Do you think it be possible to make an enchantment texture stay still? (I
want to make the edges of one of my swords shine when enchanted, but
only the edges, not the whole sword)
you're probably busy with something else, but, are skeletal horse textures planned now that they've been oficially added to the game?
Hey misa, sorry for bothering you again, but i wanted to ask...
Would it be possible to make an enchantment texture stay still? (I want to make the edges of one of my swords shine when enchanted, but only the edges, not the whole sword)
I looked online and couldn't find anything about this sadly
By the way, you said earlier that fire on mobs was Particle Art right? if you remember where the texture is located or how it's called, could you please tell me?
I've not worked on the pack in years, and MCPatcher currently doesn't work with the latest versions of the game last I heard. So I can't really tell you how without looking up documentation, but it may be possible to have the renamed sword with fire aspect have custom art with blue flames. But there never was any way to change the color of the flames on things set on fire to blue without making all fire look blue.
CIT only affects item icons. Armor model support was still in the experimental phase last I worked on the pack--nothing else. Fire on mobs is particle art and fire on blocks is block art.
Oh well, i'll try looking into Optifine's CIT guide (or MCpatcher's, if i can't find optifine's)
anyway, thanks for replying so fast
As for mcpatcher, i'm not sure why they stopped updating it, i switched over to Optifine since MCpatcher was giving me all sorts of bugs while using your pack (Broken CTM and armor enchantments) and i couldn't get it to work with the Shaders mod (which was merged into Optifine not too long ago)
I must say it has improved a lot over time, haven't spotted any bugs with it while using your pack (except for white water in cauldrons, but that's the only one i've seen so far)
I'll post here again if i get the blue flame thing to work
EDIT: It seems it's possible to change fire's color per-biome (for example, blue fire in the End and red fire in the nether)
don't really know the details but it has something to do with saturation levels.
but yeah, it's like you said, it's not possible to do what i want to do without changing fire's color globally...
Hey Misa, i wanted to ask you something, with Custom Item Textures (CIT) you can make a normal item (say, beef) look like a different item if you change its name (for example, changing a steak's name to 'rotten steak' would make it look like one)
I did this with a sword making it so that if you named it Demon Sword it would switch to a different sword texture.
If the sword had Fire Aspect on it, would it be possible to change the sword's fire color to blue? (so that if you hit a mob with the sword, blue flames come out and burn it)
I don't know if i explained myself correctly since English's not my first language, Thanks in advance
Bugs: -End's sky is completely white, can't see much while on the island. EDIT: I fixed this one by setting Old Lighting to Default as outlined in the OP
EDIT 2: It seems the time of day matters, i entered the End again at daytime, the glitch happened again...
-Sea lanterns provide light but they don't glow like glowstone/redstone lamps do
-Colored shadows only work with daylight (not sure if this was intended or not)
the improvements have been great so far, this pack looks awesome!
Also:
does anybody know how to change the light color of any light source?
(glowstone, torches, etc, want to change Sea lantern's light color)
Hmm. I'll take a look at the water. I had to add the color back into the base water since mcpatcher is no longer being updated and it handled that. Without it, the water went to gray....probably much worse then the blue glare.
about this, Optifine now supports all the features that mcpatcher once did, including CIT, it has been merged with the Shaders Mod as well.
i've been using optifine and misa's pack together and they work very well
This is happening to me as well, The End's sky is too bright and the blocks too dark.
I don't know if this is a bug or not but i think End's Sky should be pitch black, with no clouds (maybe they could be replaced with floating islands or something like that? just a thought)
I like the changes that were made to the nether though, nothing wrong with the nether on my end, at least for now.
v11 has been very good so far, keep up the good work!
Ever since i started using this shaderpack, the nether has become very dark (not a problem of course), but, for some reason, the sky of the nether is really bright, and it can be seen from afar when chunks aren't loaded.
Is there any way to make the sky look darker in the nether?
Ever since i started using this shaderpack, the nether has become very dark (not a problem of course), but, for some reason, the sky of the nether is really bright, and it can be seen from afar when chunks aren't loaded.
Is there any way to make the sky look darker in the nether?
what if you could tame them with rotten meat, and could make them stay in one place when right clicking them (like with wolves) and they would stay hanging from the ceiling, their ability could be to scare endermen off
Hi, i asked you guys this question some months ago, but nobody replied, so, i'll ask again:
When using the Shaders mod alongside MCpatcher, a lot of the features break, like CIT (which is not included with Optifine) i'm sure i followed the instructions correctly, somebody posted a comparative screenshot using the actual and the previous version, it seems it worked just fine in 1.7.10, that's why i'm sure it's the Shaders mod's fault, could you please fix it? thank you for reading.
