• 1

    posted a message on [14w17a] Custom World Generation Presets! (Post your Best ones here)
    Here's one I like to call "badlands". It works well as a challenging survival map. To me, at least, it gives the feel of a post-apocalyptic wasteland.




    And here's the code:


    {"coordinateScale":592.45074,"heightScale":1733.1056,"lowerLimitScale":845.90137,"upperLimitScale":810.6972,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":240.31691,"depthNoiseScaleExponent":1.5585212,"mainNoiseScaleX":423.45068,"mainNoiseScaleY":317.838,"mainNoiseScaleZ":423.45068,"baseSize":9.112676,"stretchY":11.627395,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":4,"useCaves":true,"useDungeons":true,"dungeonChance":21,"useStrongholds":true,"useVillages":true,"useMineShafts":false,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":98,"useLavaLakes":true,"lavaLakeChance":16,"useLavaOceans":false,"fixedBiome":0,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"la ize":7,"lapisCount":1,"lapisCenterHeight":16,"la pread":16}
    Posted in: Customised Worlds
  • 0

    posted a message on Why doesn't glass allow for alpha?
    Alright, quite simply: Glass doesn't allow for translucency (alpha). This greatly annoys me. I wanted to have a glass texture that was pretty much just a very light blue tint, similar to how ice is but easier to see through. I did the edit and tried it out in minecraft, but the glass was just a solid light blue. Why on earth can't I have colored glass? It seems like the most logical texture to allow alpha on.

    Perhaps this sort of thing should be a suggestion in the suggestions forum, but I thought I would put it in a place where people likely to encounter the same annoyance might find it.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Question about Abandon Mines.
    Quote from CrayonMoose

    I play on 1.2.5, but every world I generate (if I mine it) has them.
    Strange.


    I think you're confused. When he said 1.7.3, he meant 1.7.3 of the Beta. You are using 1.2.5. of the release version, which is the most recent update (aside from snapshots). When Minecraft came out, Mojang started the version number back at 1.0.0.
    Posted in: Survival Mode
  • 0

    posted a message on Remove Terrain.png and Items.png
    Quote from BlastFromHell

    As a programmer I'l explain why it's in 1 file, and Btw, It's easier and better to handle it with 1 file.
    You load a texture to texture object, This object holds the whole texture.
    To get a specific location from the texture you use a source rectangle to get it,
    For example the rectangle(0,0,16,16) is the first block in the sprite sheet.
    Therefore, splitting it won't help and will make the game run even slower(To handle EACH texture as a different object).


    When did I say this change would be made to make the game run faster? And since almost every other game does it like this, I can't see it being a massive hit on performance. Perhaps a very, very slight one.
    Posted in: Suggestions
  • 0

    posted a message on Remove Terrain.png and Items.png
    Quote from Ryozu

    When taking extensible game design into consideration, this WOULD be the obvious way to do things. Why it wasn't done this way to start with, I have no idea. The coding and preparation for this change would take probably less than a day. While this would completely break all existing texture packs, I'm sure the texture pack authors would be thrilled to have things done this way anyway.


    Yeah, I really don't know why Notch wouldn't have done this from day one, but it isn't too late to fix it now.
    Posted in: Suggestions
  • 4

    posted a message on Remove Terrain.png and Items.png
    As almost anyone who has ever used a texture pack will know, Minecraft's graphics for blocks are all in one image file. This file is called Terrain.png. I want Terrain.png and its counterpart for items, Items.png, done away with.

    When I say I want them removed, however, I don't mean that Minecraft shouldn't have any textures for anything. I simply mean that the different textures should be split up in to different files. For example, dirt would have its own image file, stone would have its own image file, and so on.

    This would make creating and using texture packs a bit simpler than it currently is.

    Firstly, as it currently is, when an update that adds new blocks comes out, you either have to wait for your texture pack to be updated by it author or you have to edit in the new blocks yourself. However, if each block had its own file, new blocks wouldn't be replaced with blank pink blocks. Instead, they would simply use the default minecraft texture for them.

    Secondly, this would allow different items and blocks to be different resolutions. If for some reason you want to have your dirt texture to be 8x8 while your stone texture is 256x256, you would be able to do so.


    Would anyone else appreciate this change?
    Posted in: Suggestions
  • 2

    posted a message on Give a random fact about yourself!
    I don't believe that there's such a thing as normality.
    Posted in: Forum Games
  • 3

    posted a message on The Rule About Guns v1R (Fairly Represented)
    Quote from firewall245

    Yea minecraft is like stone age, not middle age


    Firstly, I don't think you know your ages very well. Secondly, Minecraft isn't really meant to take place in any particular age. Sure, weapon and tool wise it's pretty basic, but it also has things like rails, TNT, and records. I think that a simple musket could fit pretty easily in to Minecraft's current style. However, I definitely wouldn't want any extremely modern weaponry or technology in it.
    Posted in: Suggestions
  • 1

    posted a message on Unknown craft! (WIP)
    Quote from bazzy54321

    Wow. You really cant wait. Wow. You are dumb.


    In his defense, most people put their texture pack together before they hit the "Post" button on said texture pack's thread.
    Posted in: Resource Packs
  • 1

    posted a message on The new blocks are great, but they feel a little half-done.
    Quote from redsand

    The bottoms are good for sandstone ceilings. The regular sandstone bottoms were ugly as ****. And maybe they didn't want to have the new planks used for different color wood recipes.


    I'm not saying that the bottoms should be replaced with normal sandstone's bottoms.

    Also, I don't see why they wouldn't want to give the new wood colors matching wood stairs, halfblocks, and fences.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Why did they change the Sandstone texture?
    It wouldn't be difficult to find a 1.2.3 terrain.png with the old sandstone hieroglyph textures. You could edit them in to your 1.2.4 terrain.png fairly easily if you really want to.
    Posted in: Recent Updates and Snapshots
  • 7

    posted a message on The new blocks are great, but they feel a little half-done.
    While I love having new decorative blocks to play with, they're missing a few things.

    Firstly, the smooth sandstone/hieroglyphic sandstone with normal sandstone's top texture for their top and bottom looks a bit out of place. Perhaps they should get their own top/bottom textures? Also, Smooth sandstone half blocks/stairs would be awesome.

    Secondly, I would love the new wood planks even more if we could make fences, stairs, and half blocks with their textures.

    Does anyone agree with this?
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on [Request/Looking For] Egyptian/Desert-themed texture pack
    I'm just looking for a desert-y texture pack - Stone Bricks/Cobblestone replaced with sandstone building materials, stuff like that. If anyone can point me in the right direction, that would be greatly appreciated!
    Posted in: Resource Pack Discussion
  • 0

    posted a message on The new CaveGaming texture pack! [x32] [1.2.3]
    This forum is for texture packs you actually created, not texture packs made by other people that you customized. Not only that, but it's pretty lame that you're trying to profit off of Rhodox's work by putting his texture pack's download behind an adf.ly link.
    Posted in: Resource Packs
  • 0

    posted a message on oh my god oh my god oh my god
    I neither understand why this thread was necro-bumped or why I'm the first person to point out that it was necro-bumped.
    Posted in: Screenshots
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