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Mar 4, 2012
What is BioMod 2.0?
BioMod is a Biome Configuration Mod, it started with Minecraft 1.1 and has been updated to work with 1.2
Does it work in multiplayer?
Version 1.0 didn't work with multiplayer, the 2.0 version works in both singleplayer and multiplayer (if the server has the mod installed)
What can I do with BioMod?
As of the latest version BioMod allows you to:
- Replace each Biome with another
- Replace all Biomes with a single Biome
- Configure terrain formations
- Change the ocean level
- Force thundering and raining
- Force seed, spawn position, generation of structures and hardcore mode
- Freeze the world time (always night, always day, etc)
- Enable/Disable the sky
- Change fog, cloud and sky colors as well as Biome specific water colour
- Configure the minimum and maximum height of each Biome
- Configure the temperature and rainfall of each Biome
- Configure how Biomes are decorated (how many trees per chunk, grass, flowers, etc)
- Enable/Disable lake generation per Biome
- Enable/Disable rain and snow per Biome
- On some Biome the probability of certain trees, etc being created can be changed
- Change the radius of caves and big caves, as well as their probability of being created
- Change the radius and depth of ravines, as well as their probability of being created
- Change the probability of Mineshafts
- Change the number of Strongholds per World and the probability of them being created
- Enable additional Villages and the probability of them being created (Village Worlds)
Does it come with pre-made worlds I can try without bothering to configure something?
As of version 2.0 it comes with 5 custom made worlds and all the biome types as a single world each (all forest, all jungle, etc) with all Jungle being new.
What are the 6 new worlds and what do they look like?
Dense Forest Paradise - A dense and beautiful forest all over the world
Dense Jungle Paradise - A jungle world with appropriate colours
Fallout - A desert world with appropriate colours and the occasional tree to allow players to survive
Frozen World - A frozen world with appropriate colours
All Jungle - The whole world is a Jungle
Caverns - The default configuration with increased cave and ravine sizes and probabilities
You can see the others (all something) at the previous thread
Are there any guidelines when configuring the worlds?
The configuration reader is very picky when it comes to data formats, so keep this in mind:
- If you see a value like 0.4, that is either a double or float, keep the floating point when changing it, if you want to change it to 4, use 4.0
- true/false values are booleans, don't try to change them to anything else other than true/false
- Values without a floating point (eg. 5) are integers or long values, keep them like that (don't change them to 3.2 for example)
- Properties with Block on the name need a decimal Block ID, use the list provided HERE
- All the Biome names that can be changed can be found under BIOME GENERAL on the configurations file
- Don't try to replace any Biome with extremeHillsEdge or jungleHills, it will crash Minecraft, you can replace those 2 with other Biomes though
- The Probability properties work in a "reverse" way, meanining that a probability of 1000 means 1 in a thousand
How do I switch Biome configurations?
Inside the "./minecraft/worlds" folder there's a bunch of other folders, each holding a specific Biome, you can either edit the "worldconfig.ini" file or replace it with one of the others.
If you want to use the default settings and already changed the "worldconfig.ini" just replace it with the file inside the "original" folder
How do I install it? (Singleplayer)
- Copy the "worlds" folder to your "/AppData/.minecraft/" directory
- Go over to the "/AppData/.minecraft/bin/" directory and open "minecraft.jar" with WinZip/WinRAR/7zip, whatever you use and move the contents of the "singleplayer" folder over there, replacing the originals.
- Alternative: Download MagicLauncher and copy the "mods" folder to your "AppData/.minecraft/" directory.
How do I install it? (Multiplayer)
- Copy the "worlds" folder to your server directory, it should be next to your "minecraft_server.jar" file
- Open "minecraft_server.jar" with WinZip/WinRAR/7zip, whatever you use and move the contents of the "multiplayer" folder over there, replacing the originals.
Any mod that changes how Biomes and the World are generated.
Don't load any of your already existant worlds with a custom configuration other than "original" or the new "way of generating" will be used and they will look ugly where it crosses over, same applies for different configurations, always make sure you have the right one before loading the map.
Mar 5, 2012Posted in: Minecraft ModsQuote from pachikira
Do you even need the client mod installed too for the server or the server stands on it's own?
