• 1

    posted a message on Just Another Spawner (JAS) v0.14

    Hey, everyone in this thread... what happened to the wiki? It's a mess right now. Regarding my above post to ZeBrasa, what happened the wiki page detailing the "Event" spawn type? It looks like a few pages have been added that are just copy/pastes of conversations on here, and it seems others may have been deleted.

    Mods are only as good as their documentation, and this one is failing now. @Crudedragos, do you need help cleaning it up? A mod this powerful and deep *must* have concise and clear instructions, and the edits that have been made (it looks like by other people) are not good.


    Anyway, thanks for a spectacular mod (and making MoCreatures usable!)


    I am having an issue, though, where something is overwriting my vanilla SpawnListEntries. The vanilla.cfg file itself states that all zombies and skeletons in all biomes should only be spawning at a 20 weight (instead of the default 100), but when I look at my ImportedSpawnlists.cfg, all of the weights have been reset to 100. "Empty vanilla spawnlists": true is set, and "Type-Enabled": "MONSTER-true" is set for zombies and skeletons.


    I did discover that enderzoo overrides JAS every time you launch, which is annoying. I'm still torn on how to manage that, because the wither cats that are supposed to spawn along side the wither witches I don't think works when you take control via JAS. I'm guessing the same will hold true for the Fallen Knights and their mounts.


    Any help is appreciated. And for what it's worth, Crude, 1.10.2 seems to be where a lot of LPers have settled, which means other people will be playing those packs, too.

    Posted in: Minecraft Mods
  • 1

    posted a message on Random Things

    Hey Lumien... where did the 1.7.10 wiki go? Trying to look some stuff up and it seems to be missing... Also, thanks for a great mod!

    Posted in: Minecraft Mods
  • 2

    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    I've been away from minecraft for several months. Came back to poke around a bit, and realized how bloody boring the landscape is. The problem I *used* to have was getting sucked into perma-exploring. The landscape was so gorgeous that I couldn't settle on where to settle! I was always looking for my next big find. Cut to me, landscape junkie. Eventually I'd come across something so spectacular that I'd have to build my house there.

    I want this problem again. PLEASE.

    Now the only reason I explore is to find a sheep for wool. The Extreme(ly treeless) Hills just make me sad. I feel like I have to go all Johhny Appleseed on their barren bodies just to get them close to what they used to be.

    Here's hoping Jens sees this.
    Posted in: Suggestions
  • 2

    posted a message on Do all new features HAVE to be complicated?
    This is a thread I could die happy in. Cheers and props to all of you wonderful posters. Can I just ban everyone else on the forum and only see posts from you people? :smile.gif:

    I look at all of the different aspects of game play, and I have to say, the one that I value above all others is simply exploring. It is the one infinite aspect of Minecraft. I love that the game maintains its simplicity enough, that, at the end of the day, when I'm bored of my wizard's tower, or my stunningly over-engineered mob trap, or my well-appointed house on the plains, that I can pack up and go. ANYWHERE.

    Anytime you're struck with wanderlust, you can follow the sunset, or the (now) Westerly wind... or the sunset or moonrise. And start all over.

    The fact that minecraft can be played at this most basic level, and still be truly enjoyable, is its greatest strength. I hope that Mojang continues to expand on this aspect of explorative gameplay.

    I was (and still am) very much excited by the Artifact Mod, for no other reason than it gets you out of your house and encourages you to expand your frontiers. I hope Mojang takes a good look at the mod and and gets inspired... I want them to streamline the concept, without it damning it by over-simplifying. I feel like they were grasping at that with the endereyes. Truly, and I don't think most people realize what a fine line Notch is trying to walk.

    But, anyway, cheers to a game I love, and cheers to the well-spoken and thoughtful crew.
    Posted in: 1.0 Update Discussion
  • 5

    posted a message on Endermen, building a better tomorrow.
    I truly, deeply wish the Endermen would try to build things in the overworld. The creepiness factor of discovering someone else trying to build something in my world is fantastic for me. You see them taking blocks, but what are they doing with them?

    By day and by night, while you sleep and while you mine, the Endermen build. Slowly they create the structure of the nethergate (or air-gate or end-gate now) out of the nerfed materials available to them (dirt, stone etc).

    Endermen long to go home to the End... just a foggy memory is all that is left them, and a desire to return. Night after night, and day after day, they try to build the thing that brought them here... they've been doing it so long, they don't really even remember why...

    Sad Enderman is sad. And filled with longing to go home.



    These ideas are from a separate post, and I think are quite great.

    Quote from Caeric

    That's a really neat idea. I had a similar one that is more sinister, myself.

    I was thinking that if people are opposed to Endermen taking their blocks, Endermen should instead conjure blocks from thin air. These blocks would be unique to them (though perhaps they could be some Ender realm material?. They'd use these blocks to construct a portal. Then a platform. Then a Stonehenge-like structure around it. Then a tower. They'd keep building until they've made a tower that goes from the top of the map to the bottom. The goal: once they've done so (and made several portals within the tower), endermen would spawn in that area like zombies. And they'd behave like zombie pigmen, attacking you if you even so much as look at one of their portals or attack any one of them.

    But of course, I think it'd be important to make these towers do as minimal damage to the environment they're in as possible. If you destroy a portal, the blocks of the structure should disintegrate like leaf blocks. That way a person that doesn't want an Endertower near his home can do something about it without a massive deal of effort. He just has to figure out how to get in there and break all the portals.


