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    posted a message on Lost a years worth of work when my hard drives fried...
    Quote from TheNitroNode»

    It's not how many times someone falls down, but how many times they get back up. Hang in there and realize that moving forward, you'll have the knowledge you gained from your last year of work, if not the work itself. Do you really think it will take you another year to get back to where you were before the crash? I know it bites, but I'm sure you'll have a better idea of where you're going with the project this time around, and that will definitely save you a lot of time!


    I suppose your right.
    Posted in: Discussion
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    posted a message on Major Graphical bug

    Naw this is artifacting due to either bad video drivers or a bad video chipset... Try updating your Drivers first. Remove the old ones then install the latest version.

    Posted in: Recent Updates and Snapshots
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    posted a message on Command Block Major problem.

    when you summon a mob with no A.I. you need to specify the coordinates. The mob will stay where you put it period.. There is no other answer for this question. use ~ for relative coordinates and only change the x and z coordinates instead of y


    examples


    /summon Zombie ~ ~1 ~ {NoAI:1} This will summon a zombie floating 1 block in the air


    /summon Zombie ~ ~ ~1 {NoAI:1} This will summon a zombie next to the command block at ground level


    I hope this helps...

    Posted in: Redstone Discussion and Mechanisms
  • 2

    posted a message on The Castle of DOOM! (Change your Ending!) 4500+ downloads! Updated 2/6/15 to V1.4! Teaser pics for my next map on page 5!


    Game Info: Version 1.4
    Change log:
    V1.1=Fixed Boss room- Boss not spawning and preventing player from receiving a disc to progress
    V1.2=made progression easier in beginning - fixed spider spawn area at very beginning
    V1.3=Fixed door at top of parkour tower - added a way out of lava parkour
    V1.4=Fixed bugged legendary armor set in beginning, removed excess stuff in inventory. Added a little something extra to flickering hallway... Made starting sword have unbreaking 3
    If download link above does not work: click here
    If Soundpack Link is not working:click here
    Built in Vanilla Minecraft 1.8 (works in 1.8.1 as well)
    Played in Adventure Mode
    SoundPack optional to Enhance game experience
    Game play time is about 6hrs
    Description: A terrible war has plauged a once just Kingdom. Toby investigates to find that not all is what it seems. Join Toby in This Epic quest to determine the truth as you face Epic challenges, Epic Mob and Boss Battles, and Uncover an Epic Story Line.Explore tons of Hidden Rooms and find legendary armor! Will you be Victorious? Also for the first time Ever DarkJ allows you to Choose your ending! Make a decision that will ultimately determine your Ending!
    A Special Thanks!
    Jomil - Alpha Tester
    Aricara - Beta Tester
    Bimbimma - for Developing MCstacker and for giving Technical advice
    Warning!!
    Do Not Sleep In any Beds you may encounter. It may cause you to get Trapped.Beds are for looks only.
    .
    .
    Youtube Playthroughs
    .
    .
    Episode 2-4

    Episode 3
    .

    Episode 4
    .

    Episode 5

    Episode 6




    .
    Episode 2


    Episode 3




    Another Youtube playthrough!
    Play through from Kringlord!
    Posted in: Maps
  • 1

    posted a message on /summon Permanent Babies
    Quote from nigathan»
    If you use -32768 it will never increase. Source: http://minecraft.gamepedia.com/Chunk_format#Items

    Yeah it lists that for Items but not for mobs. I am not home to test it so It was best I just add the forced age to ensure that it would work instead of guessing on a hunch that it worked for mobs as well... But yeah I saw the source info as well.
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on /summon Permanent Babies
    For Villager

    /summon Villager ~ ~1 ~ {Profession:0,Age:-32768,ForcedAge:-32768}



    or

    For Zombie

    /summon Zombie ~ ~1 ~ {IsBaby:1,ConversionTime:-1}



    these should be sufficient.. The Villager baby age will only increment when it is fed like this.. This should be enough to make it permanent. And as far as the zombie goes they don't age as they are dead... but I included the conversion time so they can not be turned back into a villager and age...
    Posted in: Redstone Discussion and Mechanisms
  • 2

    posted a message on rsmalec's (retired) Map Reviews
    Quote from evan99m»
    Hello. I just finished playing the map Grief. I see you gave it an awful rating. Are you kidding me!? That map was amazing! Just because it wasn't your type of map, doesn't mean you give it a ****ty rating. I think I'm going to find a different map review forum post since you give maps that don't fit your style bad rating.

    Within my observation The best type of review is an honest review. If you are upset by his style of review maybe try starting a review thread of your own. No map maker stands to gain anything by being showered in compliments. These review threads are here for the purpose of allowing the map maker to see their flaws and use that to improve their next map. Being a map maker myself I understand that some will not like my maps and others will. But the knowledge that makes me improve is the type gained from those that don't like aspects of my maps and then share that information with me. This is called "Constructive Criticism"
    Posted in: Maps
  • 1

    posted a message on Delete Armor Stand
    change your command to this /kill @e[type=ArmorStand,r=10] and it will kill just the armor stand and nothing else.. Make sure there is no space between the e[ or it will just use the /kill @e part of the command and kill you. I use this to clear out my invulnerable and invisible armor stands all the time...
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on How far away from a Redstone Clock can you be before it stops functioning?
    Quote from Fricktyon»
    Thank you guys! I wasn't aware that it took 60 seconds to render out. That helps a lot.



    So, I guess, another question is:



    How about vertically? Will redstone clocks work no matter how far away you are vertically? Assuming you're in the same chunk of course.

    Yes vertically it will stay rendered because you are still in the same chunk. I believe a chunk height is 256 blocks or something like that off my head

    Yes chunk dimensions are 16x256x16 256 is the depth or height..

    Looks like this
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Help redstone noob
    Its really hard for us to know if we can help you if you don't tell us what your having trouble with...
    Posted in: Redstone Discussion and Mechanisms
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