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    posted a message on More octaves idea
    It would certainly be better than hand tuning a single block that can go 6 octaves.
    Posted in: Survival Mode
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    posted a message on How to Use a Ramdisk to Boost Performance
    Another potential option:

    There is an add-on card that can take RAM modules. It appears to the system as a hard drive, but operates at RAM speeds. Use some form of rsync (for Linux, I forget the Windows equivalent) to make sure the physical copy keeps up with the RAM copy.
    Posted in: Survival Mode
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    posted a message on Protip:
    Quote from andrewwalden »
    To Will999:
    You wanted a picture, you've got it.
    I would post the actual huge screenshot but I do not have anything that will open its file type.



    What is the file type?
    Posted in: Survival Mode
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    posted a message on System defects
    Quote from DrKillPatient »
    Take out one stick of RAM at a time and see if it crashes or not, you could rule out a potentially faulty component.


    Won't necessarily detect transient errors.
    Posted in: Legacy Support
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    posted a message on System defects
    Quote from Brendonio5280 »
    I'm running of of windows XP 2000, and I'm 99% sure that the ram is not the issue as I just got an not 3 days ago. Its running on 3 gigs of ram now, which should definitely be more than enough, I assume.


    Windows XP and Windows 2000 (often expressed as Win2K) are two different eras.

    And RAM can still be an issue. Better to be 100% certain rather than 99% in that case. The motherboard RAM test done at power up merely checks to see if the RAM responds. A comprehensive test program like memtest will check to make sure that each bit of memory actually gives back what was written to it, and is not changed by nearby writes.

    I have had a new system that went through what looked like a successful Windows install, which then hung upon clicking 'Start'. memtest eventually revealed that the memory modules would not run at the speed the motherboard was running at. Now I hook up a CD drive and memtest each new machine before I install the hard drive or any other parts to eventually go into the box.
    Posted in: Legacy Support
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    posted a message on System defects
    memtest is a good program for testing RAM. I've never had a machine pass memtest and then later fail due to RAM related issues.

    http://www.memtest.org/

    If RAM fails and you have more than one module, test with just one (in succession) to see which is good/bad.

    Check to make sure all cables and modules are properly seated (if the machine is powered down regularly, thermal expansion can make cables work loose, this is usually not a problem with memory modules unless they were not locked down at install time). If updating java and/or minecraft files does not work, try swapping video cards (either a different one into your machine, or your card into a machine known to run minecraft).
    Posted in: Legacy Support
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    posted a message on What do you use?
    Quote from zohnnyz »
    Quote from idontank276 »
    Quote from zohnnyz »
    My old Toshiba Sattelite from like 2004 couldn't even play minecraft, the graphics card or whatever didn't have the specs. So glad I have a Macbook Pro now. Sort of hard to play with the trackpad, though. I need a real mouse.


    Yeah my first laptop was a Toshiba 2000. I thought it was so amazing and fast and could do anything. It's a dust collector now :Skeleton:

    I remember when we got it we were like "ZOMGies it has 100GB hard drive!" And now I'm like "Do you really think 250GB will be enough?"


    4.7mhz 8088 CPU, 256k RAM, 10mb hard drive and it was close to 10 years old at the time. An actual "modern" computer could display 16 colors. $400 used.

    Plus 20 years...

    2.3ghz 64-bit Athlon dual core, 2 gb RAM, 160gb hard drive. Two (3?) years old now. 512mb on the graphics card, 16 million colors with 256 levels of transparency on dual monitors. Approx $450 new.

    That 10mb hard drive from the first machine was a 5.25 inch full height (think two typical CD/DVD drives stacked) and weighed about 5 pounds. I have two USB thumb drives comprising 12gb and my roommate just got a 2tb USB external drive the size of a paperback book.
    Posted in: Survival Mode
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    posted a message on Any megaprojects going on?
    Quote from Balduran »

    Quote from Indigobeef »
    (...)and then of course theres that guy on youtube thats working on a 1:1 scale model of the Starship Enterprise.

    Didn't he finish it already?


    I have not seen anything of that since one video where it was still mostly a wireframe sort of structure, none of the insides or hull had been completed.

    Has there been more since?
    Posted in: Survival Mode
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    posted a message on Question: How do I set up a SMP Server From My Website?
    Quote from Zadd »
    My errors? The're all the same, but I get 186 of them.