    Quote from Pharaun

    Ah. Maybe the the buildings would be the above-ground section of a large, underground fortress wherein you can find some really odd and sinister stuff? The idea of extraplanar monsters with an evil plan does sound like Minecraft to me.



    I really hope the Endermen get this building ability. Truly, it would add something spooky and lovely! I can't wait to see what happens to them. And then, what happens to us! :biggrin.gif:
    Posted in: 1.0 Update Discussion
  • 2

    posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!
    Quote from glimpseseer

    when using the enchantment table thing, and you put a tool in it then hold shift and click the item to put it back into your inventory the game crashes.



    Please post to the bug thread, as requested by the ORIGINAL POST. It's been listed there countless times. This is not a bug thread.

    Thanks! :smile.gif:
    Posted in: 1.0 Update Discussion
  • 1

    posted a message on THE ENDER! - A new realm!
    Quote from Caeric

    That's a really neat idea. I had a similar one that is more sinister, myself.

    I was thinking that if people are opposed to Endermen taking their blocks, Endermen should instead conjure blocks from thin air. These blocks would be unique to them (though perhaps they could be some Ender realm material?. They'd use these blocks to construct a portal. Then a platform. Then a Stonehenge-like structure around it. Then a tower. They'd keep building until they've made a tower that goes from the top of the map to the bottom. The goal: once they've done so (and made several portals within the tower), endermen would spawn in that area like zombies. And they'd behave like zombie pigmen, attacking you if you even so much as look at one of their portals or attack any one of them.

    But of course, I think it'd be important to make these towers do as minimal damage to the environment they're in as possible. If you destroy a portal, the blocks of the structure should disintegrate like leaf blocks. That way a person that doesn't want an Endertower near his home can do something about it without a massive deal of effort. He just has to figure out how to get in there and break all the portals.


    Quote from Pharaun

    Ah. Maybe the the buildings would be the above-ground section of a large, underground fortress wherein you can find some really odd and sinister stuff? The idea of extraplanar monsters with an evil plan does sound like Minecraft to me.



    I really hope the Endermen get this building ability. Truly, it would add something spooky and lovely! I can't wait to see what happens to them. And then, what happens to us! :biggrin.gif:

    And I don't believe 90% of people will cheat to get to the End. Maybe 90% of the whiners on this forum... But not 90% of the player base. It's just so much more fun to do it yourself!
    Posted in: 1.0 Update Discussion
  • 5

    posted a message on Hardcore Mode Deaths
    I, too, am in love with hardcore! It's so much more intense! I was so careful... so very careful. And then, while out exploring a local mountain, after building a gloriously fortified base, a f***ing sheep pushed me off a cliff.

    No one expects SHEEP ASSASSIN!!!!
    Posted in: 1.0 Update Discussion
  • 1

    posted a message on Notch is tweaking the Enderman.
    Quote from Crunkatog

    Once you engage them, they run really fast towards you. Even if you look at them through a window, they will lock onto you, and instead of freezing, will bolt or teleport towards you where you're hiding.

    -snip-

    You can also wear your pumpkin. This means you can't lock eyes on them and **** them off. You can still **** them off by attacking them. Then see above for what happens if you try to run away.


    Really well thought out, man! May I add this, though?

    I'd love it if they are non-aggressive during the day. But if you look at them, they notice you. And begin to follow you, staying within their 64 block range. Teleporting, walking, ghostly and silent, they follow you, never taking their eyes off of you. You cannot engage them; no hitbox, perhaps slightly transparent. If you get within 8 blocks, they move away... always maintaining their distance.

    But come nightfall, as the sun sets, their eyes glow purple, you will hear them shriek their call only once, and they will, as you said, claw through hell to kill you. Only at night can they harm you, only at night can you harm them.

    Pray you notice if you've picked up an Enderman.


    Seriously, how effing disconcerting would it be to be followed and stared at all day long and not be able to do a damned thing about it??? Dreading the sunset, even in your fantastically fortified base, knowing that there's one coming for you, just because you glanced at him.

    Anyway, on a separate note entirely, I'd also love it, if, day or night, while in their non-stalker stance, they actually tried to BUILD something. I think they should slowly try and build the structure of the nethergate out of the nerfed materials (dirt, stone etc). Endermen long to go home to the Nether... just a foggy memory is all that is left them, and a desire to return. Night after night, and day after day, they try to build the thing that brought them here... they've been doing it so long, they don't really even remember why... Sad Enderman is sad. And filled with longing to go home.

    That's all.
    Posted in: 1.0 Update Discussion
  • 1

    posted a message on Official 1.0 release bug thread.
    Quote from LamentConfig

    Bug name: Sleeping isn't safe :sad.gif:
    Description: Created a simple house - four walls flow and ceiling - all one block thick. Added lots of torches, but still get interrupted when sleeping. This is on a snow biome. Find image of the house below. Double doors leading in, and no gaps anywhere.


    System: Windows Vista, newly generated world starting on a snow biome.


    It's the double doors!!! Seriously, this is a bug. When you use them, one has to be left open for the game to think it's closed. So weird, right? Here's the wiki info: http://www.minecraftwiki.net/wiki/Doors

    Read the section on double doors. It explains it.

    Hope this helps!
    Posted in: 1.0 Update Discussion
  • To post a comment, please .