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    posted a message on Minecraft 1.20 Update Opinion Thread

    There are two videos I've watched from the same youtuber that did an update to desert and jungle temples, one week on each, and it was more new mechanics and structures than the MC team does in two updates, aka two years.


    There is no excuse. As for the "9 women can't make a baby in one month" argument, my rebuttal is "Yes, but 9 women can make at least 9 babies (assuming eventually twins or triplets happen) in 9 months". With how big Minecraft is as an IP, at this point the rate of development of it is pretty much unforgivable when the modding playerbase can output such a ridiculous amount of content so quickly in comparison. Mojang has more than enough money to hire, say, another team of focused coders and artists to work on updates too if they wanted. At this point I'm A-OK with paying for official DLC if that's what it takes to change this update schedule.

    Posted in: Recent Updates and Snapshots
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    posted a message on Does the game have too many structures now? Should it aim to focus itself around structures or not? (Poll)

    I understand that and never said Minecraft was a bad product, it's just squandering its potential.

    Posted in: Recent Updates and Snapshots
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    posted a message on Does the game have too many structures now? Should it aim to focus itself around structures or not? (Poll)
    The only issue with this is that everybody always complains when they add new mobs with little uses besides "decoration", such as polar bears and glow squid, and back in the day, bats.


    Except I covered that by also stipulating that other functional and desirable things would need to be added to the biomes as well. The Minecraft world has been in absolutely dire need of overhauling for a very long time, and the rate the developers are working is mind-bogglingly slow. There is something deeply wrong with their creative process if the stuff we've gotten in the last 5+ years is the best they can do. The cave update is the ONLY one I think was a solid showing for the time they spent on it. The updates themed around the ocean, the Nether, and the End were all disastrously underwhelming, with only a couple of items/mobs/structures from each having any lasting impact on the game.


    The ocean update gave us the perfect opportunity to put some new aquatic hostile mobs in the game, and they could pull inspiration from the entirety of both real and fictional aquatic creatures, and we got... a water zombie. What else did we get that made the update noteworthy? Coral reefs, which most normal players go "ah, that's neat" and then sail past, tridents, and ocean ruins, which most normal players go "ah, that's neat" and then sail past. This is all they accomplished in an entire year of work.


    The nether update gave us the perfect opportunity to put some new hell-esque demon mobs into the game, and they could pull from the entirety of all established occult stuff for inspiration, or even just make Nether versions of existing Minecraft fauna. What did we get? A new brand of bipedal pig, and a warthog. Not a devilish warthog. Just a warthog. The strider is both so ugly and irrelevant that I don't even consider it an addition to the game. The Nether update did fairly well with the biomes we got, but we only got 4 new ones, all of which are made of only 2-4 new blocks, but their vision of "being able to live in the Nether" was a laughable fantasy with the implementation. This is all they accomplished in an entire year of work.


    What did we get in the update to the End? End Cities, which are literally still the ONLY thing to do in the End after the dragon fight, Elytras, and End Rods. I've literally never seen anyone use Purpur for a single thing because the block's textures and colors are so unappealing (and mind you, purple is my favorite color, just not Laffy Taffy Grape purple) and don't match or go with anything, we got shulkers for a new mob and that's it, and the End other than cities is still the single most dated, boring, lifeless part of the game. This is all they accomplished in an entire year of work. If it wasn't for shulker boxes and elytras, it would have been the most useless update of all time.


    I could go on, but the gist of it is that my entire friend group that used to play Minecraft quite a lot have all moved on, and none of us including me can stand to play it anymore because we've had to restart worlds so many times for updates and done the whole rigamarole too many times to be motivated to do it again. The game is dead.

    Posted in: Recent Updates and Snapshots
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    posted a message on Does the game have too many structures now? Should it aim to focus itself around structures or not? (Poll)

    New structures are the only meaningful new content the game seems to get, since the Nether Update. The world of Minecraft is so empty and lifeless in the biomes that have no structures, you literally just skip over them entirely when looking for stuff to do. Birch forest? Nothing in it but beehives, so if you have those, SKIP. Normal oak forests? Nothing at all interesting in them. SKIP. Barren snow land without even any trees? SKIP. Savannah with no villages in it? SKIP.


    You get the point. When people are travelling their worlds looking for stuff, they're not looking for Common Biome Number 1,000,000. They're looking for INTERESTING THINGS.


    Now, if the development of this game had continued in a more organic direction where we continued to get new "decoration" mobs to flesh out the biomes and more exclusive functions/items in them, it would be different, but right now the overwhelming majority of the game's biomes are completely worthless to the average player. Put simply, this game is extremely dated and needs to seriously get a move on with new stuff. The current model is not working. I'd be 100% down to have paid updates if it means we could get drastically better stuff (or even a completely new game done from scratch) and more often than we have been for the last 5+ years. The rate of content additions to the game, for the quality that they are, is absolutely glacial and unacceptable from an IP that is one of the most influential titans of the gaming industry.