    "Media state . . . . . . . . . . Media disconnected"


    That would indicate a network cable not plugged in. If your internet works and you get that error from ipconfig...

    "Eliphino..." (When something is happening that cannot possibly be happening, that's Windows for you...)

    Are you running as a user or as Administrator? The only other thing I can think of is some form of conflict with the firewall, but I would expect a different error for that.
    Posted in: Survival Mode
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    posted a message on 8 times the size of Earth, aye?
    Quote from demon13 »
    Quote from PhoenixBrave »
    Quote from xXHareBearXx »
    My friend told me that the game constantly generated terrain as far as you went. I'm pretty sure that there IS an end to it eventually, if it didn't, wouldn't the game memory get too large for the computer?

    Unrendered chunks my friend.


    Great video, it explains a lot!

    I'm not one great with computers, but wouldn't a shutdown/restart clear the memory, so more chunks could be loaded? Or is it more of a limitation with the code, and it not generating chunks?

    I thought it was never ending, that's why I'm curious why it's not.


    When you walk far enough away, chunks are written to hard drive and unloaded from memory.

    The limits are the size of variables that reference chunks (how many chunks can possibly exist on a map) and the size of your available hard drive space (the number of chunks in *your* map). Except for memory leaks (a specific type of code bug) the game in memory should remain fairly constant.
    Posted in: Survival Mode
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    posted a message on 8 times the size of Earth, aye?
    The size of variables used in the game support a map of 8x the surface area of the Earth. Operational constraints limit a *practical* map to about 1.8x the size of the Earth. Both of these figures depend on you having sufficient hard drive space.
    Posted in: Survival Mode
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    posted a message on Peaceful mode thoughts
    Quote from Pancake »
    People have a lot to say about this... I do like the idea of a timed lock on switching (can't change difficulty again for x amount of time

    So new questions... Do you think the current system is fine? If not, how would you improve it?

    Also, I don't care if people look down on me for cheating in an unfinished single player video game that I payed for. Especially since the whole purpose of having a game in Beta is to figure of what needs fixed before the full release. Please keep discussion meaningful.


    What period would you suggest between changes?

    Peaceful mode is useful for people wanting to just build or test things, but I can't think of any games featuring variable difficulty where it is possible to change it entirely at will. In most cases you select at start and then must re-start to select different.
    Posted in: Survival Mode
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    posted a message on Peaceful mode thoughts
    In my opinion, switching to peaceful merely to push back monsters is cheating, however, the way the game engine is currently set up, it is not actually "cheating".

    I would support a setting to "lock" difficulty, perhaps even an option to allow multiple peaceful days at the beginning (technically the first day is always peaceful).
    Posted in: Survival Mode
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    posted a message on Question: How do I set up a SMP Server From My Website?
    The majority of "home user" level web hosts will not give you the ability to run programs on your site.

    A prior host that I have used was set up to run scripts (commonly python or perl) but I was required to reference a pool of prepared scripts that they had 'authorized', there was a guestbook and simple chat client. My current host allows me to set a directory that I can place scripts into and configure the server to run those scripts (I could set up phpBB or write my own scripts if so inclined). I cannot, via this host, set up a minecraft server and actually start it.

    The majority of home internet connections will be asynchronous, they can download far faster than they can upload, and thus not support a great number of connected clients. I could send my IP to a friend via instant message or use dynamic DNS service (there can be lag for the IP to URL mapping to propogate if IP changes often) but would not be able to handle more than 2 or 3 remote users.

    In my area, network connections with static IP and synchronous data rates are still very expensive.

    Hosts that allow machine level (literally a remote command line interface) access are quite expensive.

    Without knowing more about your situation it is between difficult and impossible to truly answer your question.

    My web host has survived having one of my published pages linked to the front page of Slashdot, but I cannot run a Minecraft server from there. I could run a small server from home, but would not have the capacity to run anything major. As far as debugging your problems with running a server from home... What error messages are you getting?
    Posted in: Survival Mode
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    posted a message on Question: How do I set up a SMP Server From My Website?
    Quote from Zadd »
    What do you mean by server specs? I just want a tutorial on how to set it up from a website basically.


    Unless you have machine level access to the server and can run programs on it you will not be able to run a minecraft server from it. Many hosts do not give you the ability to run "any" programs on them, but will often give you access to a few "canned" programs that you will be able to run.
    Posted in: Survival Mode
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