[*]New Water Physics for vertical movement.
[*]Water is back the way it was before pre4, [i]plus[/i]:
Whenever a water source is surrounded on all sides by blocks or water (not necessarily source blocks) and it has an air block or (non source) water block below, then that air/water block turns into a water source. [size="1"]From Darquan (I think it is intentional. It eliminates the underwater currents when you place and remove a block. The behaviour seems to be carefully chosen such that it cannot automatically flood entire caves, nor does it seem to break typical ways of using water for automatic harvesting.) Bug.
[/list]
Not sure what the final bug refers to. Perhaps I was a bit unclear.
The rule for water source creation seems to be: [i]any water block with a water source directly above it will become a water source itself[/i]. In my opinion, this is NOT a bug.
However, water sources can now be created in two ways:
[list]
[*] a 1 deep block next to two water sources (the old way)
[*] vertical water source creation (the new way just described)
[/list]
It seems that under particular circumstances (which I have described in some posts here), these two methods interfere causing the downwards water source creation to fail. This latter issue, and this alone, is a bug.
List tags are malformed.
There is some strange behaviour with the water going on after all.
I made the following test setup:
In this setup, becomes a water source, but does not. The reason for this is that the downwards stream from reaches before has become a water source (the water stream needs some time to surround it). This update of is NOT propagated downwards. Updating it by e.g. picking up WILL update
I consider the lack of downwards propagation of this update to be a bug, though the creation of water sources is not. [edit]Yep, it even depends on orientation. This is definitely a bug.[/edit]
Also, I reformulate my previous description of the behaviour:
Any water block with a source block above it will itself become a water block.
[edit]
Placing a water source against the wood block and above the hole will create a water source below it and in the hole when the wood block is on the x axis, but will only create a water source below it when the wood block is on the z axis. Updating the source block between the hole and the topmost source block in any way will create a source block in the hole.
[/edit]
I think it is intentional. It eliminates the underwater currents when you place and remove a block. The behaviour seems to be carefully chosen such that it cannot automatically flood entire caves, nor does it seem to break typical ways of using water for automatic harvesting.
Thanks. Can anyone give me more details about the new water movements for the OP?
Whenever a water source is surrounded on all sides by blocks or water (not necessarily source blocks) and it has an air block or (non source) water block below, then that air/water block turns into a water source.
Yeah that is weird isn't it? I just tried this set up:
...
The piston cut the water stream in half but it created a new water source block BENEATH the piston on the dirt tile. That's really weird. Also if you place it one extra block higher so you'd have...
...
You end up with 3 water source blocks - one between the original block and the piston, and the one that is created underneath the piston. It looks like this is bug to my eyes definitely.
You need to let it flow out one block. E.g. (side-view):
Not entirely sure if this qualifies as a proper topic for the redstone section. Yes, it's about redstone, but...well...it doesn't get more straightforward then this.
That said, I usually place my TNT's close enough to each other such that the blast of the first triggers the next one and then I light it with a switch and run. Hasn't killed me yet.
0
Aww, too bad. I was just starting to like the new physics.
0
Not sure what the final bug refers to. Perhaps I was a bit unclear.
The rule for water source creation seems to be: [i]any water block with a water source directly above it will become a water source itself[/i]. In my opinion, this is NOT a bug.
However, water sources can now be created in two ways:
[list]
[*] a 1 deep block next to two water sources (the old way)
[*] vertical water source creation (the new way just described)
[/list]
It seems that under particular circumstances (which I have described in some posts here), these two methods interfere causing the downwards water source creation to fail. This latter issue, and this alone, is a bug.
List tags are malformed.
0
I made the following test setup:
In this setup, becomes a water source, but does not. The reason for this is that the downwards stream from reaches before has become a water source (the water stream needs some time to surround it). This update of is NOT propagated downwards. Updating it by e.g. picking up WILL update
I consider the lack of downwards propagation of this update to be a bug, though the creation of water sources is not. [edit]Yep, it even depends on orientation. This is definitely a bug.[/edit]
Also, I reformulate my previous description of the behaviour:
Any water block with a source block above it will itself become a water block.
[edit]
Placing a water source against the wood block and above the hole will create a water source below it and in the hole when the wood block is on the x axis, but will only create a water source below it when the wood block is on the z axis. Updating the source block between the hole and the topmost source block in any way will create a source block in the hole.
[/edit]
0
I don't think it is a bug, and no it does not work with lava.
0
I think it is intentional. It eliminates the underwater currents when you place and remove a block. The behaviour seems to be carefully chosen such that it cannot automatically flood entire caves, nor does it seem to break typical ways of using water for automatic harvesting.
0
Whenever a water source is surrounded on all sides by blocks or water (not necessarily source blocks) and it has an air block or (non source) water block below, then that air/water block turns into a water source.
0
You need to let it flow out one block. E.g. (side-view):
where is a piston.
0
No, only when it flows straight down. Not when it flows over an edge...
Hmmm it seems to happen when a source block is surrounded by water or walls on all sides and flows down.
0
You actually get the achievement for going through the portal, not for building/igniting it.
0
Yes, survival or hardcore.
0
Tried it in creative mode, but not yet in adventure. In creative mode it doesn't seem to work.
0
0
M+N resets the view. That rotation effect is so weird :tongue.gif:
0
Client link: Minecraft 1.9-pre5
Server link: Minecraft 1.9-pre5 server
0
That said, I usually place my TNT's close enough to each other such that the blast of the first triggers the next one and then I light it with a switch and run. Hasn't killed me yet.