• 1

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Quote from bspkrs

    It is my biased opinion that the format is clearly described in the config file. Do people just not read?
    ##########################################################################################################
    # tree_and_mod_configs
    #--------------------------------------------------------------------------------------------------------#
    # This category is where all your settings live that are related to 3rd party mods.
    # NOTE: Using item or block number IDs WILL NOT WORK. Refer to the UniqueNames.txt file in the config folder for a list of values.
    #
    # How to add new mods:
    #
    # Keep in mind that you can also include settings marked with [PerTree] on a per-tree basis to override the global default values.
    #
    # Format:
    #     <section_name> { (typically same as modID)
    #         S:modID=<modID> (this can be found on the Mods screen in game or in mcmod.info)
    #         S:axeIDList=<unique_item_identifier>,<optional metadata>; minecraft:wooden_axe; minecraft:stone_axe
    #         S:shearsIDList=<unique_item_identifier>,<optional metadata>
    #         B:overrideIMC=<optional, defaults to false) whether or not a mod's user config (this file) should override a mod's IMC config (IMC allows mods to send messages to each other for compatibility)
    #
    #         <tree_name> { (the tree name is just for organization and clarity)
    #             # logs/leaves: list of unique block name values. "," separates name and metadata, ";" separates block entries
    #             S:logs=<unique block identifier>,<optional metadata>; <unique_block_identifier>,0; minecraft:log,0
    #             S:leaves=<unique block identifier>,<optional metadata>; <unique_block_identifier>,0; minecraft:leaves,0
    #             [optionally add per-tree settings here]
    #
    #         }
    #     }
    ##########################################################################################################


    I can see the instructions in the configuration. So sorry that I don't understand a word of it. Sorry that I don't know what metadata is. Or what the identifier is.
    Posted in: Minecraft Mods
  • 4

    posted a message on Snapshot 14w11b Ready for Testing
    Minecarts just lost all usefulness. Why did you think derailing and messed up their physics was a good thing?! Realism in minecraft? No stop it! It's minecraft, the minecarts were fine the way they were. Good job at ruining minecarts fail snapshot
    Posted in: Minecraft News
  • 1

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    this and ICBM are my favorite mods of all time! good job. cant wait for 1.62 version. maybe i will try ICBM and clay soldiers at the same time then launch nukes into their battles :P
    Posted in: Minecraft Mods
  • 3

    posted a message on [1.2.5] [modloader] Minewars Beta 1.1
    Minewars beta 1.0

    hey guys, i want to let everyone know that i started working on the mod again. I started it from scratch. So all I have for now is Ruby items and i am going to add opal next. I have also edited a few textures a few things just so they look a little bit nicer. Also completely redesigned the lightsaber handle texture and I am going to redesign how the lightsaber building works as it was a little too easy before. I will be adding all of the stuff below again, along with a few more features. one last thing, I may still change the name to CraftWars. Thank you for your patience. i will work as hard as i can on this mod so i can re-release it :)

    here is an example of the edited textures.



    the new lightsaber handle


    the old one










    Known bugs:
    • Skiff armor not appearing in game
    • Clone armor not appearing in game
    i am not responsible for any mistakes that are made when installing
    to install:
    Preferably use a fresh .minecraft
    1. Download the file
    2. Download Modloader (IMPORTANT!)
    3. 4. Open minecraft.jar
    5. Delete META-INF
    6. Drag everything from Modloader into minecraft.jar
    7. Drag the files from the MineWars .zip file into the minecraft jar.
    8. Close everything and start the game
    9. HAVE FUN!
    Posted in: Minecraft Mods
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