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    posted a message on Mobs are spawning in very well lit areas and on top of slabs

    He asked you for screenshots, not to be added to your list.

    Posted in: Discussion
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    posted a message on Villager breeding mechanics changed in 1.15.1?

    Villagers only make children when there are empty beds, workstations can be added after they grow up. Lightning symbols indicate frustration, which only appears when a villager can't reach something it's trying to do or you hit one of them.

    Posted in: Recent Updates and Snapshots
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    posted a message on Dragons in the Nether on Survival mode?!

    The wackiest explanation I have for this is that a parrot managed to get himself into the portal that dumped you right into the fortress, flew off somewhere, and is now imitating a blaze.

    Posted in: Discussion
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    posted a message on Overpowered mobs?

    These are some very severe bugs. There has to be something wrong with your game.

    Posted in: Discussion
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    posted a message on when is this forum supposed to shut down?

    They worked out an ownership change to keep it up. The forum is no longer being scheduled to be shut down.

    Posted in: Discussion
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    posted a message on Father/noob questions

    If you're going to be playing on a computer anyway, java is definitely the way to go. Bedrock edition is very nice if you have an xbox, but it's lightyears behind java due to the mods and world generation options java has.

    Posted in: Discussion
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    posted a message on Where are the foxes?

    Yeah, and how long have they been there? My only logical guess is that they're holding the foxes to release with whatever else is in 1.15. I have no earthly idea what the theme of 1.15 is when the first thing they show us is bees. A nature update, perhaps, to tie in the minecon earth biome updates?

    Posted in: Discussion
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    posted a message on Mojang's Failing Business Model - hate your long-term customers

    Here's the thing though: Those huge farms give the players something to build. Especially when the mining in this game is so monotonous, there was absolutely no reason for Mojang to go so far out of their way to neuter all of our farms. They weren't doing any harm and gave people more things to decorate.

    Posted in: Discussion
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    posted a message on Mojang's Failing Business Model - hate your long-term customers

    The 1.14 update single-handedly killed any interest I had in the game. The realm I and my friends were working on had most of its focus dedicated to making a big functional city that had a bunch of automatic farms and different villager trade pavilions set up, and every single bit of it was made completely worthless in 1.14 because Mojang hates endgame players and decided to completely throttle villager trading for no good reason.


    Now the realm just sits there empty because we have no motivation whatsoever to continue working on a world where so much of our time is now for nothing.

    Posted in: Discussion
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    posted a message on Best Texture Packs for Bedrock

    Chroma hills is by far the best one if you just want pure graphical quality.

    Posted in: Discussion
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    posted a message on Where are the foxes?

    How long ago were these added to java and we still don't have them? It's been MONTHS.

    Posted in: Discussion
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    posted a message on I need some ideas for things to build in a city and very large tower.

    Those are certainly some interesting ideas. The zombie one won't work because it's in a snow biome that only allows skeletons and polar bears to spawn (my build is a constant battle with snow, to the point where I turned every area I'm working on into grass path so it would stop piling up). It also wouldn't be worth building anymore since my clerics are now unemployed, and the iron drop rate is astronomically low. I also have one of each kind of spawner already, with zombie and skeleton being basically directly under the city (although the spider one is quite far).


    I do already have a couple of jeb sheep in the rainbow floor, but I guess at this point I might as well convert the rest of them. My friend also made a bunny population explode up there, but I eventually killed it to ease up lag.

    Posted in: Discussion
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    posted a message on I need some ideas for things to build in a city and very large tower.

    While my world (realm) is on Bedrock, this forum is likely to be busier so I'm posting here.


    What are some things that would be worth building in a city? For this context, I have an enormous tower (easily 40 blocks across the middle, round, goes up to 230 from ground level) and city around the tower, all built with black concrete and stained glass of a wide mixture of colors (excluding pink, magenta, brown, black, white, and all of the greys). The tower ascends in floors based on colors, starting at red on the ground floor, moving up through the rainbow (red - orange - yellow - green - blue - purple) and then having a rainbow floor before being capped with a large decorative roof and elytra riptide launch pad on top. There is a line of decorative pools on each wide side (4) of the tower, which separates the city into 4 quadrants, which I'm using as districts. The entire city is walled off with more black concrete and stained glass.


