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    posted a message on Blaze Rod - What should it be for?
    Seeing as how these items will be pretty difficult to get, they definitely have to have some awesome power. Maybe they can be used as fuel rods, combining them with TNT to make a super-charged explosive, or combining them with arrows to create explosive arrows.

    What if they could be molded into an armore that protected the player against fire? Seeing as how the blaze is pretty much made of it...
    Posted in: 1.0 Update Discussion
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    posted a message on Hardcore Mode
    Quote from Bodakan

    Minecraft should get ultra super amazing mega deluxe hardcore mode. When you die, Minecraft gets deleted and your acc gets permabanned so you can never play again unless you buy a new account.
    Would you be willing to play or would you ***** out?


    **** that, you can throw away your money if you want, but i'd never risk losing my entire account to some creeper sucker-punch.
    Posted in: 1.0 Update Discussion
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    posted a message on Toggle-able Gameplay Mechanics
    I wonder if he'd have a slider that allows us to set how many friendly mobs are on the field
    Posted in: 1.0 Update Discussion
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    posted a message on Toggle-able Gameplay Mechanics
    True, iff possible, players could even toggle which biomes they want to spawn in ther world. For a real challenge, players could choose to spawn the whole world as a desert. Ya it wouldnt be much fun to look at for a while, but it would certainly allow for a diverse playing experience.
    Posted in: 1.0 Update Discussion
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    posted a message on Toggle-able Gameplay Mechanics
    Firstly, let me state that I absolutely love this game; I'm absolutely addicted. MineCraft has come so far in so little time (Respectively) and to have been there from the beginning, to watch it grow, has been quiet an awesome journey. It has been an incredibly fun and addicting experience that has attracted millions of players, but everybody has different tastes, and lets face it, no matter how hard the development team tries, they aren't going to please everybody.

    Viewing the forums, it appears to me that players are divided on several issues regarding the update:
    NPC Villages, The Hunger Bar, and Persistent Animals.

    If you notice, players who don't want NPC villages spawning in their world have the option of disabling them before the world is rendered. So why not do this for more of the games functions?
    Players who don't want to play with the constant fear of starvation should have the ability to disable the hunger bar. The optimum solution would be to allow players to toggle it on and off before they create their new world, so as players who are playing with hunger cant simply turn it off when their bellies start rumbling; thus ruining the realism.
    The same can be done with players who prefer to have animals spawn consistently in their world instead having to journey an increasing distance to find food, wool and leather.

    All of these mechanics could be toggled on or off in the main menu, allowing players to tailor their Minecraft experience to their own liking on the fly, without having to go through the hassle of installing and uninstalling various mods which sometimes aren't even compatible with one another.

    Shout out your opinions fellow Miners, who's with me on this?
    Posted in: 1.0 Update Discussion
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    posted a message on Why 1.8 is awesome
    Personally, I'm loving the new Biome code. The environments are larger and truly feel more realistic, I.E. being in the desert definitely gives you that "hopelessly lost" feeling. There's a lot more variety now, mountains definatley give players an awesome view of the landscape and can be used for mapping/ land marking. Ya there are still some hiccups with the terrain formation, but for the most part the game looks a hell of a lot better, especially with the new lighting.

    I like the Enderman, but they need new sounds. They don't feel like they're fully complete yet. Notch has got to give them some really erie sounds to make them distinguishable from the rest.
    Posted in: 1.8 Update Discussion
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    posted a message on Zombies to drop "Rotten Flesh", what's it good for?
    I think the rotten flesh should have some sort of power to it. If you craft it into an armor, it could disguise you as a zombie and therefore render you virtually undetectable by the monsters thus making night travel safer.

    What if you could be feed it to wolves, and get them to turn into Zombie-dogs.

    It has potential.
    Posted in: 1.8 Update Discussion
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    posted a message on WHO WANTS GREEN ENDERMEN EYES BACK???
    I think the Green eyes definitely gave them a more "Alien" look, the purple doesn't seem to fit them in my opinion. I'm positive that in about a week, we'l see about 6 or 7 different Green Eyed Enderman skins.
    Posted in: 1.8 Update Discussion
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    posted a message on Animal Persistence
    I disagree with their decision to cut out animal respawning. I get how Niotch is trying to influence players to explore and branch out to find more resources, but if anything he's actually forcing players to stay closer to their settlements. In survival mode, you have to eat in order to survive, so players arent going to want to wander too far away from the farms where the food is.

    They should keep the animal respawn consistant with the way it was in 1.7, that way players can find food no matter where they go. And besides, the world looks pretty dull now that it's not crawling with life, that was always one of Minecraft's charms. Once you kill the animals for their loot, the worlds empty during the day.

    I suggest an option where you can toggle Persistant Animals On and Off. That way you appeal to both casual and hardcore gaming styles.
    Posted in: 1.8 Update Discussion
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