(Like letting the other players NOT download the client mod even the server mod is installed)
The server version is server-side only, you don't need the singleplayer version installed for it to work, basically people who join a server with BioMod will get the custom world "sent" to them so there's no need for the client to have it too.
Decided to make everybodys life easier by making an idiot proof version (no offense), this one will allow you to configure the world generation from within the game, restore all values to default, restrict the input formats so you don't accidentally break stuff and you'll be able to save/load each individual configuration, I also plan on making a "saving addon" that keeps the information of what world type is being used for each save, saving you the trouble of loading the specified world config for the world you want to play in.
About an hour of work (inputs are restricted to their number format, loading and saving is just cosmetic for now)
Feb 26, 2012What is BioMod you say?Posted in: Minecraft Mods
The name should be self explanatory, it's a Biome editing mod!
What can it do?
It consists of a single ini file divided into various sections where you can control what biomes are loaded, replace some biomes (or all of them) for another biome, configure the minimum and maximum height of each biome, how it's decorated, the sea level, the frequency of ravines and caves, their size, etc...
That's pretty kickin rad, how do I install it?
You'll need MagicLauncher, just read the readme.txt included in the zip file.
But wait, does it work in multiplayer?
I haven't made a multiplayer version yet, I might release it next week if I have the time to work on it.
Will you update this further?
There are plenty of values that are obfuscated and I haven't quite figured out what they do yet, so the answer is yes, I'll update it further even if only to support new biomes like the upcoming Jungle biome and the increased world height (that one is gonna be fun to mess around with).
Why do I need this?
You don't, but if you want to set yourself a challenge, build something in a certain theme or just have pretty terrain to look at, you will.
Does it come with pre-made custom worlds that I can try?
Yes it does, have a look at the end of this post!
MAKE SURE YOU READ THE README.TXT, DON'T BLAME ME FOR NOT READING IT
Pre-made world config previews:
Customized - Island World
Customized - Frozen Beauty
Customized - Friendly Desert
Customized - Desert Xtreme
Customized - Dense Jungle Paradise
Customized - Caverns
Replace All - Taiga Hills
Replace All - Taiga
Replace All - Swampland
Replace All - Sky
Replace All - River
Replace All - Plains
Replace All - Ocean
Replace All - Mushroom Island Shore
Replace All - Mushroom Island
Replace All - Ice Plains
Replace All - Ice Mountains
Replace All - Hell
Replace All - Frozen River
Replace All - Frozen Ocean
Replace All - Forest Hills
Replace All - Forest
Replace All - Extreme Hills
Replace All - Desert Hills
Replace All - Desert
Replace All - Beach
Replace All - Base
Sep 19, 2011Stronghold Explorer indicates the position of all 3 Strongholds when you press F3. It works on both Singleplayer and Multiplayer, it used to be a tool but is now its own mod. It works with 1.8.1, forgot to put that in the title.Posted in: Minecraft Mods
(these locations will be perfect, you'll always find a Stronghold at the indicated positions, sometimes the game calculates them wrongly for a second so just press F3 a few times to make sure the values don't change, they usually only do if you press F3 while moving)
1. Delete the META-INF folder in the file minecraft.jar
2. Copy the files to the same jar.
DOWNLOAD STRONGHOLD EXPLORER 2
Sep 16, 2011Being obsessed with Strongholds, I decompiled the Minecraft jar and found the code that determines where they will be located.Posted in: Minecraft Tools
Keep in mind that there are some reasons you will not find a stronghold at the optimal position:
1. If the game tries to place it in an invalid Biome (Ocean, River, Taiga, Sky and Hell) the Stronghold will not be created (meaning that not every map has 3 strongholds, they can have from none up to 3 maximum)
2. If there isn't a Mineshaft right below the optimal position, the game will place the Stronghold in the nearest Mineshaft (which, from what I can see in the code, within + or - 112 blocks in both the X and the Z axis, there will be at least one block belonging to the Stronghold, most likely a lot more)
The Stronghold Explorer will warn you about these special cases, it will then indicate the general area where the Stronghold will be located if it is in a valid Biome and the Optimal position for it (if there's a mineshaft at that position).
