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    posted a message on [1.2.3] The redstone gate / PAL v1.4.3 beta [block]
    Sorry for the long silence folks.

    I have not really played Minecraft all that much the last few months. "Real life" caught up a bit. I've been through job changes and am in the process of moving which has prevented me from maintaining this mod properly. To be honest, I was waiting for the official modding API as there is no way I can keep up with the weekly releases right now.

    I still have plenty of plans for this mod and I certainly do intend to release new versions of it. I will however postpone that until the final 1.4 release (and the corresponding update on the compilation tools).

    Apologies for the inconvenience.
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] The redstone gate / PAL v1.4.3 beta [block]
    Update for 1.2.3 is now available.
    Posted in: Minecraft Mods
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    posted a message on Overriding Rail T-Junction Signal
    You can use a XOR gate for that.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on help double iron doors
    Quote from TostersDD

    You can use stone pressure plates to prevent mobs from activating them.

    This is not true. The difference between stone and wood pressure plates is that stone pressure plates are not triggered by items.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on help double iron doors
    The button is placed on the other side of the wood block and the pressure plates go above the blue wool.



    This is another, slightly more compact way:


    Note the stair block to prevent torch burnout.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Automatic Tree Farm?
    Latest update:

    Footprint changed to 9x17x5. It is one block higher than the previous design but less deep. It now accepts trees of height 11 instead of 9.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Automatic Tree Farm?
    Quote from Zhul

    @Darquan Please give us a schematic of that cool version in such a small vertical space.

    Here is a world save. Let me know if you have any specific questions.

    [edit]
    @JL2579's design.
    Oh wow. I'll have to check that in more detail tomorrow.
    [/edit]
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Automatic Tree Farm?
    Quote from rantaoca

    I was thinking, what if you used the auto-wheat design? Have a few dispensers, some with saplings, some with bonemeal.

    You gain very little with that as the time to extrude the tree is way larger than the time to manually switch from sapling to bonemeal and back. This is not the case with wheat which harvests in an instant.

    If you want to increase harvesting speed efficiency then construct multiple of such farms in parallel and plant (+bonemeal) the next tree while the former ones are harvesting. To increase chopping comfort and speed, combine the output of multiple farms into a single storage area.


    And if you're even lazier, have a timed explosion and water-stream the wood items that survive to you. Completely automatic. Just a tiny bit expensive.

    This is possible, but indeed a bit costly. A cube of 3x3x3 is completely destroyed by a single block of TNT (but harvests only a part of the blocks). Detonating a cube of 5x5x5 logs leaves the outer wireframe of the cube intact. In my opinion it's only worth it if you have a decent creeper farm and thus a surplus of TNT.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Automatic Tree Farm?
    Not sure if you are still working on this, but here are my latest versions:



    The front one saves on vertical space but is 1 block wider, slightly deeper and wired a bit messy.

    Compared to my previous design, these versions expose way less wire (2 pistons and 1 dust) and are conceptually much simpler to build. Let me know if you want it explained in detail.

    Quick legend:
    - yellow wool: block detectors
    - cyan wool: block detector for tree
    - dark green: and-gate
    - light-green: RS-NOR latch
    - white: not-gate (the one above the latch contains an additional repeater and combines with a block detector to construct a missing-block detector).
    - blue wool: vertical wire
    - black wool: wire cutter
    - red wool: block to transfer current.

    Start trigger: tree has grown AND the pressure column is filled to the top.
    End trigger: pressure column has been drained.

    [edit]Managed to tidy and improve the wiring. It is now 11x16x5 10x16x5 (screenshot not updated).[/edit]
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [1.2.3] The redstone gate / PAL v1.4.3 beta [block]
    Quote from petrus4

    Downloaded, Darquin. I will be testing this with great interest.

    It is an odd coincidence that I found this tonight, actually; because I have been thinking of something similar over the past few days, although in the area of machines, not redstone circuitry.
    ...

    You have a rather liberal definition of similar in my opinion :wink.gif: Anyway, this really belong in the Requests/Ideas For Mods section.

    I welcome suggestions and input about how to adapt and change the mod, but I have no plans on making a BuildCraft alternative at this time. I do have a machine oriented idea which I would like to implement, but for now other projects take priority. I will share that one if and when it happens :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on Automatic Tree Farm?
    I did one of these last year. There is a world download and some rough description available. Also check some later posts in the thread for more details. The thread and presentation is a bit of a mess though.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [1.2.3] The redstone gate / PAL v1.4.3 beta [block]
    Sorry for the late replies. I've had more important stuff on my mind than Minecraft mods.

    Quote from caramba2654

    Any new updates to this mod? Because I really thing that the GUI is very very messy ATM.

    Not at this time. The GUI needs to be reworked but I haven't had a lot of inspiration for it lately.

    Quote from bdew

    Just found a crash... happens if a Redstone Gate is placed on the receiving side of an active Transposer block from Red Power 2 (there is no sane reason to do it, just a misclick). 100% reprodeable for me.
    I'm not sure which side is the bug on, so i'm reporting it to both authors.

    Your analysis in Eloraams thread is correct (it uses item input slots). I agree with her on the odd choice of implementation, it was done like that because I was originally planning to configure inputs/outputs by inserting torches and redstone dust. Nevertheless, her block ought to check for null arguments and I should redo and clean up my GUI code :smile.gif:.

    Edit: the mod lies about it's version, it's actually the last one for minecraft 1.1 (just double checked it), not 1.0 as the log claims.

    Whoops. Forgot to update the string. It is indeed for 1.1. Thanks for the bug report.
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] The redstone gate / PAL v1.4.3 beta [block]
    Quote from firas333

    I seem to be having trouble with creating a clock using the gates, occasionally they work but then even with excact same settings and the default button input it fails. I've checked direction, truth tables delay etc and everything seems correct yet it still fails

    Are you using short pulses with delays larger than the pulse length by any chance?

    Currently whenever it receives a pulse which should be propagated after x delay, it reads the input signals after the delay, not before. If the input pulse has died by then, the input gets lost.
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] The redstone gate / PAL v1.4.3 beta [block]
    Quote from Darkhog

    Since title says 1.1, does MCP is available for it yet? Or did you edited obfuscated code (I know TMI authors do that).

    Yes, the new MCP has been released.
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] The redstone gate / PAL v1.4.3 beta [block]
    Now supports Minecraft 1.1.
    Enjoy and please let me know if there are any issues.
    Posted in: Minecraft Mods
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