0
Hey Les, i wanted to ask you something:
Do you think it be possible to make an enchantment texture stay still? (I
want to make the edges of one of my swords shine when enchanted, but
only the edges, not the whole sword)
you're probably busy with something else, but, are skeletal horse textures planned now that they've been oficially added to the game?
Great work so far by the way
I just checked, and it seems the bug also occurs with Optifine installed, haven't seen any more problems with it so far though, just this one.
0
You didn't tell me i should ask him before... but yeah, didn't think about it, i will. Thank you both for replying
0
Hey misa, sorry for bothering you again, but i wanted to ask...
Would it be possible to make an enchantment texture stay still? (I want to make the edges of one of my swords shine when enchanted, but only the edges, not the whole sword)
I looked online and couldn't find anything about this sadly
By the way, you said earlier that fire on mobs was Particle Art right? if you remember where the texture is located or how it's called, could you please tell me?
Thank you
0
Bump
0
Oh well, i'll try looking into Optifine's CIT guide (or MCpatcher's, if i can't find optifine's)
anyway, thanks for replying so fast
As for mcpatcher, i'm not sure why they stopped updating it, i switched over to Optifine since MCpatcher was giving me all sorts of bugs while using your pack (Broken CTM and armor enchantments) and i couldn't get it to work with the Shaders mod (which was merged into Optifine not too long ago)
I must say it has improved a lot over time, haven't spotted any bugs with it while using your pack (except for white water in cauldrons, but that's the only one i've seen so far)
I'll post here again if i get the blue flame thing to work
EDIT: It seems it's possible to change fire's color per-biome (for example, blue fire in the End and red fire in the nether)
don't really know the details but it has something to do with saturation levels.
but yeah, it's like you said, it's not possible to do what i want to do without changing fire's color globally...
0
Hey Misa, i wanted to ask you something, with Custom Item Textures (CIT) you can make a normal item (say, beef) look like a different item if you change its name (for example, changing a steak's name to 'rotten steak' would make it look like one)
I did this with a sword making it so that if you named it Demon Sword it would switch to a different sword texture.
If the sword had Fire Aspect on it, would it be possible to change the sword's fire color to blue? (so that if you hit a mob with the sword, blue flames come out and burn it)
I don't know if i explained myself correctly since English's not my first language, Thanks in advance
0
About v11:
Bugs: -
End's sky is completely white, can't see much while on the island. EDIT: I fixed this one by setting Old Lighting to Default as outlined in the OPEDIT 2: It seems the time of day matters, i entered the End again at daytime, the glitch happened again...
-Sea lanterns provide light but they don't glow like glowstone/redstone lamps do
-Colored shadows only work with daylight (not sure if this was intended or not)
the improvements have been great so far, this pack looks awesome!
Also:
does anybody know how to change the light color of any light source?
(glowstone, torches, etc, want to change Sea lantern's light color)
thanks for working so hard on this
0
about this, Optifine now supports all the features that mcpatcher once did, including CIT, it has been merged with the Shaders Mod as well.
i've been using optifine and misa's pack together and they work very well
0
This is happening to me as well, The End's sky is too bright and the blocks too dark.
I don't know if this is a bug or not but i think End's Sky should be pitch black, with no clouds (maybe they could be replaced with floating islands or something like that? just a thought)
I like the changes that were made to the nether though, nothing wrong with the nether on my end, at least for now.
v11 has been very good so far, keep up the good work!
0
Does anybody know anything about this?
0
Hey guys, i wanted to ask something.
Ever since i started using this shaderpack, the nether has become very dark (not a problem of course), but, for some reason, the sky of the nether is really bright, and it can be seen from afar when chunks aren't loaded.
Is there any way to make the sky look darker in the nether?
Thank you in advance
0
Does the new version work with the shaders mod? (D4) D3 didn't work, that's why i'm asking
0
what if you could tame them with rotten meat, and could make them stay in one place when right clicking them (like with wolves) and they would stay hanging from the ceiling, their ability could be to scare endermen off
0
Will optifine have CIT in the future?
0
Hi, i asked you guys this question some months ago, but nobody replied, so, i'll ask again:
When using the Shaders mod alongside MCpatcher, a lot of the features break, like CIT (which is not included with Optifine) i'm sure i followed the instructions correctly, somebody posted a comparative screenshot using the actual and the previous version, it seems it worked just fine in 1.7.10, that's why i'm sure it's the Shaders mod's fault, could you please fix it? thank you for reading.