• 0

    posted a message on [1.2.5] [modloader] Minewars Beta 1.1
    Quote from soulx1011

    umm would me and my friends to make a review, we are the CallOfMinerz (i know it sounds cheezy XD)

    You want to review the mod? Go for it. I was just going to ask someone so yea.

    Quote from TFCxAddict

    Really nice, but you should change the generation in future updates so the gems are underground. It's a bit overpowered finding them up above :P

    I really like the lightsabers idea! It's really unique :) +1 to you!


    Thanks tfc. I couldnt have made this without ur help. I am gonna fix the generation, it was that way for testing reasons. Also, how did u make slingshots? I want to make blasters but i cant figure it out.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [modloader] Minewars Beta 1.1
    ok. my first time posting a mod soo thanks :D
    Posted in: Minecraft Mods
  • 3

    posted a message on [1.2.5] [modloader] Minewars Beta 1.1
    Minewars beta 1.0

    hey guys, i want to let everyone know that i started working on the mod again. I started it from scratch. So all I have for now is Ruby items and i am going to add opal next. I have also edited a few textures a few things just so they look a little bit nicer. Also completely redesigned the lightsaber handle texture and I am going to redesign how the lightsaber building works as it was a little too easy before. I will be adding all of the stuff below again, along with a few more features. one last thing, I may still change the name to CraftWars. Thank you for your patience. i will work as hard as i can on this mod so i can re-release it :)

    here is an example of the edited textures.



    the new lightsaber handle


    the old one










    Known bugs:
    • Skiff armor not appearing in game
    • Clone armor not appearing in game
    i am not responsible for any mistakes that are made when installing
    to install:
    Preferably use a fresh .minecraft
    1. Download the file
    2. Download Modloader (IMPORTANT!)
    3. 4. Open minecraft.jar
    5. Delete META-INF
    6. Drag everything from Modloader into minecraft.jar
    7. Drag the files from the MineWars .zip file into the minecraft jar.
    8. Close everything and start the game
    9. HAVE FUN!
    Posted in: Minecraft Mods
  • 0

    posted a message on [DISCONTINUED] 1.3.2 [SSP][Forge] TFC's Gem Pack! 8 New Materials! (Now with a Slingshot!) -25 New Achievements-
    hey TFC. I am finally releasing the first version of my mod!
    Posted in: Minecraft Mods
  • 0

    posted a message on Hw do u make SMP compatible mods?
    i want to make my mod smp compatible. how do u make a mod smp compatible? is it hard?
    Posted in: Modification Development
  • 0

    posted a message on Opal block crashes game whenever it is crafted
    Whenever i try to craft my block of opal, the game crashes, here is the code:

    Mods loaded: 2
    ModLoader 1.2.5
    mod_GemMod ALPHA 0.1
    	  Minecraft has crashed!	 
    	  ----------------------	 
    Minecraft has stopped running because it encountered a problem.
    
    
    --- BEGIN ERROR REPORT 92cbd202 --------
    Generated 4/24/12 8:45 PM
    Minecraft: Minecraft 1.2.5
    OS: Windows Vista (x86) version 6.0
    Java: 1.7.0_02, Oracle Corporation
    VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 2600 PRO version 2.1.7659 Release, ATI Technologies Inc.
    java.lang.NullPointerException
    at net.minecraft.src.ItemStack.getIconIndex(ItemStack.java:105)
    at net.minecraft.src.RenderItem.renderItemIntoGUI(RenderItem.java:270)
    at net.minecraft.src.GuiContainer.drawSlotInventory(GuiContainer.java:228)
    at net.minecraft.src.GuiContainer.drawScreen(GuiContainer.java:74)
    at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1008)
    at net.minecraft.src.EntityRendererProxy.updateCameraAndRender(EntityRendererProxy.java:20)
    at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:922)
    at net.minecraft.client.Minecraft.run(Minecraft.java:801)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 94d8ed01 ----------
    Posted in: Modification Development
  • 0

    posted a message on Need good texture artist to help with a mod
    I am making a mod and i am going to start working on a new one at the same time so I need good texturers to help as i cant code and texture all the stuff i need at the same time.
    You will have to be doing mostly armor textures since i can easily do tool textures. If you want to help, pm me and i will tell you what i want. Thanks :)
    Posted in: Modification Development
  • 0

    posted a message on Minecraft texture designer
    why do i have to fill that out? im not sharing location and my age is in my profile. skype... look at my profile. name... undisclosed. a bit about yourself... like playing and modding minecraft. knows how to make mods... im a beginner.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on new ore not generating.
    i am making a mod and i have had many problems since 1.2.3. my ore is not generating. plz help. is there a new generation code? here is my code.

