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    posted a message on Minecraft News - Huge Portals, Huge Snapshots
    A PC. Any multiplatform game is likely to be released for the PC anyway, with better graphics and better control scheme (specially because the PC can use controls from both XB360 and PS3, is guaranteed to be able to use XBOne controls in the future, is likely to be able to use PS4 controls too, and on top of that can use keyboard and mouse).

    Also, PC games are cheaper. Getting games on launch day is already reasonably cheaper on the PC, and getting them after a few months typically allows me to get over twice the number of games on the PC than on a console with the same budget.

    I might get a WiiU for the Nintendo exclusives down the line, after enough good games are released and Nintendo unifies accounts for digital sales on 3DS and WiiU, but for the time being I see it as a waste of money; not enough good games to justify the console price.
    Posted in: Minecraft News
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    posted a message on [SURV] Pancake Survival 1.2
    Quote from 5thHorseman

    Actually, the witch's hut would make things too difficult for ME. It was hard enough finding a 2x2 clump of slime chunks that coincided with a Nether Fortress. The idea of ALSO coinciding with a witch's hut makes my head swim. Sadly, you can't place huts and fortresses, you have to just take what the game gives you.


    I was looking at the code to see if I could automate the seed testing somehow and apparently witches just can't spawn on flat maps, so even if you find the correct seed it wouldn't help.

    (The method to look, if anyone wants to confirm this, seems to be net.minecraft.world.gen.ChunkProviderFlat.getPossibleCreatures; compare with net.minecraft.world.gen.ChunkProviderGenerate.getPossibleCreatures, which is the one for normal worlds.)
    Posted in: Maps
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    posted a message on What games you like
    From that list? Minecraft.

    Strangely enough, while I do like FPS games, I typically only like them when they aren't realistic; so I like things like magic-based medieval FPS, or futuristic FPS with plasma guns and jetpacks, or even modern day over-the-top cartoonish FPS, but I can't bring myself to like something like CoD or Modern Warfare.

    As for Halo 4: I don't have a XBox 360, I've had enough frustrating problems with GFWL that I don't plan on purchasing anything that connects to Microsoft's Live network for the next decade or so, and the last FPS I played with a joystick was the original Doom. Anything exclusive to the XBox, as far as I'm concerned, does not exist, and this goes doubly so for FPS games. I did play the first Halo on the PC and liked it, though.
    Posted in: General Gaming
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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from ProfessorRook

    Aargh! I was doing relly well - had all the biomes fenced off with grass in all but the desert one (sand seemed more appropriate there), three cows and two chickens had spawned in, I had a third villager, a ladder to the bottom to get dirt, and had even built and drained a basement for ease of access to the resources under the island. Oh, and a tree farm with six oak trees. Then I built a mod platform to try to get some string and some bones - two endermen spawned in ank killed me, then a zombie trampled one of my four squares of wheat, then another zombie got into the NPC compound and killed my villagers, and finally a creeper got to me and blew up the middle of the island! Now it's back to square one again, because I forgot to save my progress!

    Like I said - aargh!


    Now you know why Garfield hates Mondays :)
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from Seraya

    Considering where I should go for the cache now or just skip the jungle challenge... I had 0 saplings drop. ZERO. :( I've kept the logs just so I could grow cocoa beans. No pretty redwood for me. *sniff*


    If you are at the start, just retry. It's not your fault you were unlucky.

    You might also want to backup your world before cutting down your last jungle tree if you don't have an extra sapling, and reload if no sapling drops.
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1

    I would, but I had to remove some doors so it would be capped at 9 as iron golems live to kill me over and over


    Use indirect, environmental damage to kill unwanted villagers. For example, by pushing them into a 1x1x2 pit where the floor is a cactus, or by employing the Delifeifier described in http://www.minecraft...0#entry18994805 . Suffocating them with falling sand also works.

    I prefer to send unwanted villagers to a "jail" I've built to feed my future Golem farms, though. Having villagers killed close to the village disable new villagers spawning for 3 minutes.
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from 5thHorseman

    I'll have to check that vid out, I've been having a bugger of a time getting a mob farm running since they made the latest changes.


    What I used on my own mob trap, which is efficient enough to infestate my island with Enderman, is:

    - Used open trapdoors lining the sides of the drop hole instead of signs, but then I believe you already knew this trick.

    - Used 3 different height levels. Mobs can jump down 2-blocks high falls, but can't come back up; this means they will drop from the spawning pads to the corridors, and from that to the small (recommended 2x2, I used 3x3) spaces framing the drop hole. As more mobs fall there, they will push each other out to die.

    But then my mob farm is a little monster with a 31x31 blocks footprint (4 13x13 spawning pads, with 3 blocks wide corridors between them, plus the walls).
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from CmdrSlamm

    What is a "fertility saucer?"


