Easy! Just enable the script, open a world, and type '/start'
Cool! Anything else?
Yes! If you are interested in what I have worked on since I left modding, or if you are interested in what I plan to work on in the future, please follow my Twitter page! I really appreciate any support I can get (especially with a game that I am developing! :D)
I quit modding a little under a year ago- scary, right?
Since then, I'm sure things have changed.
Who is still an active member of the community?
How has modding evolved?
What are some of your contributions to modding?
How has your view of coding increased since you began modding?
I'll go first:
I hope I did something for the modding community.
-I made a once popular mod called "Risk", which featured several new and noteworthy additions to the game, such as spells, custom mobs, and new weapon arrays as well as bosses.
-I created the Projectile-To-Entity scanner, which allowed for the manipulation of entities via projectiles! This branched out to creating flaming arrows, and several spells.
I remember how I was introduced to modding- I actually asked 500ISE to make me a script that would provide me with diamond armor- he helped me make it on my own. If it were not for that small, simple, yet profound act of kindness, I wouldn't be here today. Thanks, 500ISE.
I have grown since I began modding, like many of you may have. Since I have become inactive in modding, I have coded several Android applications, a Nintendo DS game (via smileBASIC), and I am in development of a new Desktop, Android, and iOS game code-named PAPSRPG. This is coded in Java, through the framework LibGDX. I won't go into too much detail over it, but if you're interested, feel free to check out my Youtube channel or follow my new Twitter account- that would mean a lot to me.
So, who are you? Feel free to tell a little about yourself!
The mod is off the store now. The reason I took it down is, sadly, because people ARE downloading it, receiving the mod, and then they are refunding the app. They get the mod, then they get their money back. This is illegal, and frankly rude. The mod will be back on the store once I figure a way for the mod to detect if the app is installed.
I have removed the mod from the play store for a specific reason I will be sharing once the mod is completely off the store- stay tuned.
The next 5 people to pm me will get a free copy of the mod.
I'm sorry to say this but this is ********.I waited so long to play this mod again and now I have to bie and none less wait for a damn demo.
I'm sorry aswell. I cant make everything free. I have things I have to save for, including a game that will in fact be free. So, you could support me or wait for the demo. You had an entire year to get the mod. I will be doing giveaways, aswell. I worked incredibly hard on this mod. All I'm asking for is a few dollars out of it to fund other projects. I need a wireless keyboard. I do ALL my coding on a 7 inch tablet. You know what is going to fund this keyboard? This mod. Honestly, Carson. Think before you post. Don't curse at me, who has worked many hours getting this update out. The link to the free version was broken before I did this update, today. Guess what? when the link was broken, Risk wasn't just NOT FREE, but it was INACCESSIBLE. Nobody complained then. So I kept it up. Only now, when I put the time into doing something that I care about, I get flamed. I will GIVE copies of risk out. This is just here to test if I can repay what I spent in buying a google account. I will most likely do a beta group, free, and do multiple other free projects in the near future. It boils down to this, Carson. I can either create new mods for pocket edition, and sell but a few, or I can spend a year on a game that will most likely crash and burn. I hope now that you will understand why I had to put a price tag on this mod, at a cheap $1. I have to get better equipment to produce better material. Oh, and Mods cannot be ad supported. Trust me, if they were, Risk would be free and ad-covered. I hope you will understand and continue to support Risk. Thank you. I am sorry for the anger I have brought you.
I will do giveaways, demos, and free beta testing, but at the moment this is the only way I will be able to continue modding, I'm sorry. I hope you understand.
I need it on Amazon app store I can't get on the others I have kindle
Thank you so much for your support, Just1guitar! It will be polished, and regularly updated. It also will have other game modes added (Ive been working on one recently) Risk will gp on the Amazon Appstore after I can afford to publish there Idk how much it costs.
Any idea how to make a free version AND a paid version anyone?
I have a new one, my old one was released to the internet where it was spammed with ads and promotions and other crap. Moral of the story: Your kik should be as private as your phone number.
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I will be giving away 10 free copies of Risk's apk to 10 lucky Twitter users!
You can enter in this giveaway by...
STEP #1: Follow my Twitter page @Darth377Apps: https://twitter.com/Darth377Apps
STEP #2: Retweet the following link: https://twitter.com/Darth377Apps/status/613058529675636736
STEP #3: Wait for Sunday to see if you have won!