    public void GenerateSurface(World world, Random rand, int chunkX, int chunkZ)  
      {	  
       for(int i = 0; i < 20; i++)	  
       {		  
       int randPosX = chunkX + rand.nextInt(16);		  
       int randPosY = rand.nextInt(100);		  
       int randPosZ = chunkZ + rand.nextInt(16);		  
       (new WorldGenMinable(mod_LightSaber.emeraldOre.blockID, 20)).generate(world, rand, randPosX, randPosY, randPosZ);	  
       }  
      
       for(int i = 0; i < 20; i++)	  
       {		  
       int randPosX = chunkX + rand.nextInt(16);		  
       int randPosY = rand.nextInt(100);		  
       int randPosZ = chunkZ + rand.nextInt(16);		  
       (new WorldGenMinable(mod_LightSaber.sapphireOre.blockID, 30)).generate(world, rand, randPosX, randPosY, randPosZ);	  
       }
      
       for(int i = 0; i < 20; i++)	  
       {		  
       int randPosX = chunkX + rand.nextInt(16);		  
       int randPosY = rand.nextInt(100);		  
       int randPosZ = chunkZ + rand.nextInt(16);		  
       (new WorldGenMinable(mod_LightSaber.amethystOre.blockID, 25)).generate(world, rand, randPosX, randPosY, randPosZ);	  
       }
      
       for(int i = 0; i < 20; i++)	  
       {		  
       int randPosX = chunkX + rand.nextInt(16);		  
       int randPosY = rand.nextInt(100);		  
       int randPosZ = chunkZ + rand.nextInt(16);		  
       (new WorldGenMinable(mod_LightSaber.rubyOre.blockID, 15)).generate(world, rand, randPosX, randPosY, randPosZ);	  
       }
      
       for(int i = 0; i < 20; i++)	  
       {		  
       int randPosX = chunkX + rand.nextInt(16);		  
       int randPosY = rand.nextInt(100);		  
       int randPosZ = chunkZ + rand.nextInt(16);		  
       (new WorldGenMinable(mod_LightSaber.jetOre.blockID, 30)).generate(world, rand, randPosX, randPosY, randPosZ);	  
       }
      
       for(int i = 0; i < 20; i++)	  
       {		  
       int randPosX = chunkX + rand.nextInt(16);		  
       int randPosY = rand.nextInt(100);		  
       int randPosZ = chunkZ + rand.nextInt(16);		  
       (new WorldGenMinable(mod_LightSaber.topazOre.blockID, 30)).generate(world, rand, randPosX, randPosY, randPosZ);	  
       }
      
      }
    
      public String getVersion()
    {
      return "ALPHA 0.1 ";
    
    }
    
    
    }


    i made it easy to find and i still could not find it.
    Posted in: Modification Development
  • 0

    posted a message on help please?
    Seriously?! The problem was because of a block id?!?!?!? :/ im somewhat new so ok i will try changing it.
    Posted in: Modification Development
  • 0

    posted a message on help please?
    i am developing a mod but since 1.2.3, i havent been able to start it. here is the error log

    Mods loaded: 2
    ModLoader 1.2.3
    mod_LightSaber ALPHA 0.1
    	  Minecraft has crashed!	 
    	  ----------------------	 
    Minecraft has stopped running because it encountered a problem.
    
    
    --- BEGIN ERROR REPORT c3be71c --------
    Generated 3/20/12 8:38 PM
    Minecraft: Minecraft 1.2.3
    OS: Windows Vista (x86) version 6.0
    Java: 1.7.0_02, Oracle Corporation
    VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 2600 PRO version 2.1.7659 Release, ATI Technologies Inc.
    java.lang.ArrayIndexOutOfBoundsException: 300
    at net.minecraft.src.ModLoader.initStats(ModLoader.java:902)
    at net.minecraft.src.ModLoader.init(ModLoader.java:875)
    at net.minecraft.src.ModLoader.addAllRenderers(ModLoader.java:154)
    at net.minecraft.src.RenderManager.<init>(RenderManager.java:85)
    at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:12)
    at net.minecraft.client.Minecraft.startGame(Minecraft.java:423)
    at net.minecraft.client.Minecraft.run(Minecraft.java:784)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 8ca5cc58 ----------


    can somebody please help?
    Posted in: Modification Development
  • 0

    posted a message on Please help me?
    Quote from xTwilight3

    ....Any errors? Maybe post your code? -.-'


    Ok i will post the error log and my code later but i have school now.
    Posted in: Modification Development
  • 0

    posted a message on Please help me?
    Quote from RANKSHANK


    The new ModLoader code follows the standard minecraft style.
    //WAS\\
    ModLoader.AddOveride();
    
    //NOW IS\\
    ModLoader.addOveride();

    stuff like that


    But when i turn ModLoader.AddAllRenderers to "ModLoader.addAllRenderers" the game just doesnt start. Where do i need to change something for it to not say somethingabout addallrenderers?
    Posted in: Modification Development
  • 0

    posted a message on Please help me?
    I still havent figured out the problem with the 1.2.3 mod loader. I got it the first day modloader 1.2.3 came out. Do i need to redownload it oris it something i need to fix in my code because when i try to run my mod it says something about "modloader.addallrenderers" can somebody please tell me how to fix? I want to get my mod working again.
    Posted in: Modification Development
  • 0

    posted a message on [1.4.5] Explosives+ [PR V3.9!][Pre Release 5 1.4.5 December 2nd!]
    Quote from Pheenixm



    Yes. addAllRenderers is seemingly not applicable for adding renderers


    Ok so if i add the code somewhere it will work? Where do i add that code and how do i need to change it for my mod that has new ores and armors and such? Cuz that code looks like the one for your mod.
    Posted in: Minecraft Mods
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