I've never used MCedit, but the clone tool looks incredibly useful. Cant wait to give it a try.
About the skins though, will we have to redraw all of the skins we've used before this update?
- DarkStar187
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Member for 13 years and 4 days
Last active Fri, Jan, 17 2014 07:54:41
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Jan 15, 2014DarkStar187 posted a message on Snapshot 14w02a Ready For Testing! YAY!I love the new stone types, cant wait for stair and slabs. They should make fencing out of these like they did with cobble stone.Posted in: News
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Sep 21, 2012DarkStar187 posted a message on Minecon Updates; Borderlands 2, Now With...Minecraft?I am sooo stoked for this game. I pre-ordered it and got it the first day it came out, but i have yet to play it. I restarted playing the first borderlands and I want to finish the story play-through and all of the DLC over again before I start on the second one. I want it to lead into the second one fresh off of the first, seeing as how I beat the first one so long ago... I'm hoping it feels more immersive that way.Posted in: News
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Sep 21, 2012DarkStar187 posted a message on 12w38a Ready for Testing!I'm a little skeptical about new sounds, you know the saying "if it ain't broke, don't fix it?". I AM however excited about NEW sounds. I've always thought the one thing Minecraft was missing was ambient sounds for each biome. A jungle should sound like a jungle, when you step underneath that canopy you should immediately feel as though you are surrounded with the sounds of birds, bugs, frogs, etc. I think this allow for a deeper sense of immersion. I dont imagine it'd be hard to do either, they already have a sound emitting block in-game.Posted in: News
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Sep 14, 2012DarkStar187 posted a message on Snapshot 12w37a Available For Testing!The superflat world options are amazing! definately an innovative idea thats been long overdue. Are we going to see more options like that for standard worlds? I think players would quickly embrace the idea of being able to spawn one-biome worlds, it would certainly benefit RP servers.Posted in: News
Imagine being able to create a normal survival map thats all jungle! It would be like Rambo... but with Zombies. -
Feb 24, 2012DarkStar187 posted a message on 12w08a Snapshot ReleasedThere's a problem with the new terrain generation/chunk spawning code. Chunks do not render correctly and do not blend with other chunks as well anymore. After spawning a new world I discovered a plains biome chunk that had been cut short by an ocean chunk. Instead of meshing the two chunks into each other, one chunk abruptly ends with a strait drop all the way down to water level all along its eastern boundary, regardless of height.Posted in: News
I have a screenshot but its saved locally; i doesn't have a URL so I don't know how to upload it. - To post a comment, please login.
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What if they could be molded into an armore that protected the player against fire? Seeing as how the blaze is pretty much made of it...
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**** that, you can throw away your money if you want, but i'd never risk losing my entire account to some creeper sucker-punch.
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Viewing the forums, it appears to me that players are divided on several issues regarding the update:
NPC Villages, The Hunger Bar, and Persistent Animals.
If you notice, players who don't want NPC villages spawning in their world have the option of disabling them before the world is rendered. So why not do this for more of the games functions?
Players who don't want to play with the constant fear of starvation should have the ability to disable the hunger bar. The optimum solution would be to allow players to toggle it on and off before they create their new world, so as players who are playing with hunger cant simply turn it off when their bellies start rumbling; thus ruining the realism.
The same can be done with players who prefer to have animals spawn consistently in their world instead having to journey an increasing distance to find food, wool and leather.
All of these mechanics could be toggled on or off in the main menu, allowing players to tailor their Minecraft experience to their own liking on the fly, without having to go through the hassle of installing and uninstalling various mods which sometimes aren't even compatible with one another.
Shout out your opinions fellow Miners, who's with me on this?
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I like the Enderman, but they need new sounds. They don't feel like they're fully complete yet. Notch has got to give them some really erie sounds to make them distinguishable from the rest.
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What if you could be feed it to wolves, and get them to turn into Zombie-dogs.
It has potential.
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They should keep the animal respawn consistant with the way it was in 1.7, that way players can find food no matter where they go. And besides, the world looks pretty dull now that it's not crawling with life, that was always one of Minecraft's charms. Once you kill the animals for their loot, the worlds empty during the day.
I suggest an option where you can toggle Persistant Animals On and Off. That way you appeal to both casual and hardcore gaming styles.