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    posted a message on ENCHANTING PLUS
    Blackscreen when I put the .jar file in the mods folder :/
    Posted in: Minecraft Mods
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    posted a message on Fixed
    Soo.... How the hell did you fix this?
    Posted in: Modification Development
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    posted a message on Please remove this.
    Will be adding more stuff to the mod when Modloader and ModloaderMP gets updated to 1.3.1!

    Edit: Will be using Forge with ModLoader in future updates due to some problems...
    Posted in: Minecraft Mods
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    posted a message on Making a sword with abilities?
    Quote from YoWazzup

    in your Item class add the method:

    public void onItemRightClick() . Here's a tutorial: http://www.minecraft...torials-011312/

    Second post.


    A little bit difficult for me to understand all that.
    Posted in: Modification Development
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    posted a message on Making a sword with abilities?
    Hi,

    I know it's possible to make stuff happen when you rightclick, I know how to make it shoot a lightning but I want to know how to make it shoot out an entity like the fireball?

    Thanks, J
    Posted in: Modification Development
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    posted a message on Please remove this.
    Quote from Greenhool

    Well...That mod is totally awesome! DarkOMesias continue making that really good mods like that one! :lol:


    Thank you Greenhool
    Posted in: Minecraft Mods
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    posted a message on Please remove this.
    Quote from Sub_zeromc

    Hey DarkOMesias, would you be o.k. if I used this in my modpack?

    Scratch that...pack cancelled


    If it wouldn't be cancelled, maybe. Only if you give creditzzzzz =3
    Posted in: Minecraft Mods
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    posted a message on Please remove this.
    Update:

    Visit my website! There are stuff like this AND MORE!!!



    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    Posted in: Minecraft Mods
  • 0

    posted a message on Please remove this.
    Thank you, my first mod so I'm glad you liked it =)
    Posted in: Minecraft Mods
  • 1

    posted a message on Please remove this.
    Remove this.
    Posted in: Minecraft Mods
  • 0

    posted a message on is there a Assassins creed like 3d person
    Wrong section
    Posted in: Mods Discussion
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    posted a message on Armor texture problems, help please?
    demonicjoker, thanks man.

    I made it work now by adding what you said to the public static final line, THANK YOU SO MUCH
    And thanks for everyone else trying to help me!
    Posted in: Modification Development
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    posted a message on Armor texture problems, help please?
    Quote from demonicjoker

    public static final Item DarkHelmet = (new ModElysianItemArmor(1027, ModElysianArmorMaterial.DARK, ModLoader.addArmor("dark"), 0)).setIconIndex(ModLoader.addOverride("/gui/items.png", "/icons/DarkHelm.png")).setItemName("DarkHelm");


    First of THAT is what it should look like, second the "ModLoader.addArmor("dark")" is what it should be named for all 4 of them

    you then name the image files dark_1 and dark_2 the code will then decide what armor to use based on the number that
    tyler1555 was talking about

    if you cant figure out which one should be named what then go look in the mine-craft texture pack remember the file you put them in and the name of the file is CASE SENSITIVE that means that UPPER AND LOWERCASE DOES MATTER the code ignores the _1 and _2 so do not put that there

    remember to add a name, and recipe to you re mod_ class. Also if you haven't made the ArmorMaterial and ItemArmordo so, if you don't know how then tell me



    I already have made 4 files named the armor and both of the work, it's just that the mod uses just one of the ModLoader.addArmor and not both for the 2 different armor types. What do you mean with "ItemArmordo" please tell me. I have edited the EnumArmorMaterial
    Posted in: Modification Development
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    posted a message on Armor texture problems, help please?
    Quote from tyler1555

    Well, first, you need to have a string then a number. Like this :
    ModLoader.addArmor("armor", 0);

    0 = Head
    1 = Chest
    2 = Legs
    3 = Boots

    For each suit of armor, you need to use the same string. So if I was making dirt armor I would use "dirt" as the name for each piece, otherwise it won't render properly. Make sure all textures are in the armor folder and you should be good. It may render white if you test in eclipse, but testing in game should work fine



    I get:

    The method addArmor(string) in the type ModLoader is not applicable for the arguments (string, int)
    Posted in: Modification Development
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    posted a message on Armor texture problems, help please?
    Please... ;(
    Posted in: Modification Development
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