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    posted a message on Mine Mine no Mi (One Piece) v0.6.0

    By the way, DF are way too easy to get. It's basically a joke to find a ship with a key and a logia. Why not just play with world generation and make a new kind of tree that has a tiny chance of spawning? Of course, DF would spawn on it. In the show, fruit is rare and there aren't many users. But that's not the point. Having fruit so easily accessible ruins gameplay. The whole games turns into rob ships-dig gold simulator.


    Don't get me wrong, the mod is great, but common fruit makes it the point, and not an element.


    This could also be solved by implementing a few old ideas: having the abilities not be items, DFs not being potion effects, and changing all textures of DF, as well as all names to "Devil Fruit". That way, fruit farming is made pointless.

    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0

    Yes, exactly. It only feels natural that a player should at least be able to eat them.

    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0

    The snails should really drop some sort of food.

    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0

    Bro. If that's what you want, just make a whole new game. Besides, indie devs now have more free resources than ever, and the best of them are making good money :D It's not even hard to learn, and with all this VR fuss, the gaming industry will become super lucrative in a coupe of years.

    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0

    Sorry for double post, I've noticed some things in reading this thread.

    1. For the hito hito no mi, Oda stated that if a human ate it, he'd become enlightened, which could, in the mod, be represented as becoming smarter(using scientific tools, special crafting, using something like a corpse table, etc.) and/or be like a next step in human evolution(better sight at night, zoom effect, bigger resistance, fire resistance, blast resistance, fall damage reduction, speed, strength, jump boost, some poison resistance,etc.)


    2. About the rumble ball, it's supposed to distort the nature of a devil fruit, which hints at the possibility of it working on not only all zoan types, but also on paramecia and logia fruit as well.

    3. Room doesn't work under water.



    4. While Kaishin does work under water, the other two abilities don't

    P.S: Wynd, If you were to reply to my PM, I'd know if I could and should be making mob models as well.

    P.P.S: Can anyone confirm the existence of underwater temples? I can't seem to find one.

    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0

    I understand what you mean. But, what we are basically getting at is a solution to the same problem: Devil fruits are so easy to find that the players are picky and don't ever get to use most of the fruits, except for the ones they are sure are useful. Gameplay would be more engaging if a player had to adapt to a devil fruit power, hence grow fonder with it.
    Do you remember how many characters in One Piece(including Luffy) got an unexpected DF power and had to work with it to make it useful? That's what I'd love most as a final goal of this mod. Dynamic DF usefulness, where DF powers can be used in many ways, instead of simple attacks, so that the wit of a player impacts the usefulness/enjoyment/coolness of a DF power.
    Besides, when you get a super OP devil fruit right in the beginning, it's no fun. You just use it as a weapon/tool. A DF with which you can grow in power together is really awesome. When you can combine attacks for different effects and combine attacks with haki to make them even better.

    I like your idea too. Making DFs so rare that one would accept anything they can get is cool. However, most people wouldn't enjoy that. As an example, someone who plays casually just for this mod and One Piece would be frustrated at hours spent hunting DFs without success. For such a concept to work, Wynd would have to expand this mod at least 3x in content(items, blocks, quests, mobs, etc.) in order to make it fun to play despite having little chance to find a DF. Kinda like making a whole new mod for itself.

    Also, for anyone reading this, does anyone have any information on how Oda behaves towards copyright protection? Have there been any fan games? I could make a game based on One Piece, but I do not want to make it in vain. By the way, if anyone also has any means of contacting Oda, it would be marvelous, as I could ask him directly about it. Sorry for making a digression and going off topic, but I need to know, and where better than here? :D

    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0

    Tab+U confirmed :D I've read a couple pages back that this debug mode increases damage and removes cooldown and what not, but it doesn't seem to have the described effect. Is there anything more I should do? Thanks, by the way :)


    Also, in One Piece, eating a devil fruit was mostly a gamble. One didn't know which fruit was eaten. But in this mod, you always know the fruit. It's somewhat useful, but the survival gameplay basically means hunting a billion years for one fruit you want and hoarding other fruit. It also makes the gameplay too predictable and players definitely don't make the best use of the mod and are not even experiencing the gameplay you provide with a big array of DFs.

    It would be cool to get a random power when eating a DF. It'd make gameplay more diverse and learning how to make the best use of a fruit you ate would be neat.

    Also, I noticed that the Goro Goro no Mi can't be aquired in survival(after hundreds of keys spent on all tier boxes). That sucks. Why would you go trough the effort of making a fruit, and such a fun one, if you're not implementing it?

    Btw, Busoshoku haki is OP, while DFs are too limited damage- vise. I suggest that no offensive attack of a DF should go below that of a Shigan(25 dmg). In all of One Piece, there's not been an offensive DF attack that couldn't one-hit a generic marine/pirate/bandit.


    There's also a lack of bandits in the mod, suprisingly.

    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0

    Hi! If anyone could help me, how do I make use of the debug mode? :)


    Basically, I don't know how to activate it in-game.

    Posted in: WIP Mods
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