    Most likely what is called an Infinite Villager Spawner / Infinite Villager Breeder, which you can easily search for in Google. The explanation for why it works is as follows:

    Quote from trunkz

    There's no such thing as villagers claiming doors. As I said before, overpopulation happens when there's a difference in height between the village center and the villagers. That's because villagers need to be inside a sphere (radius = village radius) around the village center in order to breed. But the village counts only villagers that are inside a box (width, length = 2x village radius, height: 9 [always!]) around the village center. So with a sphere that can grow to any size, and a box that's always only 9 high, it should be apparent that there are some zones only covered by the sphere (above and below the village center).

    You can simply reproduce/abuse this behavior by building 6 houses on the ground level (enough to set the villager limit to 2), drop 2 (or more) villagers into a 6 blocks deep hole, and leave one villager at the top to keep the houses "alive". The villagers in the hole will breed indefinitely, because they're not counted against the cap.
    Posted in: Maps
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    posted a message on ChickenBones Mods
    Quote from denoflions

    1.4.2 -> 1.4.4 required actual updates. 1.4.4 -> 1.4.5 didn't. Its all about if the obfuscation changes.


    Besides the obfuscation, it's also about if there are interface changes in the game's classes (and forge classes for forge based mods, which is the case here).

    1.4.4, despite being mostly about bug fixes, did have a few internal class changes that would have caused problems for some mods even if the obfuscation didn't change. I didn't take a look at 1.4.5, but I would think there were no interface changes (given that the Forge update took all of an hour and half for an incredibly complex API).
    Posted in: Minecraft Mods
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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from DLowell

    The beginning is actually a lot harder than skyblock because for one thing. No cobblestone generator until you get a bucket and go to the nether. Oceanblock requires one to be dedicated and more creative. In skyblock, you can mindlessly stack your cobblestones and expand.


    Which is only an issue when it comes to light (torches), otherwise wood from tree farms, after you expand them enough, is as plentiful as cobble (with the advantage that you don't lose logs to neighboring lava and that each log makes 4 planks). By making expanding my tree farms my priority (until I have a large tree farm with about 25 trees of each type) I have little downtime at the start and more wood than I can use before I start working on other projects.

    The lighting issue is the reason I'm so fixed on expanding by creating a platform under one block of water (i.e., solid ground that I don't need to light up because mobs don't spawn on water) and on using half blocks whenever possible (which means I only really need to light my farms and village). Also, I use the fact the game has bedrock hard coded as not allowing spawns to my advantage, meaning I don't need to leave torches behind when exploring the ocean floor (which, incidentally, is the reason any slime farm down there needs to be paved; slimes also don't spawn on bedrock).
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    A bit of a status update: my home base, in progress.

    It's a 31x31 space, 6 blocks high, under my farms (did I mention I like to build things big? :) )


    This is how I'm removing the water. It's a lot of water to remove, by all measurements.

    The one below might be seen as a spoiler, though players can find that info easy enough.

    A wider view to get a feeling for it's size. See anything familiar? :)
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from XXCoder


    Jungle sapling drops is better if you don't destroy leaves but just let em rot. That is how I maintain my giant jungle trees farm in area very far from any jungle. I also have small reserve farm of jungle trees in case one of giants failed to drop 4 or more saplings.

    Plan to try this map eventually. :)


    Actually, how the leaves are broken makes no difference as far as the chance of dropping saplings go (apart, obviously, from harvesting them with shears, which gives a leaves block but no sapling); it's down to luck, pure and simple.

    I'm typing this with the code for how leaves drop saplings open in another window, BTW :)
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from dcethe

    I bet this person doesnt have a zip program. It might be showing up as a folder instead of a zip file then minecraft doesnt know what it is unless you unzip it.


    Windows 7 should actually handle zip files without the help of an external program.

    But yeah, installing a program that can handle zip files like WinZip, WinRar, 7-Zip, etc could help.
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from ZQFMBG

    Hmm, It's still not working :steve_rage: Oh well, guess I'll have to settle with skyblock multiplayer :steve_tearful:


    It might help if you actually describe what happens, or which step fails.

    After clicking the Start button and typing "%appdata%/.minecraft/saves" in the search field an explorer window in the folder where Minecraft stores save files (or rather, world folders) should should open; you should be able to see the names of any world you are playing as folder names there. Did you get there?

    After unzipping the EB4 zip file there you should have a "OceanBlock_4.0" folder in there; inside that folder a bunch of files starting with "level", a "session.lock" file, and a bunch of folders. Do you have those?

    After this the EB4 world should be on your Select World screen. Is it?
    Posted in: Maps
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    posted a message on [SURV] OceanBlock Survival 4.1
    Quote from ZQFMBG

    It still won't work, even though I follow all the instructions in the video :/ But I don't think the video was made with Windows 7, which I am using so that's the problem I guess.


    Actually it works on Windows 7. Just tested it.

    An alternative way:
    • Click Start.
    • Type "%appdata%/.minecraft/saves" (without the quotation marks) in the start menu's search field and press enter. You can also copy and paste it in that field. This will open the folder where Minecraft keeps it's savegames.
    • Save the zip file with the world you downloaded there.
    • Right-click the zipped file and select "Extract here".
    I prefer to do like this because, with the zipped world in my saves directory, it's easier to restart the world whenever I want.
    Posted in: Maps
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