alpacas that were small in mind of Gandalf who became too drunk and sang hoedowns while strippers danced non-sexually at McDonald's bathroom with two cheese pizzas on toast that didn't take medicine when Richtofen took a lethal arrow in the knee. However, he had knifed Fluttershy, but Takeo blocked Richtofen with an oven the size of a Dragonite with eighteen tentacles, but Richtofen punched Celestia and Luna hard in the leg and face so that they fell into ballpits. Unfortunately, Crowley had two massive melons that had Group935 in Russia. But then Stalin gave him cancer daily so yeah. Deal with poop on your
Hmm, now theres two Nintendo Franchises mods done (Pokecube and Mario Craft). Waiting for Kirby Craft Squad, Metroid: Other Block and saving best for last... Legend of Minecraft: Noteblock of Time.
Anyway +1.
Haha thats right! When REAL modpacks are made, I'll suggest a Nintendo one
+1 for the comment
There was once a giant with two massive alpacas that were small in mind of Gandalf who became too drunk and sang hoedowns while strippers danced non-sexually at McDonald's bathroom with two cheese pizzas on toast that didn't take medicine when Richtofen took a lethal arrow in the knee. However, he had knifed Fluttershy, but Takeo blocked Richtofen with an oven the size of a Dragonite with eighteen tentacles, but Richtofen punched Celestia and Luna hard in the leg and face so that they fell into ballpits. Unfortunately, Crowley had two massive melons that had Group935 in Russia. But then Stalin gave him cancer daily so yeah. Deal with
Added powerups
Added Set Spawn
Added Flagpole Block
(step on it to complete a level; it spawns in the instant flagpole structure)
Added Throwing GUI
Added Level Completion and Death Sounds
Added New Textures
Fixed bugs
There was once a giant with two massive alpacas that were small in mind of Gandalf who became too drunk and sang hoedowns while strippers danced non-sexually at McDonald's bathroom with two cheese pizzas on toast that didn't take medicine when Richtofen took a lethal arrow in the knee. However, he had knifed Fluttershy, but Takeo blocked Richtofen with an oven the size of a Dragonite with eighteen tentacles, but Richtofen punched Celestia and Luna hard in the leg and face so that they fell into ballpits. Unfortunately, Crowley had two massive melons that had Group935 in Russia. But then Stalin gave him cancer
That's right
My personal record for a mod must be 2500 lines for 400 modtick maximum :3
Edit : However modPE scripts actually are slow. For example a simple code I used with 3 combined for() to generate a custom biome takes more than 5 minutes to replace a couple of thousands blocks only.
Btw did you know that it was your challenge that inspired me for this mod ?
I assumed it was my challenge! but, I made the first ever new biome script. Congrats though! My biome took like 10 minutes to create, but thats cuz it was in a 50x100x50 span area randomly on the map. All in all, modpe is pretty slow, butI wouldn't nesacarily say that it is laggy. Back on topic, I definately think that it could handle updating gui pictures in an if statement. So, Metamorphisis, You should put a variable set to the xp, and when it changes, have modtick detect it and update the gui.
try something like this
var xp = 0;
var recordedxp = 0;
function updateGUI(){
//update gui here based on your desires
}
function modTick(){
if(xp !== recordedxp){
updateGUI();
recordedxp = xp;
}
//now add a way to get xp
True. I guess it won't be a lot harder this way.
Or even you create an xp variable, and refresh the image with modTick (don't really know about the lag it would cause though)
If you refresh on exp change, I'd say none. After all, risk runs like 700 lines in modtick. Maybe more
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Haha Thanks!
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Thank you so much! +1 +1 yt sub +1 yt like
Haha thats right! When REAL modpacks are made, I'll suggest a Nintendo one
+1 for the comment
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Thanks!
Bug Fix update!
New Map!
Jumper's Dream
Difficulty: Easy
https://www.dropbox.com/s/njpbzixlnqdl4zc/Jumper's Dream.zip
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Thanks.
Fixed the textures!
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Added powerups
Added Set Spawn
Added Flagpole Block
(step on it to complete a level; it spawns in the instant flagpole structure)
Added Throwing GUI
Added Level Completion and Death Sounds
Added New Textures
Fixed bugs
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Will Do! thanks for the feedback!
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I assumed it was my challenge! but, I made the first ever new biome script. Congrats though! My biome took like 10 minutes to create, but thats cuz it was in a 50x100x50 span area randomly on the map. All in all, modpe is pretty slow, butI wouldn't nesacarily say that it is laggy. Back on topic, I definately think that it could handle updating gui pictures in an if statement. So, Metamorphisis, You should put a variable set to the xp, and when it changes, have modtick detect it and update the gui.
try something like this
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If you refresh on exp change, I'd say none. After all, risk runs like 700 lines in modtick. Maybe more