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I just tweaked some velocities and times, now the game is much harder.
[EDIT]
I fixed some more nasty score bugs!
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Hold on to your panties, I'm Back!
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Hey!
I'm Darth377.
You may know me, if you're a veteran.
Maybe.
I quit modding a little under a year ago- scary, right?
Since then, I'm sure things have changed.
I'll go first:
I hope I did something for the modding community.
-I made a once popular mod called "Risk", which featured several new and noteworthy additions to the game, such as spells, custom mobs, and new weapon arrays as well as bosses.
-I created the Projectile-To-Entity scanner, which allowed for the manipulation of entities via projectiles! This branched out to creating flaming arrows, and several spells.
I remember how I was introduced to modding- I actually asked 500ISE to make me a script that would provide me with diamond armor- he helped me make it on my own. If it were not for that small, simple, yet profound act of kindness, I wouldn't be here today. Thanks, 500ISE.
I have grown since I began modding, like many of you may have. Since I have become inactive in modding, I have coded several Android applications, a Nintendo DS game (via smileBASIC), and I am in development of a new Desktop, Android, and iOS game code-named PAPSRPG. This is coded in Java, through the framework LibGDX. I won't go into too much detail over it, but if you're interested, feel free to check out my Youtube channel or follow my new Twitter account- that would mean a lot to me.
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Yeah.. .integrated graphics...
I'm picking up a Geforce GTX 770 today, that should do the trick
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75 frames/ second on all of the highest settings to 32 on all of the lowest settings.
I just built a new PC, and minecraft ran fantastic on 32 bit windows- I was thrilled.
On monday, I upgraded my PC to the 64 bit version of Windows 7, expecting even better results.
Instead, I found that my frames more than halved. I suddenly had to set the lowest settings to achieve even OKAY frames..
My stats are shown below
Z97X Gaming 5 Motherboard
Intel i3 4370
16 Gigabytes of DDR3 Ram
600 Watts Bronze 80 Power supply
A surplus of CoolerMaster fans
1TB HDD
All help would be greatly appreciated!
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Its back up
As long as a demo is included, mojang has said its ok as far as im concerned
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The next 5 people to pm me will get a free copy of the mod.
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I'm sorry aswell. I cant make everything free. I have things I have to save for, including a game that will in fact be free. So, you could support me or wait for the demo. You had an entire year to get the mod. I will be doing giveaways, aswell. I worked incredibly hard on this mod. All I'm asking for is a few dollars out of it to fund other projects. I need a wireless keyboard. I do ALL my coding on a 7 inch tablet. You know what is going to fund this keyboard? This mod. Honestly, Carson. Think before you post. Don't curse at me, who has worked many hours getting this update out. The link to the free version was broken before I did this update, today. Guess what? when the link was broken, Risk wasn't just NOT FREE, but it was INACCESSIBLE. Nobody complained then. So I kept it up. Only now, when I put the time into doing something that I care about, I get flamed. I will GIVE copies of risk out. This is just here to test if I can repay what I spent in buying a google account. I will most likely do a beta group, free, and do multiple other free projects in the near future. It boils down to this, Carson. I can either create new mods for pocket edition, and sell but a few, or I can spend a year on a game that will most likely crash and burn. I hope now that you will understand why I had to put a price tag on this mod, at a cheap $1. I have to get better equipment to produce better material. Oh, and Mods cannot be ad supported. Trust me, if they were, Risk would be free and ad-covered. I hope you will understand and continue to support Risk. Thank you. I am sorry for the anger I have brought you.
I will do giveaways, demos, and free beta testing, but at the moment this is the only way I will be able to continue modding, I'm sorry. I hope you understand.
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https://play.google.com/store/apps/details?id=com.Darth377Apps.Risk
If you would like to purchase it, and in doing so support me, click the link above. Maybe give it a +1 or a nice review?
A demo version will be out shortly
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Well it will DEFINITELY be on the play store, so don't worry. I am working it out as of now! Just bought the developer account
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Thank you so much for your support, Just1guitar! It will be polished, and regularly updated. It also will have other game modes added (Ive been working on one recently) Risk will gp on the Amazon Appstore after I can afford to publish there Idk how much it costs.
Any idea how to make a free version AND a paid version anyone?
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i will pm my new one to you