Sorry for the long silence folks.
I have not really played Minecraft all that much the last few months. "Real life" caught up a bit. I've been through job changes and am in the process of moving which has prevented me from maintaining this mod properly. To be honest, I was waiting for the official modding API as there is no way I can keep up with the weekly releases right now.
I still have plenty of plans for this mod and I certainly do intend to release new versions of it. I will however postpone that until the final 1.4 release (and the corresponding update on the compilation tools).
Apologies for the inconvenience.
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Last active Sat, Oct, 27 2012 16:45:32
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Oct 20, 2012 Posted in: Minecraft Mods
Mar 9, 2012Update for 1.2.3 is now available.Posted in: Minecraft Mods
Feb 27, 2012Posted in: Redstone Discussion and MechanismsQuote from TostersDD
You can use stone pressure plates to prevent mobs from activating them.
This is not true. The difference between stone and wood pressure plates is that stone pressure plates are not triggered by items.
Feb 27, 2012The button is placed on the other side of the wood block and the pressure plates go above the blue wool.Posted in: Redstone Discussion and Mechanisms
This is another, slightly more compact way:
Note the stair block to prevent torch burnout.
Feb 21, 2012Posted in: Redstone Discussion and MechanismsQuote from Zhul
@Darquan Please give us a schematic of that cool version in such a small vertical space.
Here is a world save. Let me know if you have any specific questions.
Oh wow. I'll have to check that in more detail tomorrow.
Feb 21, 2012Posted in: Redstone Discussion and MechanismsQuote from rantaoca
I was thinking, what if you used the auto-wheat design? Have a few dispensers, some with saplings, some with bonemeal.
You gain very little with that as the time to extrude the tree is way larger than the time to manually switch from sapling to bonemeal and back. This is not the case with wheat which harvests in an instant.
If you want to increase harvesting speed efficiency then construct multiple of such farms in parallel and plant (+bonemeal) the next tree while the former ones are harvesting. To increase chopping comfort and speed, combine the output of multiple farms into a single storage area.
And if you're even lazier, have a timed explosion and water-stream the wood items that survive to you. Completely automatic. Just a tiny bit expensive.
This is possible, but indeed a bit costly. A cube of 3x3x3 is completely destroyed by a single block of TNT (but harvests only a part of the blocks). Detonating a cube of 5x5x5 logs leaves the outer wireframe of the cube intact. In my opinion it's only worth it if you have a decent creeper farm and thus a surplus of TNT.
Feb 20, 2012Not sure if you are still working on this, but here are my latest versions:Posted in: Redstone Discussion and Mechanisms
The front one saves on vertical space but is 1 block wider, slightly deeper and wired a bit messy.
Compared to my previous design, these versions expose way less wire (2 pistons and 1 dust) and are conceptually much simpler to build. Let me know if you want it explained in detail.
- yellow wool: block detectors
- cyan wool: block detector for tree
- dark green: and-gate
- light-green: RS-NOR latch
- white: not-gate (the one above the latch contains an additional repeater and combines with a block detector to construct a missing-block detector).
- blue wool: vertical wire
- black wool: wire cutter
- red wool: block to transfer current.
Start trigger: tree has grown AND the pressure column is filled to the top.
End trigger: pressure column has been drained.
Managed to tidy and improve the wiring. It is now
11x16x510x16x5 (screenshot not updated).[/edit]
Feb 16, 2012Posted in: Minecraft ModsQuote from petrus4
Downloaded, Darquin. I will be testing this with great interest.
It is an odd coincidence that I found this tonight, actually; because I have been thinking of something similar over the past few days, although in the area of machines, not redstone circuitry.
You have a rather liberal definition of similar in my opinion :wink.gif: Anyway, this really belong in the Requests/Ideas For Mods section.
I welcome suggestions and input about how to adapt and change the mod, but I have no plans on making a BuildCraft alternative at this time. I do have a machine oriented idea which I would like to implement, but for now other projects take priority. I will share that one if and when it happens :smile.gif:
Feb 10, 2012I did one of these last year. There is a world download and some rough description available. Also check some later posts in the thread for more details. The thread and presentation is a bit of a mess though.Posted in: Redstone Discussion and Mechanisms
Feb 7, 2012Sorry for the late replies. I've had more important stuff on my mind than Minecraft mods.Posted in: Minecraft Mods
Quote from caramba2654
Any new updates to this mod? Because I really thing that the GUI is very very messy ATM.
Not at this time. The GUI needs to be reworked but I haven't had a lot of inspiration for it lately.
Quote from bdew
Just found a crash... happens if a Redstone Gate is placed on the receiving side of an active Transposer block from Red Power 2 (there is no sane reason to do it, just a misclick). 100% reprodeable for me.
I'm not sure which side is the bug on, so i'm reporting it to both authors.
Your analysis in Eloraams thread is correct (it uses item input slots). I agree with her on the odd choice of implementation, it was done like that because I was originally planning to configure inputs/outputs by inserting torches and redstone dust. Nevertheless, her block ought to check for null arguments and I should redo and clean up my GUI code :smile.gif:.
Edit: the mod lies about it's version, it's actually the last one for minecraft 1.1 (just double checked it), not 1.0 as the log claims.
Whoops. Forgot to update the string. It is indeed for 1.1. Thanks for the bug report.
Jan 20, 2012Posted in: Minecraft ModsQuote from firas333
I seem to be having trouble with creating a clock using the gates, occasionally they work but then even with excact same settings and the default button input it fails. I've checked direction, truth tables delay etc and everything seems correct yet it still fails
Are you using short pulses with delays larger than the pulse length by any chance?
Currently whenever it receives a pulse which should be propagated after x delay, it reads the input signals after the delay, not before. If the input pulse has died by then, the input gets lost.
Jan 16, 2012Posted in: Minecraft ModsQuote from Darkhog
Since title says 1.1, does MCP is available for it yet? Or did you edited obfuscated code (I know TMI authors do that).
Yes, the new MCP has been released.
Jan 15, 2012Now supports Minecraft 1.1.Posted in: Minecraft Mods
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