You can always go to the optimal position and then use a Cartographer application to render the underground, you'll see the Stronghold at that position or nearby. That is if you can't bother to search for it the old fashioned way, by exploring the nearby mineshafts.
As an example I used the seed: 666, which spawns you in front of a village.
Stronghold Explorer v1.0 - by DeanWinchester (Facepunch) a.k.a. DarkDragon (Minecraft Forums)
WARNING: Biomes do not exist in the following Biomes: Ocean, River, Sky, Hell and Taiga.
If the coordinates provided are in one of these Biomes do not bother searching for
the Stronghold, it doesn't exist.
When you can't find the Stronghold at the Optimal position, it is because the Strongholds
must be connected to an Abandoned Mineshaft, search for them within the coordinates
Please insert your seed: 666
X is Somewhere between: -424.0 and -200.0 (Optimal position: X = -312.0)
Z is somewhere between: -1032.0 and -808.0 (Optimal position: Z = -920.0)
X is Somewhere between: 984.0 and 1208.0 (Optimal position: X = 1096.0)
Z is somewhere between: 104.0 and 328.0 (Optimal position: Z = 216.0)
X is Somewhere between: -568.0 and -344.0 (Optimal position: X = -456.0)
Z is somewhere between: 424.0 and 648.0 (Optimal position: Z = 536.0)
I then opened up Minecraft, created a map in Creative and started going to those locations and searching around:
Found Stronghold 1 at:
X = -385
Z = -822
Found Stronghold 2 at:
X = 997
Z = 324
Found Stronghold 3 at:
X = -352
Z = 632
All within the calculated areas and within chunk loading distance from the optimal positions.
There's nothing more accurate I can make until MCP for 1.8 comes out.
This is a command line application, after MCP comes out I'll probably update this to be in-game (the coordinates will be more accurate and they'll appear below the seed after pressing F3), here's a screenshot of the current version (1.0):
Sep 15, 2011Posted in: Minecraft ToolsQuote from Dugatee
Sadly, I lack the skill to do that, but I know I would be taking all my free time to update it if I could.
Well you must be able to deduce then that for people to have the required skills, they probably aren't kids who spend all their day playing Minecraft, even if they're still in school or in college, I know that in most countries, Summer Holidays are now over so they probably have to go to school/college. Some of them might even have jobs.
As you can see, life isn't as simple as just doing what we want, otherwise I'm pretty sure they would be working on MCP full time. Even then, you should be grateful they work on it at all instead of sounding like you're their boss.
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Mar 6, 2012rofl, as a warning to others, you probably don't want to use the following settings:Posted in: Minecraft Mods
[Map Gen Village]
it creates a high probability that villages will spawn on top of each other, and become unrealistic. i tried setting additionalVillageProbability to 10, and got good results, with villages all over the place, but none too close to each other.
Feb 26, 2012Posted in: Minecraft ModsQuote from DarkDragon
Must be an issue on my side then, for some reason it would just hang generating the map without giving any errors, on a clean jar.
It did the same on my end at first, too. But I ran an error test and it turns out I just forgot to add the worlds folder to /.minecraft
Feb 26, 2012Posted in: Minecraft ModsQuote from DarkDragon
There was, I changed my post because I realised I had already removed that one, just had forgotten to remove vq, it works great without it, it was just compiled because I changed some values for testing and even though I reverted them all to default the compiler still considered it a "modified" class.
Thanks for this. 22 base class edits and absolutely no major conflicts I can speak of except for other mods that specifically change the terrain generation formula - which is understandable. Nice work.
Sep 16, 2011Posted in: Minecraft ToolsQuote from Shouksta
You're asking him to release the sourcecode of the game that made him millions
People bought it because of all the mods available. Also, he wouldn't be releasing the source code to the authentication portion, and people have already made cracked versions, so it would be too late to stop that from happening.
Quote from Slay3R?
All Notch has to do is release his clean (not obfuscated) source code so we don't have to deal with the obfuscation.
I would hate to see anything else such as an 'API' or program being created to make it 'easier'.
API is just a group of hooks so that mods can be made easily without conflicts. For example, if he just incorporated ModLoader into the source code, that would be the same as making an API. I don't understand why people are against such an idea.
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