I enjoyed it!
It was inspiring, as i'm working on an adventure map myself, and sort of realized.. I've never actually played any lol.
*easy to follow, cohesive well thought out dungeon with good traps.
*Lots of monster fighting.
*plenty of food, potions, enchantment opportunities.
*nicely designed dungeon, amazing work on the ship.
Stuff that I think could use a little revision:
*Like a moron, I fell off the staircase before the entrance to the dungeon. I broke the rules to break some of that sand to get back up, no worries, but some kinda path or something maybe would be useful there. I'm sure most people don't fall off here lol.
*Image2map is very useful, and I like not having to tab out to read notes, but since notes have to be stored in chests, it's not always obvious where they are. (I didn't miss any, so it's not terrible or anything..) Maybe a sign next to the chest in like say.. the bar... would be useful? this is my first time using an image2map interface. I was looking at doing it myself. Now I'm not so sure I like it.
*I thought the dialogue started out taking itself very seriously, but as it continued it got VERY casual. Whats up with that? It did make me chuckle a few times I admit, but it just seemed like a break from the theme otherwise?
*The ghast spawner hid the chest from view. I spent a long time in that room. Also, the ghast didn't spawn on my map for some reason.
Thanks for the opportunity to play! I only found
16 diamondbut I wasn't looking all that hard. Did I mention I'm TERRIBLE at jumping puzzles? lol. After dying once in lava, I decided not to try any more optionals.
perhaps put a bed somewhere in the dungeon (like a save room) so we don't have to run all the way back?
oh, also.. npcs can open doors now. So they were running randomly all over the place in my 1.2 pre-release. It works fine now I'm sure for 1.1, but when 1.2 hits you'll want to put a leash on those squidwards.