• 0

    posted a message on EULA Revisited: an Updated Q&A From Mojang
    First thing I did when I saw this, I turned to my brother and said "The VIP has been struck down", but then I realized I sounded like a communist :P

    Honestly, I am happy that this happened. People shouldn't make money off of other people's work. If you want to have perks, you have to earn it.

    To anyone who is exaggerating that Minecraft will die, the majority of players who join a server don't donate. That simple

    And now, "donations" are the actual definition of donations http://dictionary.reference.com/browse/donation?s=t

    EDIT: Ooh, page 42
    Posted in: Discussion
  • 0

    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]
    Your IGN: DarkNinja2462

    Where did you hear about the server: The minecraft forum home page

    Do you understand and accept the rules: Yes

    What's our policy on raging: Don't rage, defeat is a minor setback
    Posted in: PC Servers
  • 0

    posted a message on Is Minecraft dying?
    The open-endedness of minecraft is what appeals to so many people. Life itself is open ended, you can do anything you want (physically speaking). The problem is running out of stuff to do. This may happen and people (or history) fall into a time of boredom. The problem with games is that once that boredom period begins, that is the death of a great game.
    Posted in: Discussion
  • 0

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    So, quick question, why is it called KAMI?
    Posted in: Minecraft Mods
  • 0

    posted a message on 101 Things to Build in Creative in the Future!
    63. A functional thing from your favorite tv-show (may need command blocks)
    Posted in: Creative Mode
  • 0

    posted a message on ♕Herocraft - Minecraft RPG Server Multiplayer - THE ORIGINAL RPG SERVER (2010)! - [Heroes-Townships-PVP/PVE-RPG]
    1. In-game name: DarkNinja2462
    2. Location and Age: New York State, USA + 15yrs
    3. Previous Bans from other servers (explain):
    4. Referral(s): lightninja2462 is my brother
    5. Have you voted for Herocraft (No? do so here! http://hc.to/vote): No
    6. Have you subscribed to our Youtube channel? (optional!) No
    7. Do you agree to the Herocraft EULA and ToS? Yes
    8. Special Key: Do NOT leave blank. HCD13
    I share an ip with my brother, and my account isn't an alternate account. You may verify our independence in TeamSpeak.
    Posted in: PC Servers
  • 1

    posted a message on Minecon Tickets Announced!
    wow... At this rate I am never going to minecon >:(
    Posted in: Minecraft News
  • 0

    posted a message on Tinkers' Construct Suggestions
    Quote from DaruiKumo

    put item in basin pour liquid glass inn and you get an glass whit item in the middle ;)

    I agree, and maybe other metal blocks too. And you may be able t build with them :D

    You could also put things like obsidian or like an obsidian inner frame (like in buildings) to make it stronger/harder to mine

    To make the 3D frame u would need 2 2D wire frames that can be combined.
    This could be a new "tool" in the tool station and requires 2 of these grids (like 2 planes)

    And if you put something u want to hide in one of these blocks, to get them out, u need to put the metal block in a smeltery. You would get the liquid metal, and in the inventory of the smeltery will be your item, but u gotta take it out or else it will burn/melt.

    And this feature can be only stacked up to 3 times, but when its melted, ALL the metal will be liquefied. IE if u have a diamond in a block of manylleum (sry spelling) and then have that in cobalt and have that in iron, when u melt it, there will be 9 manylleum, 9 cobalt, and 9 iron liquid in the smeltery, but your diamond will remain in there until it melts (or something)

    And with the glass, if u break the glass, u get the item that is inside.
    Posted in: Mods Discussion
  • 0

    posted a message on [Lock me plz]To go left or not to go left...that is the question
    That design really helped. Thanks :Notch: .

    I was just confused about the output and when u explained it, I was like *derp*.

    Everything else I knew about the randomizer :)

    P.S. Mods, please lock this
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on [Lock me plz]To go left or not to go left...that is the question
    Quote from munin295

    The hopper-dropper randomizer outputs signal strengths of 1 or 3. It needs the line of two redstone dust in order to differentiate between those two signal strengths -- signal strength 1 won't reach the end of the line, but signal strength 3 will. So you can't just put both right and left at the end of the line, because they will both trigger or neither will trigger.

    Instead, use a circuit which chooses between two outputs, like this:

    Then feed each output to different dispensers, each with 8 stacks of items.

    I don't understand how it chooses, can u explain plz.
    Quote from NoodIesJr

    I made a machine that gives off a signal 1/16 of the time. Here it is:

    I want it to choose an item to dispense out of 16. The probability of 1 item itself is 1/16
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on [Lock me plz]To go left or not to go left...that is the question
    I want to make a dispenser dispense an item at random. This is a normal feature so I am fine here :) . But I want ~16 items to be the choices. The physical limitations of the dispenser requires me to use 2. I wanted to randomly pick a left and right dispenser to dispense at the push of a button. The probability works:
    Wanted probability: 1/16

    1/2[L&R] * 1/8[# In both] = 1/16
    So... yea. I tried it and it does do a 1 or 0 probability, but...
    It eithers fires right or BOTH > :(

    I used the dropper/hopper randomizer from HiFolksImAdam to return a 1 or 0. The 0 defaults to right and the 1 defaults to left.

    The pics are here:

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on [1.5/1.5.1][Forge]Pumpkin Carving
    Quote from ShadeDaystar

    It doesn't alter the pumpkin spawn, so naturally occuring pumpkin patches are all pre-carved.

    I never really could figure that out :(
    The only way I would see to fix the vanilla gen for that is to replace the pumpkin block, not only the stem.
    The problem with that is that other mods use the pumpkin at times and a lot of times it is carved to make the recipe "work".

    Quote from ShadeDaystar

    Would it be possible to add another use for them, besides planting or breeding chickens? Perhaps roasted pumpkin seeds for a small snack?

    Derp, I keep forgetting to add that.

    Quote from ShadeDaystar

    The new pumpkins also can't be used to make pumpkin pie. . . . I much prefer to simply use hollowed pumpkins.

    Thanks, now I realize I forgot to add that

    Quote from ShadeDaystar

    Other than this, it's really a neat little mod, and I look forward to seeing what else comes of it.

    Thanks ^_^
    Posted in: Minecraft Mods
  • 13

    posted a message on Wondering Where Minecon 2013 Will Be?


    some people can't afford a plane ticket, or even get one

    and I doubt my parents will go to Florida JUST for Minecraft

    D:< D:< D:< D:<
    Posted in: Minecraft News
  • 0

    posted a message on Cool Idea for a Mod! Astronomy!
    MAKE IT MAKE IT PLEEEAASSSEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1

    Plus add eclipses
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Snapshot 13w21a Ready For Testing!
    A new resource pack?! Maybe its custom items :D
    Posted in: Minecraft News
  • To post a comment, please .