    The first quadrant has all of the "industry" in it. Farms (potato, carrot, bamboo, cactus, cocoa bean, pumpkin, melon), alchemy building, enchanting building, sheep pen, ice tray, and storage for farms currently. That district is almost out of space, and I still have to put a small building somewhere in there to have an entry chute for underground pathways to mob spawners.


    The district opposite that has all of my (now worthless) villager trading halls in it. Only about half the district has been used and there's probably about 6 kinds of villagers I don't have a hall for, because they were useless even before this update (fletchers, butchers, leatherworkers, etc). Now that trading has been gutted beyond all reason, not to mention villagers just being a ridiculous struggle to get working again, I'm not motivated at all to keep working on this district.


    The third district is a residential district, where anyone who wants to live there can build a house, so long as they do it out of black concrete and stained glass to match the rest of the city. Nobody actually lives there yet, and everything I have in there is a simple floormap, so it will only result in the loss of about an hour's work if I change it now before it develops any further.


    The fourth district is completely empty.


    What could I do to fill up space? My only current ideas are an ice race course (boats) and a casino with simple (and easy to reset) games. I also have to figure out how to decorate my tower. Every floor except the blue one (the aquarium) are completely empty. I was going to do a garden on the green floor, but just keep putting it off. The ground floor will eventually be nether themed, but I keep putting that off too. I have no idea what to do with the orange, yellow, purple, or rainbow floors.

    Posted in: Discussion
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    posted a message on It's so ironic that villagers have been made so much worse by this update that they're no longer worth dealing with.

    Mojang could have very easily added the new stuff to the villagers without completely bricking all of our work. The point is that they CHOSE to screw us all over.


    Stuff like trading halls and iron farms were never endorsed by Mojang, and keeping them the way they were would only make villages defenseless again. They’re not supposed to be animals you exploit and abuse, you’re supposed to treat them like people.


    Mojang could have very easily made new villager types that would be warriors to defend the village with, while still keeping the iron golem spawning system as a backup, or at least not bricking it so completely. You're lying to yourself if you truly believe they changed the golem spawning algorithm to check for 4 complex calculations instead of 1 for any reason other than to stop iron farms from being made.


    It is not your place, or even Mojang's, to tell us how we're "supposed" to play the game or treat the elements within it. That's blatant fascism/thought-policing/chooseyouradjective. So long as what we do does not infringe upon other gamers' rights or enjoyment of the game, every way to play the game is valid. Building giant cities featuring trading halls and farms of all types is not only a valid way to play, it's one of the easiest ways to build huge things without being a god-tier builder or decorator, because you can build the functional parts as large (and as numerous) as you like, then "skin" everything, and voila, you have a very impressive city.


    Now? All of that is effectively worthless because the trading has been neutered so badly. That's not acceptable and it's terrible for world longevity. What are people supposed to spend their time doing now that they might as well not bother with any kind of farm or anything to do with villagers? What are we supposed to fill our cities with?

    Posted in: Recent Updates and Snapshots
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    posted a message on Are Mojang out of their minds with the new trading mechanics?

    It takes FOUR in-game days before you start getting phantom spawns, and it starts off at only a 25% spawn chance per minute (the day and night cycle are each 10 minutes), increasing by marginal amounts as each day goes by without sleeping. That's a low chance, and the pack can spawn anywhere from 1-6 phantoms. This means that to see 6 on the first night, you just got VERY unlucky. It's far from the norm.


    All you have to do is tap a bed once an hour to stop them, and they can't even spawn on you regardless if you have any light-blocking blocks over your head, even leaves will work.


    It doesn't help your case when you use so much hyperbole and refuse to use easy solutions. If you "just want to build", that's what creative and even survival peaceful is for, or you can just get in the habit of clicking your bed before you leave to go start.

    Posted in: Recent Updates and Snapshots
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