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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from proverbialguy739

    ditto, TMI works fine for me. if you only had these three mods, make sure they are installed in this order: 1 modloader, 2 TMI, 3 zeppelin. the way modloader works definitively requires some order to mod installation as it cant resolve any conflicts between mods if they're installed before it (modloader). sorry for my rant if you already know this and the conflict somehow exists through another problem...


    It wasn't me having the problem. I use magic loader for mods so I am able to change the load order.
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from HidekiUitti

    what im saying is that my game crashes if i have TMI loaded im just stating a fact :angry:


    I have TMI and this mod working just fine together. You sure it isn't another mod doing it?
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from HidekiUitti

    for some reason to many items doesn't work with this mod for me at all and the error message disappears b4 i can copy it and the info from modloader dosent tell me any thing


    Too many items does work with this mod.
    Posted in: WIP Mods
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    posted a message on [1.4.7] Advanced HUD 4.8.1
    The item bar keeps getting moved to the middle of the screen everytime I come back to play minecraft. And the presets aren't working either. They just keep putting the item bar in the middle as well.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge][SMP]ComicRetrolution's Craftory Mods: Farming and much more! FishCraftory Beta available! (Updated Aug 18th
    Quote from monkeybeeee1

    update plz :) just found out of this mod say 1.1 and click reply so sry if some 1 all ready asked


    It is updated. All except fishcraftory.
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] WDMods - Creepers, sneak and chat.
    Could you make this compatible with advanced hud?
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge][SMP]ComicRetrolution's Craftory Mods: Farming and much more! FishCraftory Beta available! (Updated Aug 18th
    Quote from ComicRetrolution

    There shouldn't be any issues. FishCraftory has always been able to run independent from the other mods. Once the update is released, you can simply install it to rest of the RuneCraftory mods and start seeing the fish in game.



    Not nesessarily back to square one, just a slight change to spawning system. Not too big of an issue. I'm still crossing my fingers that Dr.Zhark will fix the CustomMobSpawner so I can use it again. (the fish spawn so much better with it). As for your other suggestions:

    1. All fish will use the vanilla breeding system. Feed a special item (fish flakes?) to 2 fish of the same type and they will make a third.
    2. All fish are tamable after you catch them. Click on the fish in your inventory to place it in your own pond, swimming pool, ect. These fish will not despawn and you can pick them back up with a special item (fish net?).

    As for other aquatic animals, I'd love to have some crabs, lobsters, frogs, ect, but like with all my mods, I'm taking this just one step at a time.


    You sure the custom mob spawner isn't fixed? cause he updated mo creatures and didn't mention anything about his spawner being broken.
    Posted in: Minecraft Mods
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    posted a message on CraftGuide v1.7.1.1
    I keep getting a crash. I think it is because of crafthide though. Is it compatible with MC 1.2.3?

    Mods loaded: 8
    ModLoader 1.2.3
    mod_ModLoaderMp 1.2.3v3
    mod_TooManyItems 1.2.2/1.2.3 2012-03-03
    mod_Backpack 1.2.3_v2-3
    mod_BrewGuide 1.0
    mod_CraftGuide 1.4.3 for Minecraft 1.2.3
    mod_CraftHide 1.0.0
    mod_trade 1.1
    	  Minecraft has crashed!	
    	  ----------------------	
    Minecraft has stopped running because it encountered a problem.
    
    
    --- BEGIN ERROR REPORT 7f706d1e --------
    Generated 3/20/12 1:04 AM
    Minecraft: Minecraft 1.2.3
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_03, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 6800 Series version 4.2.11554 Compatibility Profile Context, ATI Technologies Inc.
    java.lang.NoSuchMethodError: CraftGuide.API.ICraftGuideRecipe.getItems()[Ldk;
    at CraftHideFilter.removeRecipes(CraftHideFilter.java:29)
    at CraftGuide.RecipeCache.filterRawRecipes(RecipeCache.java:147)
    at CraftGuide.RecipeCache.reset(RecipeCache.java:41)
    at CraftGuide.RecipeCache.<init>(RecipeCache.java:33)
    at CraftGuide.GuiCraftGuide.<init>(GuiCraftGuide.java:30)
    at CraftGuide.GuiCraftGuide.getInstance(GuiCraftGuide.java:41)
    at CraftGuide.ItemCraftGuide.a(ItemCraftGuide.java:22)
    at aai.a(SourceFile:98)
    at kf.a(SourceFile:50)
    at net.minecraft.client.Minecraft.c(SourceFile:1258)
    at net.minecraft.client.Minecraft.k(SourceFile:1563)
    at net.minecraft.client.Minecraft.x(SourceFile:724)
    at net.minecraft.client.Minecraft.run(SourceFile:664)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 1b23ef39 ----------
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge][SMP]ComicRetrolution's Craftory Mods: Farming and much more! FishCraftory Beta available! (Updated Aug 18th
    Glad to see you update this. This mod was one of the reasons I wasn't updating.
    Posted in: Minecraft Mods
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    posted a message on Minecraft Profile Manager
    Quote from damo333333

    When is it out for 1.2.3


    It doesn't need to be updated for 1.2.3. It's not a mod, It's a program.
    Posted in: Minecraft Tools
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    posted a message on [Launcher] SK's Launcher v3.1.5 - [+ SKCraft Launcher / modpack distribution platform)
    Quote from sk89q

    I'll be adding more addon installation / detection options and add support for the shaders mod, as well as everything else. I'm hoping to make this process very foolproof.

    @Minerscentral: Make sure you install ModLoader and move it the top. Rei's doesn't require ModLoader.

    @Masau: Thanks.

    @cmastudios: Thanks!


    I'm pretty sure rei's minimap does require modloader.
    Posted in: Minecraft Tools
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    posted a message on [1.2.5][SSP]Trading Mod 1.2.5.1
    Quote from 8Keep123

    I put the zip file into my mods folder, and when i started up the game it created the trading mod folder in the mods folder but in it the trade items and trade values text files are empty. I opened a world in survival and pressed v and nothing happened. Am i doing something wrong?


    You need to craft the minecraft catalog and use that to access it.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from AndrOo11

    I love this mod. It allows you to truly be a nomad.

    edit: The zeppelin mod has a block ID conflict with the newly added jungle tree logs, meaning the trees in the jungle are invisible. Can I fix this myself?


    I'm pretty sure you can change the block id.
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from blakmajik

    If you mean in TMI, thats just it being confused about how the metadata works.


    Yea TMI is what I meant. Guess I should have mentioned TMI when I asked the question. Thanks for clearing things up.
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from blakmajik

    You can replace the png files in the zip if you want to change them. There are probably other ways, but I'm not sure how.


    Edit: I got it to work, Any idea why there are 2 blocks that are unnamed form this mod?
    Posted in: WIP Mods
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