    Posted in: Recent Updates and Snapshots
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    posted a message on Is the chat report system good or bad?

    Censorship of any form is bad. If someone wants to shoot their mouth off and say things other people find abhorrent, it is better to have those things out in the open so server owners can get rid of the person if they're really such a problem. It is not Mojang's or anyone else's business what is said in private servers, not even getting into the line being redrawn constantly about what is "offensive and harmful" to say, and not in a good way. We're increasingly headed for a world where speaking simple truths, biological or otherwise, is going to start getting people actioned against, ostracized, and silenced. We do NOT need this happening in videogames too.

    Posted in: Recent Updates and Snapshots
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    posted a message on Why is this forum so inactive?

    Oh, I thought this was an official forum set up by Mojang. Do they even have one?

    Posted in: Forum Discussion & Info
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    posted a message on Minecraft 1.20 Update Opinion Thread

    The "change of strategy" they took, while it had sound reasoning, was a universal disappointment. You can look at any Minecraft youtuber's video comment feeds about it, or the official channel's, all forums and other social media... it's unanimous. We were all expecting far more than this.


    We have been waiting for some kind of update to the End since Elytras and End Cities were added since October 2015. It's been SEVEN YEARS since the biome that is made of ONE BLOCK AND HAS NO ORES got any kind of love. No ores, no new mobs or items, no new structures, no new blocks, and no new functionality since 2015, and before that update in 2015, the biome was an empty nothingscape for literal years.


    The Combat Update has been delayed so severely for Bedrock Edition that at this point I don't even know how many years/updates have flown by since it was integrated into Java Edition.


    The Minecraft Earth biome vote losers that supposedly are being updated eventually have fallen farther and farther behind with every update because they have 3 choices every year and only update one biome yearly.


    The Caves and Cliffs updates didn't add a single new use for raw diamonds, so they're still effectively a useless ore as soon as you get a village set up (and no, DO NOT nerf villagers), and of the new ores they did add, one of them is really only useful as a building block and as a lightningrod, and the other is only good as a block or for making tinted glass for very niche purposes. The world generation and mob spawning rules changing so dramatically is the only reason this wasn't a terrible update.


    Now they show what they have so far for 1.20, after we've been waiting an entire year post-Caves and Cliffs, and what do we see? A camel, a mob that is DOA (and for those of you not in the know, this stands for Dead On Arrival) because it's so slow that it's completely pointless to use it even in the very beginning of a world, bookshelves that can hold actual books in it, tiny reskinned signs that can display such a pathetic amount of text they're useless for nearly all purposes, and bamboo-styled wood. That's it. This is what they've shown us.


    The only way I can see this update being substantial and worth the wait for is if they focus it on catching up to everything they've promised and haven't delivered so far. They need to include all of the following, at minimum:

    1. All of the biomes in the Minecraft Earth votes we still haven't gotten,

    2. All of the things Bedrock Edition hasn't gotten that Java has (combat and other parity),

    3. Tons of new slabs, stairs, and walls for the vast majority of blocks
    4. At least the first step of updating the End, with the next big update focusing on just the End, similar to the Nether Update.


    At this point it's now clear we're not getting the End Update for AT LEAST another year, so I've lost hope on that front, but at least if they do the rest of this, they can call it the Catch-Update and it will make at least a moderate amount of sense.

    Posted in: Recent Updates and Snapshots
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    posted a message on Help for heartbroken five year old

    No mobs in the game, zombies or otherwise, can do anything with lava other than fall into it and burn to death.


    There may be a way to access earlier world saves and restore the backup, but I have never done so and am unsure if that is offered for all worlds or only realms.

    Posted in: Discussion
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    posted a message on Master Fisherman wont unlock some if his trades

    You only need one bed nearby to make your villagers acknowledge they're in a village and follow their timetables. There are only 3 reasons I can think of that could cause a restocking issue:

    They cannot reach their workstation.

    They have had their workstation stolen from them by another villager.

    Your village has no beds at all.


    If you're absolutely certain that the villager has access to their station and your village has at least one bed, then I don't have any answers for you.

    Posted in: Discussion
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    posted a message on The caves in the beta right now are great in theory, horrible in execution

    I'm on the latest beta. The only caves I've been able to find that aren't the old "noodle caves" are surface-level ocean-entrance caves 100% filled up with water, or huge caves that are 70-100% filled with water. If the generation was changed so that this happens in only 10% of caves, it would be way better.

    Posted in: Recent Updates and Snapshots
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